We are working hard to introduce an exciting new feature to World of Warcraft in patch 4.3: the Raid Finder system. While it presents unprecedented technical hurdles and may change before it’s released, we wanted to provide you with an early look at what we hope to accomplish, and share some details that we’ve worked out, which will lend some insight as to how the new feature is planned to work.
So what is the Raid Finder? It will be a brand new grouping feature that superficially works much like the Dungeon Finder. Instead of five-player dungeons, the Raid Finder is designed to help players quickly and easily form a pick-up raid for a specially tuned version of the current tier of raid content: the Dragon Soul raid. It’s not intended to replace organized raiding though. You’ll still need friends and guild members to help you conquer the toughest raiding challenges that patch 4.3 has to offer.
As we currently plan to roll out the Raid Finder feature in patch 4.3, level-85 players will be able to use it to access a 25-player version of the Dragon Soul raid dungeon, which will culminate in a glorious battle against Deathwing himself. Dragon Soul will be split into three different difficulties. The Raid Finder provides access to a new tier of difficulty, which in this case has split the raid into two wings, each containing four boss encounters. Meanwhile, raiders will still need to join with friends and guildmates to face the more challenging normal and heroic versions of the raid, since the Raid Finder cannot be used to access those higher difficulty levels. Naturally, because they’re harder to defeat, the normal and heroic version of Dragon Soul will drop more powerful lootalong with prestigious rewards such as achievements, titles, and epic mounts. Rich rewards still await those who face the Raid Finder version, which we hope will introduce the thrills and epic experience of raiding to a broader audience than ever before.
You can access the Raid Finder through the ‘Raid’ button in the menu at the bottom of the default user interface. The Raid Finder should feel familiar to Dungeon Finder users. Just fire it up, select your class role, click the ‘Find Raid’ button, and get ready to face Deathwing’s jaw of doom.
Q. Raids aren’t dungeons. Who will keep things organized?
A. A Raid Finder raid will require someone to queue as leader. The Raid Finder leader will have a very limited set of powers and cannot change loot type, nor do they have the ability to arbitrarily kick people from the raid. They do have the ability to mark targets and use /raid warning, and can promote other players to be leads as well. To be most successful, each Raid Finder group should have at least one leader who will explain the fights, assign raid markers, and make the tough calls, like who the main tank and off-tanks are.
Q. How will loot be distributed?
A. Automatic rolls and the Need Before Greed loot rules will apply in Raid Finder raids, just as they do in Dungeon Finder instances. Also, while Dungeon Finder raids aren’t locked, you are only eligible for loot from a boss once per week. This means that if you were present for the defeat of a boss, whether you receive loot or not, then you will automatically pass on loot that drops during later attempts on that boss during the same week.
Q. How will Raid Finder loot differ?
A. Loot acquired through the Raid Finder, including tier set pieces, will be of a lower item level than items acquired from normal or heroic mode versions of the Dragon Soul raid, and its appearance may differ. Also, there are certain items, as well as components for legendary weapons, which will not drop in Raid Finder raids. While individual bosses will not yield Valor Points as they would in other versions of the raid, you can still earn 250 Valor Points for beating the final boss in each wing of the instance.
Tier armor that drops in Raid Finder raids still provides set bonuses, and those bonuses are compatible with the higher item level versions of the armor available in the normal and heroic mode versions of the raid. None of these tier sets will be available for purchase from a vendor via Valor Points.
Q. Will there be an item level requirement to use the Raid Finder?
A. Yes, accessing raids via the Raid Finder will require that participating characters be level 85 and have attained a certain item level, to help ensure that they are prepared for the content they’ll be facing.
Q. Will the Raid Finder be cross-realm?
A. Yes, the Raid Finder will draw players from all realms. As with the Dungeon Finder, it will place some priority on grouping players from the same realm, though not at the cost of increased queue times.
Q. What kind of raid composition will the Raid Finder create?
A. Each Raid Finder raid will include two tanks, six healers, and seventeen damage dealers. As the raid is assembled, the Raid Finder will attempt to balance the group according to armor type, which should help ensure a healthy mix of melee and ranged dps.
Q. Why 25-player only?
A. A 25-player group is actually easier and faster to fill than a smaller group would be, and allows for greater flexibility in raid creation, all of which will help contribute to lower queue times. Also, 25-player raids are less subject to issues with composition or player connectivity.
The Raid Finder version of the Dragon Soul raid will be designed with pick-up raiding in mind. Normal and heroic difficulties will require the greater organization and teamwork found in guild raid groups.
Q. Will I get Call to Arms benefits when using the Raid Finder?
A. We don’t currently plan to apply Call to Arms benefits to the Raid Finder, though that may change in the future.
Q. Will I be locked to a raid I join through the Raid Finder?
A. Since the Raid Finder only offers access exclusively to a specially tuned version of the Dragon Soul raid instance, instance locks will not be enforced for that version. Instance locks will still be enforced for the normal and heroic versions of the raid.
Q. Can I queue with my friends in a party or raid?
A. Yes, you can queue for the Raid Finder individually, in a party, or in a raid. The Raid Finder can be a great tool to help fill those last few slots in a raid.
Q. I’m a dedicated raider with an organized group, what good is the Raid Finder to me?
A. Since instance locks aren’t in play, Raid Finder raids could provide a way for dedicated raiders to gear up alternate characters, fill gaps in their itemization, finish off elusive set bonuses, or just have some fun while preparing to face the normal or heroic version of the raid on the next reset.
Q. Why aren’t other raids available?
A. The Raid Finder is intended to help players experience the current tier of content.Also, many older raids don’t require a full complement of raiders, making the Raid Finder unnecessary. This is also the first rollout of the feature and we decided to start things simple, rather than potentially delay the feature’s introduction.
If the Raid Finder proves popular, more raid instances may be added to it in the future.
Q. Will Vote Kick still work in the Raid Finder?
A. Yes, though many of the same requirements and restrictions will be in place. For example, kicking too many times can result in a Vote Kick cooldown. Also, the thresholds are different, and several players will need to agree on kicking a candidate before the vote begins. Successful kick votes will require a significant number of Yes votes to pass.
Q. What happens if I leave a Raid Finder raid before it’s over?
A. Players who leave the Raid prematurely will receive a Deserter Debuff, though it will likely be of longer duration than the one applied to users of the Dungeon Finder. This debuff will only apply to the Raid Finder system.
Nice idea, I was thinking "hell no" after what the RDF did to the community/game seeing as they are "tuned" versions of the raids it gives not so great players a chance to see things and also help in preparing for the real versions of the raids.I can't see anything bad really comming from this since it is basically a training mode.
awww =( I'm a little disapointed that it will only include the dragon soul raid. U_U I was hoping it would include the other cata raids.I also had a very faint (Small near-nonexistent) hope that legendary shards would drop from them, but ohh well, nothing that can be done about that.Its an interesting solution what they've added, rather than be saved, you can only loot each boss once per week, I hope they implement that on the regular raids and get rid of the save system.lets assume I join a pug (a normal pug not an LFR) and down the first boss of dragon soul, but then the whole pug dissolves because of random reasons. Now I'm stuck for the rest of the week unable to do the Dragon Soul raid, unless I can join a pug that has cleared the first boss, or manage to find 9 other suckers who wanna join a raidID that has 1 less boss.This solution is a lot more personal, and a lot more convinient, if you've looted the boss already this week, you may run the raid again, but this boss wont drop anything to you, so if you joined a bad pug, and got saved to a raid what killed half the bosses, it wont be hard to find a new group, it will be easier, people would gladly take a player who will not loot the first 3 bosses.it works neatly.Also, I'm surprised that it will give 500 VP, that's quite a lot :P I guess the other 500 are obtained running heroics then.
i like the idea, it looks like it will work pretty well.. i wish they had an option for raids that few people wanna do anymore though (such as lich king)
That's a really cool picture, I have to say. And is that a human with Quel'delar?
I really like this =)
"A 25-player group is actually easier and faster to fill than a smaller group would be, and allows for greater flexibility in raid creation, all of which will help contribute to lower queue times. Also, 25-player raids are less subject to issues with composition or player connectivity."What is this I don't even...? Optimal group for 10 man is always 2 tanks, 3 healers and 5 dps. 25 mans can be 1-3 tanks, 4-5 healers and the rest dps depending on the fights and mechanicsIn before people kicking tanks/healers/dps for not having off specsThough I like to see how this plays out in the PTR, hopefully its not a super long queue for DPS
Conspicuously missing explicit ilvl drops and requirements.
im super bummed that we can only do the deathwing raid. Like really super bummed. Wanted to work on the Heroic BoT and BWD raids for acheive's, since no one seems to do them. Also, wanted to work on Firelands; normal and heroic. Its hard finding groups when some guilds don't do them, and hard finding new guilds that wont give a chance to unfamiliar people. :/Inclination to use this function just dropped a ton for me
the Raid Finder will attempt to balance the group according to armor type, which should help ensure a healthy mix of melee and ranged dps.I expect long queue times if many of the same class and armour/dps type queue for it and you can't fit in due to a lack of other dps/armour types. Also I am worried for shamans because they can be a mail/range or mail/melee dps. Will the system be biased against them?Attempt is never a good thing to hear, because disasters can and will happen
I really love the idea of getting loot once from a boss.I will so join these raids on Tuesdays when everyone is already loot saved to most bosses.
This is realy good but there is a problem with pvp items with resil ... there is a needed make 2 different ilvl rank for PVP and PVE items.