Honestly, I don't appreciate the wording of
Well interestingly there still isn't a US 10 man kill, according to Guildox. Will be curious to see how many new Rag kills show by the end of the week.
There just nerfing him becuase the DW encounter is about to come out and they want everyone to have a chance to get through the whole raid and experience it. its kind of a big nerf but oh well what are you gonna do right?.
The Beth'tilac info is incorrect, according to WoL her Ember Flare is still completely NON resistable, just a heads up.
As someone who will probably never experience any true final expansion content before the next expansion, I think that the raggy (and maybe the other bosses?) needed the nerfbat. If 37 25-man groups have downed him, that means that 925 out of however many million people play wow have seen his epic lewts.I don't know about you, but I'm pretty sure that more than 975 people play WoW pretty hardcore-ly. I can count on my own 195 hands how many people have downed him. Not good.Regarding Dragonwrath, I don't really have a standpoint as a rogue.
About Ragnaros.PoV(Worldtop): Well, we have already killed him, at least now we can farm. Although our achievement now became pointless.PoV(Hardcore): NEEDED! NEEDED! We worked so damn long hard to manage this fight for these 2 months, now we can finally faceroll* it!PoV(Progressive): Our realm will have a set of Firelords for sure now!PoV(Casual): QQQQQQQQQQQQQQQQQQQQQ*not literallyP.S.: I belong to casuals.About Dragonwrath:What is this QQ about? This is the first Legendary that actually has an impact on gameplay. Did Shadowmourne transform you into LK? Or maybe Val'anyr trigger Algalon spawn? Or whichever older legendary did anything? No. What was Sulfuras and Thunderfury? Mindless grind. Atiesh, Val'anyr, Shadowmourne? Long grind. Glaives, Thori'dal? Farmland. Maybe Blizzard has decided to make Legendaries actually rare. Even 10man guild(7\\7hc, at least one per realm with time) can make it before 4.3 and it's outdating. And dozens of 25man guilds already have completed it after 2 months. Do you want to see Org sky covered in Tarecgosas? Or maybe one real dragon per realm(before 4.3)? Ragnaros is nerfed, you no longer need IMBA to kill him, so this staff becomes vanity, and vanity is known to be obtained hard. As for those who say "Does Blizz intend people to farm FL in 4.3?" Why not? People farm for Sulfuras\\Thunderfury and other pixels just to showoff in Org\\SW. Now you are given a unique dragon model. If you are exalted enough in your guild, and do not plan to ragequit Cataclysm within a couple of months - why not invest your time into eventual grace?P.S.: I am not a caster. And the caster in my guild wont get it before the end of 4.3.Morale: I'd like to cite one writer, whom none of you know. "Sincere person can not listen to his own mind. You can not be both yourself and the observer."Edit:A few more words about Ragnaros nerf.PoV1: Firelord has to be achieveable. We worked\\working\\are nearly working very hard to get it, and we dont want to do miracles for just some content.PoV2: There has to be an encounter which is uber hard. Overtuned, overwpowered, overrated, whatever you call it. If someone(Paragon) managed to kill it around a month past the release, and 37 guilds have done it 2 months after - no wonder we could see at least a hundred or two chosen who achieved it with their blood by the end of the tier. Fair, challenging, rightful.I do not belong to either of these categories. But I totally agree with both. There has to be doable content, which CAN be done and eventually farmed. Achievements should be obtainable by those who want it. Yes, you can call it catering for casuals, but WoW is a game. Even hardcore players dont pay their money and spend their time to be asked to do miracles for some title.However, there has to be content that IS overtuned. Is "abnormal". Yet, there will be those who manage to do it. Single guilds across the world who meet such criteria to do unbelievable things. Problem is - it's too expensive for Blizzard to invest their time into "such entertainment". PvE is not a tournament( except for obvious World First race). Blizzard wont spend money for a handful of hundreds hardcorest players.People dont seem to understand the case of 6\\7hc and 7\\7hc. From the faceroll PoV, if you managed to get 6\\7hc and cant get 7\\7hc - something is wrong. And it is - this is why it was nerfed. But what is really wrong - is that you got 6\\7hc. It is not Ragnaros that is overtuned. It is the other encounters that became facerolled. Blizzard did not intend Ragnaros to be abnormal. Hard, but not harder than Algalon or LKhc. This is why this gap was fixed. And heroic again became the "new ilvl" of farmable content.A bit of theorycrafting: making normal content hard would be "uncool". Heroic content undoable - "QQQQQQ". The best thing Blizzard can do is to extend the point where you mindlessly farm content. FL resulted in failure, where people farm 6\\7 and couldnt kill Raggy. In best scenario - heroics would've been progressed, and Ragnaros was down only by now, only by a couple of World First guilds. Heroic has to be heroic. There has to be a distinction between Unique guilds. Hardcore guilds. Progressive guilds. And Raiding guilds. In best scenario of FL: Unique - 7\\7hc eventually. Hardcore - 4-7\\7hc. Progressive - 1-3hc. Raiding: 7\\7. If you think about it - at this very moment such theorycraft works perfectly. But, as Ashelia said, numbers will change drastically very soon. And the only change is that there wont be "unique".
Meh, I expected this to be done sooner or laterThe only people who would be raging are those that are overly concerned lesser skilled guilds now can kill him
I DUN GETTIT
The best part about heroic nerfs is that the people &*!@#ing and complaining the hardest aren't doing heroics. If you can't even manage to type out a semi-coherent post with actual concerns about what the nerf means, then I highly doubt that you have the patience or intelligence necessary to have ever downed H Rag in the first place. In fact, I'd be willing to bet money on it.The fact is that, even on heroic, there's a problem with the tuning of the fight if such a small number of guilds have done it. But, you can't please the little crybabies who hate World of Warcraft but keep coming back to it like a battered wife. If you hate the game, quit. When I'm sick of WoW PvE, I go play some PvP, or some TF2, or maybe pop some Legend of Zelda into my NES, or go play guitar or draw a picture or write something.Get a hobby that isn't %^&*!ing about heroic fights that you were never going to complete pre-nerf, and suck it up. It's not as if it's hard to understand: more people get further in the fight, then they want to attempt it again, so they keep subscribing, and Blizzard keeps getting money. Their motto is "Gameplay first", and the unspoken addendum to that motto is "money second, but extremely close to first."Not to mention that this changes nothing. If you need to show your e-peen off by having a pre-nerf kill, you still have it. If you got your achievement before today, then everyone will still know. But, most people still won't care. In 5 years, you're not even going to remember heroic Rag, and you'll be !@#$%ing and moaning about how they nerfed heroic something-else in Titan.Basically, suck it up. No one cares that "epic isn't epic" anymore, because vanilla and BC raiding sucked ass and the only people who want to go back to that are people who got carried or didn't do the raids at all. Epic stuff is still epic, it still takes time and/or skill to get, it's just that it's actually enjoyable now, and less like some grindy Korean MMO.Basically, what I'm saying here is that if you're really mad enough to flip a desk over about a game, then you have some serious problems with perspective and you probably need to seek psychiatric help.