Thanks to the overwhelming generosity of World of Warcraft players around the world who purchased the Cenarion Hatchling pet, we’ve raised a total of more than $1.9 million USD to support the ongoing earthquake and tsunami relief efforts in Japan. In May, we announced that for every Cenarion Hatchling purchased by July 31, 2011, 100% of the $10 USD adoption fee would be going to assist victims of this disaster -- and the community responded by opening up their hearts and wallets wide. Thanks again for your support and for helping to make an impact on the lives of those affected by these events.
To learn more about the Pet Store, please visit the Pet Store FAQ.
I don't care about casual or hardcore, how tough or how easy something is, but I have noticed a distinct drop in quality for the game itself. Less content is coming out at a slower rate. Bugs crop up during patch days that cause some noticeable problems (the fall damage bug from 4.1, and now the targeting bug in 4.2). Conquest points are downgraded to Honor a week ahead of schedule...and then an entire new tier of Honor gear is added that makes everything that people spent resources on during that week obsolete. T11 raids start giving Valor points again because Blizzard acknowledges (though doesn't admit it outright) that forcing non-raiders to run the same 2 heroics over and over each week to reach their cap is tedious. The Firelands dailies, while fairly enjoyable, have caught a lot of flak for the excessive grind involved in unlocking vendors. Hell, even the writing and the quality of voice-acting seems to be deteriorating (Vanessa VanCleef's new voice...did not quite live up to expectations, for example) RBG and Arena rewards are being chided for the lack of skill required in earning them. Many things like mounts, bosses and gear are causing anger due to excessive reusing of art and models. Archaeology has been causing a lot of frustration due to offering raid-level gear...that never seems to drop, and no way to increase your chances of getting it to drop.Now, most of this stuff doesn't bother me personally. But I have been seeing quite a bit of controversy develop over the past several months, lots of anger and people dropping out, and Blizzard's handling of these issues, overall, has been sloppy at best. I've heard a few times in debates that the only ones who could kill WoW is Blizzard itself...and I'm starting to get the feeling that Blizzard's mismanagement of the game may actually bring that about.
If WOW loses a million players a year, it will still be 9 years until it is at the levels of it´s nearest competitors.For people saying warlocks this, and shaman that.... the game has always been like that. There is always a class that seems to be on the bottom of the pile. It is not nearly a big of an issue now as it was in BC.I think it has more to do with just the predictability of what is happening... especially for players that don´t raid. The 5-man VP-JP dump thing just throws it in our face how quickly gear will be replaced, and just grind over again. it is also clear that a year from now, we will be éxpected´to grind the same 5-man dungeons. WOW has always been about grinding gear you will soon replace.. but right now, it is just so ´predictable´... to the point where on many of my characters I am just like ´why bother´.. I´ll just get to 4000JP and wait until the next bump... and for what... so I can do LCT in 18 minutes instead of 21 minutes?I have lost interest in capping VP even on my main.. why? the content we do now is so easy... what is the point of spending 4 hours a week capping VP so I can buy a piece of gear a week earlier than if I didn´t cap. I mostly just run heroics now if the tank has CTA... which again, has beat itself since they haven´t added anything new to it.I think wow has just been made too systematic.. the vp and drops.. talents, skills.. it is all just such obvous math right now that there is no sense of adventure.I will probably suspend my account soon. I am already playing more DDO right now than I am WOW.
This was a hilarious video, but it was also on point. I refuse to play Diablo 3 because I am a lower-middle class person with very little disposable income. I come to video games to leave my identity behind and to just play. Diablo 3 will extend the class system of real life into the game. Players without a lot of "mad money" will be subject to the market that is set by the players with more money. It's unfair and a stupid/greedy decision by Blizzard.
I'm just gonna chime in with my quick two cents;A. I agree with Roackprime earlier who said a lot of people aren't raiding, and I think it's possible because of a lot of smaller guilds were consolidated into larger ones because of the new award system. For those who aren't into larger guilds, it's an issue with end-game raiding. B. To the shammys out there, (myself included), HANG IN THERE. I left WoW in late 2007 after BC for real life stuff. Always played Alliance. Came back in August of 2010 and chose Horde, and tried out a shammy. Unbeknownst to me of that classes current and post-Cata woes. Well after grinding my ass off, (See footnote), in preparation for Cata, I decided to stick with him. Wrought with some very difficult times, I FINALLY have him well over 14k dps in heroic Zandalari, 4k resiliance on season 10 Conquest gear, and I am having a ball. It took some long hours tweaking his stats and getting proper spell rotations, but I am really starting to see him pay off. See footnote two.C. I am deep into grinding Marks since the Firelands patch and even though I mainly play one toon on one server, 'The system is functioning as intended...' -So says the BlizzBlues computer voice. And I have to agree....right now.*1.) In reference to my first 85 grind in four years, I have to say that it was the smoothest, easiest and most enjoyable grind in any MMO, I've ever played. (SWG, FF, LOTRO, etc...)*2.) By no means are pvps of any kind easy for a shammy...Let me just go on record by saying I hate the fact I can't use Bloodlust in arenas when mana cystals are allowed and rogues can regen with first-aid while stealthed. Too many stuns, fears, interrupts, slows, banishings...etc, etc, etc...
It is interesting and my in-game experiences are similar - people are giving up and walking away. Even myself, a self-confessed wow nut, has cut back the time spent because raiding just isn't happening for me (between finding a guild that raids at times suitable for me and needs my class etc). People are not getting bosses down and the gap between the 'elite' and the 'average' raider is widening (I'm not talking about scrubs here). While content should not be easy, it should not be so difficult that quality, experienced raiders are now just throwing their hands up in frustration.In regards to Titan, if that is a FPS, then I'm out. If I wanted a FPS, I'd go buy COD or something but I don't. I want a MMO (preferably a RPG). I've always said I'll re-evaluate my subscription every 6 months or so and I guess people are doing the same. It'll be interesting to see where numbers are at at years end - if it's down to 10 mil or so then the game is most definitely losing it's sheen.*sigh*
Something that I would like to see is a breakdown of the number drops. I know that Blizzard has all the date but I would like to see were the number drop is coming from.Are the 300k that they just lose people that are Nerd Raging because there not getting there way with Items or there toons? Are they losing Raiders because the current content is to easy to them? (Many have said that Tier 11 content was harder then teir 12) Is the drop from people that stop playing in the summer time to enjoy time with there kids and take vacations? (sp)If I'm not mistaken that had a very close to this number last year around this time didn't they?