I welcome these nerfs. Since it'll give me a chance to pug FL on some alts and kill some more bosses than Shannox and maybe Beth. And it'll save us some time on our normal raid team.Though if they're really needed? I dunno. We're only 6/7 since yesterday, but Majordomo went down after only 5 attempts. We've only attempted Rags for an hour, and went through p1 without any problem.....
I guess this was to be expected, but I think they should do it in a maner similar to ICC, where they used a buff on the players, which could be removed, if desired. This way, players got to experience the full might of the Fire Lord, if they wanted to
My raid team is still progressing through normal firelands (3/7) and I would like some more time to get to Rag on un-nerfed difficulty - but in fairness - our team did get a late start and only got into T-12 content 4 weeks ago. Someone pointed out that FL has been out for 3 months so that does seem like enough time to get through it.I'd prefer that Blizz stay consistant and nerf the "old" raid content at the release of new content, but at the same time, this will allow my team to catch-up somewhat gear wise before 4.3.And I do support using decreased boss health and damage taken vs. the icc damage output buff. It effects all roles more evenly.
Pezz has, as usual, summed up my feelings. Though I maintain that under no circumstance should an artist slice off 30% of his portrait to "Make it more accessible" -- if it weren't being accessed by now, it wasn't going to be.
I'll say it again. give us the option to turn nerfs on and off. Some of us want to beat things pre-nerf! maybe give us an achievement for doing it in content-relevant gear/levels also, like you used to do in in Ulduar!
yes...don't just nerf add a buff that can turned on or off
Oh for ffs. To elaborate, I spent more than 60% of my summer vacation away from home and WoW, and thus couldn't get any time to raid, and so am now 4/7 while my guild is 6/7. I don't mind if they nerf out-dated content, but I really want to take on heroic modes and Ragnaros (which I probably won't see 'til week after next because of how our roster works) at difficulty level, and get the achievement at difficulty level.
I swear to all that is pastry there is no pleasing any single one of you. Wah wah raids are too hard wah wah raids are too easy. Just play the damn game, WoW has always been one of the easier games on the market, hence the playerbase. Face it and get over it. Be glad you don't lose all your items upon death, or better yet, can lose your level - even at the cap.But what do I know, right?Also, jamesdarkraven described a vast majority of the playerbase in this game, that is why this nerf is incoming. Because most players, whether you like it or not, you 1337 h@xx0rz, don't have the ability to give as much as their attention to the game as you. There's more things that can divide attention from the game than simply work, school, etc.Now, if they left an option for 'un-nerfed' then yeah, that'd be cool. Maybe if one of the 10 billion druid npcs came in and said some flavor text(THAT WAS SKIPPABLE OH GOD SCREW YOU "what does draenosh mean?") and then weakened the encounter... then that way you could selectively weaken encounters. You're having trouble with, because, some people do, apparently, enjoy a challenge. Some people don't have the time, patience, and whatnot for coordination.There, I offered a solution that will work for everyone, and made several other points. Instead of being negative and saying it's a bad idea, offer alternatives, that's how you solve problems, not just whining.:)
For everyone who wants an optional buff/nerf, would you actually make your encounters harder? I understand the challenge bit, but without any rewards, either achievements or better gear, where is the real incentive to make things harder for yourself? I'd love to see some stats from ICC, regarding how many raids were completed with the optional buff disabled.Personally, I believe that they should do exactly what they did with the T11 raids: nerf T12 normal when T13 raids become available. Not before, and not the heroic raids.
Ok....now blizzard is trying to make end game a joke.......they nerf PVE content at a faster rate then PVP.....are u kidding me....yeah ppl QQ about everything and Blizzard jumps most of the time...ok fine.....but what about those of us that love the challenge...that Raid cause its the hard content.....if i wanted more free welfare epics i would just run ZA/ZG over and over and not feel proud of gear i have earned.....Raiding and Heroic raiding are the same for most as Rateds are now for pvpers......if u really want to make it easier either remove the valor cap or go back to the toc days where u can buy ur full teir set and have three stages of it so u upgrade it through raiding...enough of the nerf bat.......
So Blizz, here's what you do. Start working on a raid which is geared towards your elite group of players which, without their knowledge, is impossible to finish. This takes care of your, "I'm bored and cleared all current content 2 weeks after its released group". Then work on more content for the casual to work with, longer 5-mans and maybe try to make them non throw back, as they need more time to kill in between expansions as well. Maybe it's because I've been playing longer but I thought that someone had stated elsewhere that Blizzard has always updated patches and expansions in 6 month increments but whether its the content that seems meager or time flies because of my "WoW age" it just goes so quickly.
I read the post again, and it seems like they're trying to give people the opportunity to down a few more bosses while the Firelands raids are still running. But that doesn't make any sense either. All through 4.2, at least on my server, there were roughly ten times (not hyperbole) as many T11 pugs as there were non-trash grinding Firelands pugs. People did a lot more old content than they did new content on nights when they had time to pug (read: off-nights for their raid groups). Unless Blizzard plans on making Deathwing a joke, I don't see why that pattern won't hold true in T13 as well. Trade ought to be crawling with Firelands pugs once Deathwing comes out, why nerf it right now?
Its funny, most of the posts on wowhead and the wow forums seem to lean more toward people not wanting nerfs until the content is not "current" anymore. It would be fair to assume these people have also finished it already and get off on the fact they have done something that 60% of the rest of the community hasn't been able to accomplish. This game is made up of people other than you, the majority of this game community is casual and those unlucky enough not to be in higher end guilds deserve to see content just as much as the rest of us. Everyone pays to play and everyone has the right to enjoy it. If nerfing the content pisses off the cry babies so be it. So what if it causes you to quit, there are far more casual players that this nerf will keep happy. The needs of the many outweigh the needs of the hard core raiders.