Thanks to the overwhelming generosity of World of Warcraft players around the world who purchased the Cenarion Hatchling pet, we’ve raised a total of more than $1.9 million USD to support the ongoing earthquake and tsunami relief efforts in Japan. In May, we announced that for every Cenarion Hatchling purchased by July 31, 2011, 100% of the $10 USD adoption fee would be going to assist victims of this disaster -- and the community responded by opening up their hearts and wallets wide. Thanks again for your support and for helping to make an impact on the lives of those affected by these events.
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Still wasn't menacing to me...at all.
I will add my personal experience, that may help solidify what I believe Nekrotik is getting at. My Warlock has an average iLvl of 361, give or take a point. This is the toon that I ran as my "main" from the start of Cata. I busted my butt through the painful period when Cata heroics were...well, painful. I showed up for 3 hours, 2 nights a week, every week to inch our way through the content. I sat through the 45 minute DPS ques for ZA/ZG, only to have 80% or better of all the LFG groups fail after only a boss or two and disband. </end QQ>Now, you look at mu hunter. He dinged 85 the day 4.2 went live. With less than 2 days /played at max level, his iLvl is 365. Just a few days of heroics, which are faceroll easy now, capping out on VP's a couple weeks in a row, and a little gold at the AH, and he is now my best geared toon. At least for me, it's not that I am upset that "anyone" can get geared so easy now, but rather that I can surpass a toon that I cried blood over wiping on Nef for 3 weeks, with just a couple weeks of faceroll heroics. And what REALLY stings, is when you see pugs in trade looking for a DPS, and wanting iLvl 365 or higher. Knowing that my Warlock, who "earned" his 361 isn't welcome, but my Hunter who didn't is qualified, makes it that much worse.
Because it was; the entire plot point of the LK showing up was to grow on the final reveal that it was all the work of the last bit of 'good' of Arthas holding back the full force of the Scourge; making it a joke. I'm sorry, but having the expansion boss trotted out to laugh at us, then turn around and walk away, when in WC3 Arthas the Death Knight killed everything that got in his way, was just jarring and really threw off the flow. They should have just stuck with the actual zone head honchos instead, with the LK as a nebulous threat in the back.I agree that we should have seen a little more Deathwing, but it doesn't need to be constant. Also, BC and Vanilla were the exact same way; Illidan only mocked the heroes once in Shadowmoon Valley, and Kael turned up after someone turned in the item to A'dal to tell us it was a failure, and as for Vanilla, you had the Onyxia chain and the Scourge invasion, beyond that, no real interaction with any of the other major enemies: no Nef, no C'thun, no Hakkar moving around in the world at large beyond in their respective raids.
I would like to stand up and be counted. I am one of the much talked about initial 600k. I was a subscriber in q3 and q4 of last year. I was not a subscriber for q1 and most of q2 this year. That makes me one of the people everyone is talking about.I did not leave the game because I hated it, or it no longer was what I wanted. I was somewhat bored and poor so I spent my entertainment dollar somewhere else. Because I am not a unique snowflake, there may be thousands like me.There is something in business called market saturation. It is the point at which your product is used by everyone who is going to use it. We do not know what market saturation is for fantasy mmo's mainly because they are still too new, and wow has clearly set the bar with subscribers at a very high point.While 11 million people may subscribe to wow, I would bet as many as 30 million have tried it over the years. It is possible that market saturation is around 10-11 million and the extras were merely taste testers. People who tried it and did not like it. I think we cannot have a conversation on subscriptions without discussing these sorts of issues in business and marketing. They only reached 12 million in q3 of last year. That may indicate that warcraft can "only" reasonably support 10 million players and the rest were overflow sloshed into the bucket and sloshing out.I think it might be important to understand that 10 million, if that is the general break even point is nearly 10x what other mmo's have managed. That implies the game is still pretty strong. It suffers from a bit of age, but it is generally not a bad game. I do agree that it appears somewhat that the b team is not as good as the a team in development.
I'm not asking if your gear prepares you for Firelands. I'm saying your gear can't compare to people who have already been raiding most of Firelands (i.e., current tier, marginally successful raiders).
At this point, WoW is just a time killer until SWTOR comes out. With as many videos the SWTOR team is releasing, it looks like the game is at least 80% complete. So far everything I've seen looks amazing, even if I didn't want to play it solely based on my experiences with KOTOR I and II.