I have to ask, not being a healer myself, but does anyone actually enjoy this "resource management" mini-game Blizz seems intent on pushing on healers? I always figured the challenge should come from reacting to what's happening in a boss fight, not worrying whether you'll have enough mana to do your job.
Except you didn't really react to the boss fight in ICC, anymore so than anyone else. You spammed holy light on the tank, or Rejuv on the raid for four minutes. That was your job: to press the fastest healing spell over and over and over and over because you didn't need anything else.This is actually why I started playing a holy paladin in the first place. Between HoSalv, HoSac, Aura Mastery, and Divine Guardian, I felt like the only healer who pressed more than two buttons per fight.
I used to like playing the 5sr game on my priest...but it doesn't feel that way now, you don't work on keeping your mana through the whole fight...you heal like crazy like a wrath fight for a few mins then use all your cd's during a lull rather than trying to time out your heals and coordinating with other healers to give each other a slight lull to get some mana. Much like how all the healers feel a little too much alike, all the fights feel a little too much alike when it comes to how they have to be designed for them to work with the current healing model...I really think in the long run it is a mistake as it limits encounter design. That said I still like healing and I'm not stopping just because this model isn't quite spot-on for me, it's still better in alot of ways than the healing models that came before it...I'm just hoping they find more ways to improve and innovate with the next xpac :)
I agree about the quality of the Q&A being much better this time. Honestly I think following on the heels of the thread about how and why the AtDs weren't working out that both the devs and the community (yes shocker) actually did a better job on this one. The questions were decent and the answers were actually informative and on-topic (my biggest complaint with the previous ones were the answers where they wandered off point)So a big thumbs up to both the community and the devs on this AtD segment! :D
I only have a limited amount of experience with healing and what i have experienced so far is that the mana part is really the most interesting part of healing...Picking the right heal to use comes more naturally the more healing that one is doing, and in the end really isn't interesting after some point... Further more that really was the most satisfying AtD so far...
Holy Power is a broken resource, it's OP at low levels and situational at the level cap. I have to take a MB after every FL trash pack while the Druid helping me heal sits at 75% of his mana.