I'm enjoying rogue 2pc so so far, TotT is getting better and better. I just wonder what it would be like have t12 4pc + t13 2pc (ik, it's impossible, but can I dream?)Not really sure about 4pc though, as an ass'n point of view. Though, must think about combining Charred Glyph with the 4pc bonus and get 45sec of pure rapage.We'd have to see spec changes in 4.3 to make any real observations.But so far so good (on my end that is)
Demo is going to be top DPS in 4.3 with the 2-piece bonus (though the shadow 4-piece bonus is pretty ridiculous). In an 8-minute boss fight, you can have almost 50% uptime on your Doomguard/Infernal, which is INSANE. Too bad for Destruction... it needs an 8% constant damage buff- scrap the the stupid Improved Soul Fire and let Burning Embers crit like every other DOT in the game and Destro will be a competitive spec again. The Soulburn 4-piece is clearly geared towards Destruction, but there won't be too many Destro Warlocks doing 4.3 content. It's been months since I've seen one in a raid on my server.On a side note, the 4-Piece Tank-Set Bonuses are pretty ominous. Looks like Blizzard is trying to make tanks responsible for mitigating raid damage and helping with raid healing.My mains are a Demo Lock and a Blood DK- I'm pretty stoked.
Then you can no longer get 10% of your mana back from Masochism, and the talent becomes useless, oh - and Shadow Priests have mana management issues. Seems a strange direction to take.
so.....how exactly does the dk tank gear help at all with personal survivability? especially compared to T11 and T12 bonuses. tanks more or less are getting screwed by this. sure it helps with raid survivability overall but the point of getting tank gear is primarily to ensure that YOU survive longer
gonna have to agree with "kickthecat" if all the tanks are getting an AoE shield for the whole raid as their 4piece bonus, this means Dragon Soul is gonna be one full AoE nightmarish fest.
Interesting...a LOT more interactive bonuses than the pathetic t11 and meddlesome t12 were...Still, there are many boring "passive" bonuses, for awkward reason split into "stacks" or limited duration....And some talents seem....situational.1. DK dps 2p. While Unholy will drool till dehydration for an additional DC, to think that I have to waste another 0.5 GCD for a HB while I have to nuke......Still, finally makes Rime procs on heavy AoE fights more reliable, different from mindless onebutton HB.2. Feral cat 4p bonus. Sickly overpowered in PvP. And how is it supposed to be used in PvE? Forcing cat to run away and Leap?3. Resto 4p is both overpowered and over-rated. While getting a 24 sec Rejuv on MT will actually double the healing and save a TON of mana from 2nd Rejuv, getting such proc on somebody who is soon healed to full by some fast heals, or 1-2 ticks - means a total waste of the bonus. Unless raid takes continuous AoE damage, which happens quite often too...*Hunter bonuses: lolo stand and shoot. Double focus regen and 25% passive(or nearly passive) haste. Stupid bonus for stupid class.*Mage bonuses: exactly opposite - a whole new mechanic, passive haste with contribution to CDs. Works best when 4p is up, so 2p will likely be used mainly for 500 passive haste.4. Paladin Holy 4p - facepalm. Blizzard seems to tunnel paladins into AoE healing....5. Warrior DPS 4p - facepalm. First you have to get the boss to 20%. Then you have to spend GCDs to possibly boost your Executes for sick burst. Boring....@Hilltopperpete,So your main is a Blood DK. In 25 man content. And you dont know that Glyphed Rune Tap heals only your PARTY? ~23k to self. ~8k to 4 people. A max of ~50-60k heal per use.@Yxiomel,This is a sneak peek at PTR. Clearly, this talent IS oriented at Masochism and it's manareg. It will just be updated.@Droodftw,If you know how to play a DK, and you do not tank RagnarosHC, you will have less survivability problems than any other class. Blood Tap+2p=additional Death Strike every now and then, with our mastery and upcoming absolute uselessness of Heart Strike that's ~2 times better than similar 2p bonuses. 4P bonus is equal to other 4P tanking bonuses, they do not deprive DKs. What's more - it can be used every minute. I expect a favor for DK tanks in 4.3
"Hey, paladins rely on cooldowns to dps.""I know what will fix it! Make them rely even more on cooldowns!"