I don´t think the problem is the game is too old.. I think the problem is that it is just too predictable. You know exactly what is going to happen with gear... you know that encounters will be slightly difficult for a few weeks, then will become faceroll.Honestly, the problem is that the game is just too balanced, too micro-managed. They don´t allow anything to be out of parameters or interesting.Then there is my issue with GC. IMHO, he doesn´t have enough imagination to be in his position. The systems that have been added (archeology, guild leveling) are just so boring and predictable. Instead of microanalyzing everything to death.. they need to step back and realize they are making a game that is supposed to be fun. I think with guild leveling and archeology in particular, they spent all their time analyzing the rewards, and the speed we get those rewards.. that they never actually made the systems fun. Archeology was supposed to be a big part of this expansion.. but it ended up being about as much fun as fishing ingame.The predictability is what causes people to not have fun. It makes the ´grind´ way too obvious. I mean look at what they announced today.. the 5-man dungeons will basically be exactly the same thing as in Wotlk. Same with crafting.... they took wotlk stuff, added bigger numbers, and just cut-n-pasted it into Cata.
good point on the starcraft and counter strike front, they are free to play after you buy them, so of course the games arent going to die off completely I play toribash for crying out loud, why because its free. keeping people paying 15 dollars a month for this long is absurd blizzard has made sooo much money off of wow its insane, and hey they still got my 15 bucks a month, also I think cata is awesome and haters are just hating like they did about wrath and probably tbc as well, and also wow is old, its true. My thinking is that it will take another mmo to kill wow, however it would have to be awesome and like a previous poster said it would have to be more than just a "new wow" it would have to bring a completely original idea to the table even more so than wow did to everquest and honestly i have no idea what that could be. I am confident, however, that it will happen. ever seen Gamer maybe somthing like that
Wow has had the same problem since Wrath came out. Captivates new players, but gets repetative after a while. I myself havent been playing for 6 months (personal stuff), i plan on returning soon.TBC for me was the golden middle, fun good community and interesting. Blizz shouldnt copy Tbc but make a step in that direction
I like a lot of the points I've read here, they've made me consider something’s that I hadn't even thought of, and helped me really pinpoint some of the things that disappointed me with cataclysm... also WotLK tbh.1. Well, first we have the LFG System that WotLK added (or rather, enhanced), which allowed the servers player base completely ignore one another. I never really saw the benefit in this, to be completely honest. I could choose to sit in a queue for 45 minutes, to group with people from servers I had never even heard of, or I could just type in trade chat, asking around for people to group with. I honestly found that looking in trade chat was far faster than grouping with people from different servers because of two simple facts; One, Cross-Server LFG DOES increase the amount of players in the queue itself, but it doesn't increase the ratio of Tanks and Healers to DPS. You might have a pool of 80,000 players, but still only 4,000 tanks and 4,000 healers, meaning that instead of just looking for more people in a 10,000 pool with 1,000 tanks and 1,000 healers, you're actually reducing your odds of finding people. 8,000:72,000<2,000: 8000. Secondly, we have the fact that people can get away with people complete and total %^&*s to one another! I can remember people being black listed by the SERVER ITSELF for ninjaing or being asses. Now a day’s people can take whatever they want and say whatever they want and get away with it. I can still remember a Prot paladin taking my Needle Encrusted Scorpion... the bastard >.>2. Not even having to raid for SOME Tier items. This is something that I will likely be flamed back into the Stone Age for, but I completely and absolutely disagree with allowing people to obtain Raid Quality items without ever raiding, let it be written I have no issue with PvP Items though, you have to work for those. I have always had a "Get out what you give in" mentality; meaning that if you don't raid, then you don't deserve raid gear. I don't care if you wait in the queue for 45 minutes 7 times a week to get your weekly valor points to buy T12, which is not the sort of effort I am talking about. In raiding you need to actually put up with 9 or 24 other people to achieve a goal that is actually marginally difficult, but 5-Mans are cake walks; No skill required, don't stand in the fire, gratz and here are your RAID Legs. I’m sorry if you’re a casual player who likes to have shiny gear, but can’t find 12 hours a week to take off from… from what exactly? I’m curious what you’re really missing out on. I attend School from 7 in the morning until 1 PM; I have a job 5 days a week where I work from 2 PM until 9 PM, I am in an active relationship where I spend time with my significant other every weekend, usually several hours Saturday and Sunday, yet I still have time to raid. Find time, or find a guild that fits your schedule, I believe in you.3. Class homogenization; my final and best point, in my option. Classes in World of Warcraft used to be unique! Paladins would give Healers Blessing of Wisdom, DPS would be kings or Might, and the tank would always get Kings, Druids would give us Mark of the Wild, Mages provided Arcane Intellect, Shaman gave mana totems, windfury, and bloodlust/heroism! Now Mages, Shamans, or Hunter pets can give a lust! Blizzard, I understand what you tried to do, but it didn’t work. You destroyed the uniqueness of classes by making use all the exact same. You took all 10 of your classes, forced them into an unbelievably massive, and powerful, blender, and turned them into a nice, bland, paste that you force fed us this expansion. I’m not going to say how the game can be improved, many good suggestions have already been given, and I trust you enough to make the changes, I am just going to provide a few of your short comings.-Livandria
The "Sitting around in org" bit is something that's existed since vanilla. It's only gotten worse with the LFG System, That's generally why people "park" in town all dayThey'd probably still be sitting around Dalaran if Blizzard didn't decide to "kill off" all the expansion Main Cities by removing portalsNot that you can't still get your <15FPS from the org population sitting around.
One of the problems that all video games face is their audience. Most target a demographic of males ages 12 to 25 give or take a year or two. That's a demographic which, at its worst, seems deeply afflicted with ADHD and which, at it's best, is rather like to dog in the movie Up!. Any new, bright shiny object and they are off with a cry of, "Squirrel!" I meet far too many players who "power level". That may be efficient but most have never seen the outside of a dungeon or a city. Quests annoy them and lore is more effective than Ambien on them. Many of these folks join the game because a friend plays. When their friends lose interest or move on to the next shiny game (Squirrel!) those recruited players lose interest as well and fade away.I have mixed feelings about Cataclysm. The dungeons and raids have been interesting and challenging for the most part. The re-imagining of Zul'Aman and Zul'Gurub was very well done and clever but the story lines and lore have gotten a bit disjunct. Deepholm, Uldum, Twilight Highlands and Vashj'ir are beautifully imagined zones but once one gets the questing achievements there's almost no reason to return, for Deepholm and Vashj'ir not even archeology.I did not play at the beginning of Classic WoW. I began playing this game in July, 2008 and quickly fell in love with the movie, music and literary references and puns. I know mythology and the works of H. P. Lovecraft well so I was already grounded in many of the sources for the game. Those things have kept me playing. When Cataclysm was announced I purposely got serious about the Loremaster achievement. Partly that move was defensive. With the promise of "thousands of new quests" I thought I should face the 1,300+ in Kalimdor and Eastern Kingdoms first. What I found unexpectedly was a window into the structure of the game and the designers' minds. All those long quests chains like the Lost Hero of the Horde, the Sceptre of the Shifting Sands and the wrecked rowboat in Un'Goro Crater knit Kalimdor and Eastern Kingdoms together into a single whole. They were annoying given the flying from pillar to post to get quest items that, sometimes were totally pointless (the dagger for retrieving the pieces of the medallion in Lost Hero of the Horde when the salve was the real active agent needed comes to mind); however, they did bring continents and zones together as an integrated whole. That said, I'm mostly glad that those long travels are out of the game and entirely glad that I did them while I could.In Cataclysm a mindset of separation has replaced that integration. Deathwing's random appearances over zones are fun but seem unconnected to anything. Let's take Deepholm as a starting point. Where is the inverse of Blackrock Mountain: a series of instanced caves leading upward toward a re-imagined Molten Core. In those caves we might discover Deathwing's riven prison, the workshop in which his armor was forged and applied and, fighting, find our way upward into Ragnaros' original lair much as it has always been except for the final fight in which Raganros raises a circular wall of lava behind which he disappears into his ultimate home, the Firelands beneath Mt. Hyjal. Molten Core needen't have been "only a set back" at all. Similarly where is even the promise that Neptulon, saved in Throne of Tides, will join forces with us to combat Lady Vashj and her Naga armies in her underwater realm?Or turning to a completely different idea what about the Keepers of Time? Are they really all of one mind? Dragons have gone mad, been deceived into evil or forced to fight against the interests of their race before. Isn't there a Keeper who has thoughts of some small change in the time line for the betterment of the present world which has a "butterfly effect" bringing huge, unforeseen consequences to the current world from which some heroes must save us all?Keeping questing within zones for zone achievements is a good thing but that doesn't mean that there shouldn't be meta-quests that knit the worlds together. I think someone at Blizzard has this in mind if the Deathwing encounter will start at Wyrmrest Temple in Dragonblight. That's on the right track; all we need is more thinking in a similar vein. The Lich King/Plague/Scourge narrative integrated the game through the Wrath expansion. Deathwing/Cataclysm seems more tacked on than integral.None of this may bring in hordes of new players but some integration and a narrative that supports them will attract some and confirm the loyalty of others.Separating PvE and PvP or other aspects of the game into discreet niches seems to me a non-starter. A good part of the attraction of the game is the richness of the ways in which one can play it. To pull those multiple aspects apart would kill rather than revive the game. Ultimately Blizzard needs to decide who composes its audience. Once they know who their long-time, hard-core players are they should build on that audience with widening circles to bring in more casual players for the short term of their interest. Solid, integrated, consistent story lines will make that a lot easier and lead on into the future. I'm in for the long haul. I truly enjoy this game. Please wow me with more inventive takes on WoW.
I didn't start playing untill a couple months after BC came out and didn't make lvl 70 for the first time untill 3 days before Wrath came out. But, I will always enjoy playing this game. I don't see what everyone hates about Cataclysm, I like it. I will play WoW untill its' servers are taken offline permanentley.
I enjoyed vanilla because it was different, coming from Guild Wars. I enjoyed TBC because it was the first expansion and "different" than the original. I immensely enjoyed (my favorite expansion) WOTLK because from the start you were emmersed in an epic struggle against the LK. Even as I level other toons through Wrath, I still love it. I've never levelled quickly, due to the little time I have to play and due to the fact I like to enjoy the storylines, questing, and exploring. I don't power level. When Cata came out, I was stoked. After I got my first 85 I was like bleh. Uldum was fun because of questing with Harrison Jones. Other than that, I didn't feel that there was a point. So Deathwing came out and jacked up Azeroth. Big deal. I didn't feel a desire to make it through Cata though. I didn't feel I was doing anything meaningful or progressive in PvE. Now, I did enjoy the new lowbie stuff. I started some new toons to see how things were, and really liked the feeling of warring with the Alliance. I have no desire to level any of my 80's to 85 and when my 70's get to 80, I doubt they'll go much further. I'll probably take my 85 and do some BG's or do some archaeology but who knows.
I call Cataclysm "The Annoying Expansion"...there are no big problems but lots of little things that might be enough to induce people to leave. (There's also lots of good things too...but the length of this comment is limited so I'll stick to the annoying things here). I also realize that some people will disagree with some of my "annoying" things...they're entitled to their opinion. Here's mine:1. New talent & training approach - lots of good things about this, but at some levels it trivializes the leveling event. This is the heart of the low-end game, and it deservves more than a bright flash of light.2. Not enough high end content, esp. for non-raiders - heroics have been re-geeked to where they were in BC, essentially unplayable for your average PUG. Also bosses only drop blues now instead of the epic they dropped at the end of WotLK heroics. Also 5 levels is not enough.3. Low end quest flow - ironically this is being touted as a strength, but I find that my toons are often outleveling quests (and therefore abandoning them) as they do dungeons ala the excellent dungeon finder tool (kudos to that btw). Whole storylines get abandoned in the middle.4. Quests have become excessively linear - in many cases you need to complete a series of quests in order to get to other quests - if you get stuck on any of them you are done, period. Example: Hyjal quests needing to be done before you can start firelands. Good from a storytelling standpoint, bad from a "I want to do it now" standpoint. Is this an MMO or an adventure game?5. Kick group function - doesn't work when I need it to (someone is afk of dc, e.g.), does when I don't (group kicks me before final boss so they can get their friend in). Bad, bad, bad. Same thing goes for guild kick function - some guilds use you to get to L25 and then kick you if you don't do what they say. there need to be more consequences for this type of stuff.Those are the major things, now for some nit-picking:6. Respec costs - costs are now based on level & are fixed, there is no reward for sticking with a spec for a while to give it a fair shot. I'm sure this makes the folks who respec daily happy because their costs went down. Blizz must have known this would be a tricky issue because they put it in without any notification or fanfare.7. Getting eternals (now called volatiles) - BC = bad, lots of grinding. WotLK = good, logical transmutes. Cata = bad, random transmutes from Life only. Really? The best they could do is a random number generator?8. Shoulder enchants - WotLK = good (BtA), Cata = bad (BoP). Why did they change this, yet keep the head enchants the same? Is there really some value in grinding rep with Therazane for all my alts?9. Portals - taking these out of Dalaran and Shattrath was downright arrogant. It was like they were saying "You will base yourself in Stormwind/Orgrimmar, or else." I'm sure they did this to concentrate the player base so the game felt "alive". The first dose of "annoying" I got was having to fly all my toons down from dalaran manually. As a guy with many alts, this was a big deal. Also, I used to view getting to L58 & outland as a big deal - something to work towards as worthwhile to facilitate my travel. Now it is "meh". Blizz seems to have realized their mistake since they've added back portals from Dalaran to SW/Org, as well as a 1-time use hearth when you hit 80. Too late guys, this is something that should have been thought thru at launch.10. Priest mana model - a while back I read something by Blizz saying they thought the priest mana model was something they did right. Now all the other healers seem to have an adequate mana usage model and priests are broken. At least that's the way it feels as a discipline priest. lately I've converted most of my priests to holy which seems better.11. Mail - used to be I could open my mailbox, look at what's there, and decide to leave it there (unopened) and I'd still have the little icon on my mini-map telling me I had unread mail. Now as soon as I open the mailbox the icon disappears, so if I leave mail unopened I have no way of knowing that there is mail there waiting. Annoying. They should at least give us a choice as to which way we want it.12. Mini-map magnification - used to be I could set this (I like it zoomed out all the way in most cases) and it would stay that way. Now I have to reset it almost every time I log in. For both indoor and outdoor areas. Annoying.13. Azeroth travel before flying - if you don't know what this means, try hoofing it from North to South barrens, You'll get the picture real quick. Recently it seems they've taken to "gifting" flight paths to players based on their levels. Interesting idea, but it removes another thing that helped you remember that you were playing in a world (and appreciate the value of the portals, once you've earned them).14. Cost escalation of heirlooms - overnight these skyrocketed to allow for the higher JP accumulation rate in the Cata dungeons...way before anyone was even doing Cata dungeons. Even now I find them out of reach for my alts because of trying to gear up my mains.OK that's all I can think of. Like I said there is also a lot to like about Cata, or else I wouldn't still be playing. I'm not surprised that some players are leaving though. All in all Cata is less fun to play then WotLK was, IMO.
As someone who belongs to the second wave of playerbase decline (aka the 300k subscriber who "went off") and as someone who played from mid-vanilla wow,I think that Blizzard is really clueless about the reasons behind the continual decline.
I really don't believe WoW is "dying" technically or that it has done anything wrong as a whole. You have to remember the reason so many people are leaving is probably because the player base that grew with WoW from launch are aging themselves. If you started WoW when you were a teenager in 2004 you are probably in your 20s now and looking for work, or in school. If you were in your 20s..you probably have a family now. If you are basing your statistics on the 12 yr olds that play the game..they really don't count because as many of them as there are..it's their parents who ultimately pay for it and usually the ones to cut it off. The player base is growing and the demands of life that go along with that are probably not including WoW with it.It doesn't help that the economy in the US has been hell for the past 3 years and people have to recognize that a "game" is something OPTIONAL and in talking to my many friends who left the game, their reasons were not boredom..it was money and time constraints. Some of us are pushing extra shifts without extra pay, some of us are working two jobs to make ends meet..or worse some of us (like myself) can't work at all! In the light of that..WoW takes a back seat.I say..make your judgments should the economy EVER get better when people have more leisure time and better pay.Something I noticed about play-style complaints as I read..people talking about there not being as many bosses as in previous expansions or not being enough to do. Actually I find the problem to be quite the opposite. I think WoW is moving TOO fast and adding in TOO much. I had friends who needed to take a break to get grades up or focus on work/family/friends etc etc..and they were only gone maybe 2 or 3 months and when they came back were SO far behind that they were easily discouraged and just quit again. You got Molten Front dailies, Firelands rep/bosses..still have the reg 12 bosses and H bosses..and the VP caps to hit. You leave. say, for a month..that's at least 3 pieces of 378 gear you'll fall behind on and who knows how many vendors you missed opening in Hyjal for the 365 gear and your guild is 7/7. My friend came back in his 359s he worked SO hard for and was dismayed that he had to start ALL over again because everyone else is already in 378s and above. Starting off his quests, he got ganked by the veteran players over and over and it really dragged things down for him. This game is NOT casual friendly and I think a lot of people just don't have the time to be hardcore anymore. I know, personally, Im not looking forward to 4.3..Deathwing is coming and this expansion hasn't even been out for a year yet. Too fast..way too fast. People get fed up and leave.
For me, my main problem is with the 5 mans. Not that there are too few or too many, but that they are segregated.For time's sake, I tend to run the Zandalari's mostly, seeing as how they are much quicker and more efficient than the regular heroics. The problem being, since the Zandalaris have such a great reward, and are separate from the other heroics, I find myself never doing the other heroics.In Wrath, my interest was kept, at least for a while, because I had so many possible dungeons to enter between raids or whatever. Now in Cata, I find myself doing these "randoms," which aren't even really random, seeing as how there are only 2 possible outcomes.I need some variety!As for the state of WoW as a whole, I agree it is reaching a "stale" point. Been playing on/off since Vanilla, and things that used to be fun for me (questing, exploring, dungeons) are now a chore. Staleness just comes with the age, though.
Also,really sorry to double post but..