I've been waiting for the strats! The dungeon journal tells you what the bosses do, but not what you should do.
@ Chaosrock: Even though people kept complaining that the dungeon journal would tell them what to do. It's nice to get some different strat ideas to see what works for each group.
I like how there's already a strat for Rag =D.
Whilst it has been discussed that the Shannox tactic is one used by the top world guilds to get the kill. there are a variety of now known improvements to such that would greatly increase a raids ability to defeat the boss upon their first visit in firelands. Firstly, whilst the three tank system works for 25mans, it is entirely unusable for 10mans. Secondly it is not the easiest way to manage stacks. Using two tanks both on 10man and 25man, positioning the raid about 35 yards away from Shannox, along with the riplimb tank. The riplimb tank positions themselves near a prison trap. When the spear is thrown, he traps the dog. The time it takes for the dog to get free is plenty enough for the tanks to reset the stacks. In basics. Tank the two things 40 yards apart, ish. Wait for spear, Trap dog. Rinse and repeat. This is slightly less forgiving if a player stands in a prison trap very early, mind you. Or if, through poor positioning you chain Rageface into Prison traps. This tactic is especially much easier than attempting a 3 tank rotation on a non tauntable boss. Secondly, you can use a dps to break the facerage, whilst it's useful to have a healer on it, you can significantly reduce raid damage by making sure someone does a 30k crit on him the moment he starts. Having a backup dps for when the main Rageface nuker gets faceraged is also useful. Thirdly, you must kill the dogs before or AS you transition into 30% on Shannox, not after as the guide states. Doing so after gives Rageface a chance to oneshot someone with facerage. There is an alternative strategy where you kill Rageface from the start, reducing raid damage and increasing tank damage. How effective this is depends somewhat on your healers and your tank.On Lord Ryolith, whilst it is true you cannot get 2 sparks up one after another, it is possible for him to summon 2 sets of fragments up in a row, and potentially more but i've not seen more than 2 in a row myself. Similarly in P2 he can actually be moved around, and doesn't remain stationary so much as is a usual tank and spank. Pedantic difference but it means you don't have to necessarily run the raid to him, but have him pulled to the tank.
I was just in a PUG and we spent an hour wiping on the new BH boss. The problem wasn't the tanks switching or even the eyes. The problem was that immediately after the eyes are killed the void zone spawns and wipes the party. We just couldn't get past that hurdle. If the eyes don't die with in two global CDs the the party has already taken about 15K damage and you add that to two 32K ticks from the void zone and bam that's more HP than the average DPS has. Stopping AOE and then moving 12 yards is just really difficult it seems. If you any where near the center of the void zone you just going to die.
Very nice indeed guide, and very in-depth. Nice work on your 10-man version aswell, Naqousta; I'm sure (or well, I'm hoping) it'll be much appreciated. It should be, anyway, if there's noone else writing 10-man version guides.Give him a cookie, I say.
Eh you don't say anything about the rip tank moving rip away from the spear. I think that's most important part of the strat, especially when he has wary from time to time which is unavoidable if he runs through a fire trap during hurl spear when you can't really control him. Best way to handle rip is to run as fara way from spear as possible when it's hurled. this adds a lot of time to BOTH tanks because he has to run to spear, then run to shan. shan should be no where near spear and neitehr should rip, it's go to run rip directy to shan cause he has to run to spear first. If you can do this AND traps, the amount of time the tanks aren't getting debuffs is substancial. Combine this with a slow effect on him 100% of time like an arcane mage, and it'll be rare tank's don't reset stacks during hurl spear this way, even if he's not trapped. It's especially important when you can't afford 3 tank strat (ie 10 man) to do it this way.
Not sure how you swap Shannox and Riplimb since they're taunt immune. My guild's first kill used the method where the tanks kept Shannox and Riplimb 35 yards apart. That gave them time to let the debuff stacks drop-off and we did our best to trap him in crystal prison traps whenever we could. We burned Rageface down by making use of the Immolation traps to increase the damage he takes and help stop him from face-raging anyone (usually me) for too long. Once Rageface was dead we would get Shannox to ~33% and Riplimb to ~5%. At that point we would kill Riplimb and burn down Shannox. Biggest hurdle in phase 2 is avoiding the traps he keeps throwing out while burning the boss down.
Neither are tauntable, indeed, but the second tank can build threat in tandem with the first, staying as close to the 130% threat mark as possible. When the first tank has too many stacks, he stops building threat and allows the second tank to take aggro on both of them.The advantage of this is absolutely no running around for either tank, and cleave damage on the boss while Riplimb is being DPSed. The disadvantage is that it is very difficult for the tanks - trying to swap threat on two targets at once without a taunt is not very efficient, and your tanks will be generating a bit less threat overall from having to stop and wait for the other to overtake at each swap. Fortunately, they will have some time at the beginning of the fight to get ahead while your DPS is on Rageface.I don't recommend it for either difficulty, frankly.