Speaking of warlocks, I think they need to compensate the 2P bonus for non-demonology, this is just plain unfair. For instance, increase the effect of Demon Soul by 50% or something like that.Or maybe they should give that one to 4P. It's okay, but in my opinion that's just a bit not enough for 4 pieces.Then again, we've had worse, so who am I to complain =)
awsome set Bonuses for enhancement shaman :D I like it :))
They're really setting TotT up to be a really strong ability, I like it!And all in all, I think this set of bonuses does seem more... varied than the last set. At least every other bonus doesn't come with a dragonfireball proc this time around ^^
Death Knight Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.That seems useful, considering that Death Strike shouldn't have its shield/heal miss any more. Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.While Death Knights desperately needed some raid utility, I feel like this was the wrong way to do it. This is making them forgo one of their cooldowns so that they can save it for when the raid needs it. This may be made up for by the other changes. That doesn't change the fact that this is incredibly powerful. DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.That just seems... Odd. I mean, I like the idea, but I think this is going to get us close to GCD capping. It also seems kind of oddly powerful. We have a 45% chance to proc Rime, for an additional Howling Blast, and 10 RP, and now a 60% chance to proc two. While I'm assuming the 60% is not a base 60% chance to proc two and a 45% chance to proc one, that would be insane (and impossible), that's a 27% chance to get two on every single Obliterate, never mind the fact you'll be proccing tons of ones as well. DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.That seems... Underwhelming? That's about 8% extra Frost Damage for 12 seconds. I mean, if we got 100% uptime that would be pretty good, but it doesn't stack. It's not 5% additional mastery, it's just a flat 710 Mastery. However, considering how underwhelming that vast majority of the 4-pieces are, especially compared to the two pieces, that's pretty powerful. I guess it really depends on how much uptime you get (yay more RNG variance for Frost).
Meh. Could be better. But some of it is good
Masochism for shadow priests. Will that no longer proc a chunk of mana with the set bonus?Digging the healer priest bonuses.The 2 piece effect isn't too bad, but makes me wanna say this: Power Infusion? Lightwell? o.0 (Otherwise, works similar to other healer 2p)Are you saying Power Infusion and Lightwell are bad? Both are pretty awesome.Well no. It's more the fact those cooldowns aren't exactly used in conjunction with intensive healing phases (i.e. Lightwell may be cast prior to a fight and Power Infusion is more likely to be cast on a caster dps at the right time, which may not be when the Disc Priest actually needs the bonuses.)
Rankorrthe proc for shadow-priests is FRIKKING INSANE!I do have a small doubt. I may be wrong about this because my shadow-priest is fresh 85, and as such has a very VERY crappy mana, but, I often use shadow word death to regen my mana presicely because masochism allows me to gain 10% of it if SWD hurts me.IF SWD doesn't hurt the priest anymore, I'm guessing masochism woudn't proc, and that could mean going OOM.Then again, if you are l33t enough to have tier 13, that means you must be pretty well geared, and risks of going OOM at those gear levels is something I'm not familiar (Again my priest is very very low on gear ATM)Rankorr, it's not only fresh lv. 85 priests the Tier 13 bonuses would be bad. Main character is a Discipline/Shadow Priest, done some Fireland bosses, and I have to say, the tier set bonuses look AWFUL, for healing and shadow. They have completely removed regeneration of mana, that were in all Tiers 11 and 12 for healing and shadow.For Discipline, the Priest T11 Healer 4P Bonus and Priest T12 Healer 2P Bonus both granted mana regen, while there is no regen in the Tier 13 bonuses.For Shadow, the Priest T11 Shadow 2P Bonus increased the chance of Sin and Punishment to proc, meaning you can't use Shadowfiend to regen your mana. It directly happens with Priest T12 Shadow 2P Bonus. So while the Tiers 11-13 all give a bonus to dps, you lose the mana regen from the Tier 13, so you will have to cast Dispersion, meaning a loss of 6 seconds of dps every 75 seconds, assuming you use it as often as you can, which you probably will.This will definitely qualify for what Zahrym said: Please keep in mind that the below data is pre-PTR and could change prior to the release of patch 4.3.
Digging the Elemental bonuses so far, but I'm wondering what they're going to do Fire Elemental to make up for Tier 12 2-set - that is, class changes etc.
Holy crap, so feral druids are getting a rhino now?
I never really use Soulburn, so it'll be nice to see it enter regular use in my rotation. Assuming I can bum one or two of the raid drops off of my guild :P(since I don't raid)And my Doomguard getting 45 seconds extra will be awesome.I would complain about the look of the set here, but with mogging I can look like I've farmed BWL all the time.
A lot of these are just poorly thought out, while others are just stupidly OP (Hunter 2P and B DK 4P, lololol). I foresee some changes.
So it appears that feral dps will be able to double dip per se. They will be able to be the only dps class that still has the ability to use one of the tank raid cooldowns with out having to do anything but switch forms for the duration if the raid calls upon it. I just dont know how the glyph of frenzied regen will work with this 4 piece. Will it regen health to the raid or will it just give the flat healing increase it gives to the druid when glyphed.
I don't like the enhancement shaman set boni at all.Just pushes us towards Spellpower mainhand even more. And if they don't give us a decent weapon in the new tier, EoP might still be BiS.Ugh.I really hoped for some synergy between melee and maelstrom in the T13-set, just like T10.20% AP-proc on 5 stacks of maelstrom. Kills all the hardcasting.
Dont really like the set bonus for Warlocks (my main) seems lackluster and more of a pain to deal with then other classes bonuses. As affliction its probually going to make us use it on CD with seed of corruption in order to get the shard back to keep the buff up as long as possible. The extended duration to the guardian pet will benifit Demonology Locks the most. And I hate playing Demonology.
2nd piece bonus for hunter looks nice but the 4 piece bonus will have to change because SV doesn't use arcane shot i don't know about MM because they have a very tight rotation but for BM this good but i don't see BM hunters raiding much anymoreI think that's the point of the 4 piece bonus. Seems like a bone thrown to BM hunters to get them raiding. Depending on the proc rate it could have a significant impact on BM. From what I understand, BM isn't scaling well as gear improves. So this could be a Bliz response. "No time to revamp BM so lets boost them with gear specific for them."
So it appears that feral dps will be able to double dip per se. They will be able to be the only dps class that still has the ability to use one of the tank raid cooldowns with out having to do anything but switch forms for the duration if the raid calls upon it. I just dont know how the glyph of frenzied regen will work with this 4 piece. Will it regen health to the raid or will it just give the flat healing increase it gives to the druid when glyphed.ahhh the irony :P and yet feral druids are crying their heart outs for not having a feral legendary xD.But yes, its kinda unfair that they get double bonuses and can actually put both to use if DPS. all it takes is switching to bear mode for a few secs, losing a wee bit of DPS in the process, but being able to provide the raid with some VERY NICE survival CDs.
Holy crap, so feral druids are getting a rhino now?no, that's a typo on Ashelia's part :P or a glitch in the wowhead database xDThis is the talent that should be linked in that post. ( )Instead, they linked this one that has the same name but belongs to a whole diferent class. ( Wild Strength )
Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.While Death Knights desperately needed some raid utility, I feel like this was the wrong way to do it. This is making them forgo one of their cooldowns so that they can save it for when the raid needs it. This may be made up for by the other changes. That doesn't change the fact that this is incredibly powerful. It has a 1 minute cooldown, I dont think there is anything to worry about
Digging the Elemental bonuses so far, but I'm wondering what they're going to do Fire Elemental to make up for Tier 12 2-set - that is, class changes etc.I was actually wondering myself about that.Maybe they can make it so casting Lava Burst extends the duration (tie it to Lava Surge) of all Fire totems. That would help even if one was using say, a Magma/Searing totem.(Of course, the problem is Fire Elemental totem will really be limited to bosses due to the long cooldown - sort of like a Doomguard or Infernal I guess.)Elemental may need some buffs in general too.
So...all the tanks have the same type of bonuses for their 4p? (AOE damage mitigation)Hope its not an AOE fest for every boss in the last raidAnd LOL at Retribution bonuses, RNG on top of RNG. I rather use the old Seal of Casino