Keyring becoming tabard bag is such a good idea--do want!
I've wanted a "Soulbound Bag" a la "Enchanting Bag" and "Herbalism Bag." Only soulbound items can go in it. This would make it so I could have 32 or 36 or whatever slot bags that I could stuff all of the 40+ pieces of gear I lug around with me, and put a few in my bank so I can actually keep all my old cool tier gear I worked hard for and wouldn't mind saving.
So dumb of them. I really loved the Keyring. I remember being so psyched when I got it, cause it was just the coolest thing ever... Patch 1.11 was sure a hell of a lot better than Patch 4.2 is going to be, it seems..
Possibly opens up room on the screen to have a scaling backpack like they want. Level 85 backpacks would transform into a satchel of sorts that is 24 slots etc.
A little sad, I hope the transition will be smooth and I don't get locked out from my weekly Attumen the Huntsman killbut...
This makes me sad. My blacksmiths already have cluttered bags, now it'll just get worse.Not to mention the removal of memorable items -- I can't describe how satisfied I was when I got my first Searing Gorge key, for example. My first "high level" character was allowed easy access to Searing Gorge, yay.And why is it all being removed? For the vague promise of something else to take its place. Maybe.Bah. Bah, I say.
My shaman is a keymaster and has a lot of keys. Forcing us to use up precious inventory space once again is not going to be easy on us just because most people have four 22-slot bags now (and not ALL people do). Even though I have 104 total bag slots right now, it is frighteningly easy to get absolutely spammed with INVENTORY IS FULL every time yet another different item drops from another mob (trash drops that vendor for several gold are NOT the kind of thing you just leave laying on the ground IMO). Forcing us to use regular inventory space all of a sudden, for a whole mess of different keys, is going to speed up that process tenfold or more.Maybe such achievement keys as the Shadowforge (BRD) Key, Skeleton (Scholomance) Key, and Key to the City (Stratholme) are going to be removed from the game altogether, and maybe leftover Veil Skith Prison Keys will be removed once you've finished the quest, but what about the BC heroic keys? The Violet Key (for Violet Hold)? What about the Scarlet (Monastery) Key and the Gnomeregan rear entrance key? I can see myself FORCED to destroy them because there's just NO room either in my bags or bank. Then, two days later, a guildmate is absolutely desperate to get her level 40 alt ran through Scarlet Cathedral without the hassle of an elitist-alt PUG run that keeps kicking her because she's trying a healing spec for the first time. Now I can't open the door to run her through. What about the Key to the Arcatraz? The Master's Key (for Karazhan)? There are still a LOT of keys that people will want and even NEED to hang on to and once again we will be forced to use up oh-so-precious inventory slots for them.I consider this a step backward, not forward, unless I am fully satisfied with what I see when the system goes live. I'll copy my shaman to the PTR to try and get a rough preview of it, but I'm not optimistic right now.Never mind the fact that I rarely am. It's not exactly difficult to be that way when you deal with Blizzard.
While I understand the concept behind removal of outdated concepts of gating and requiring keys for everything, I can't help but laugh at the idea of this being a storage-related thing. "This change could also potentially allow us to play around with the amount of default storage space you’re allotted down the road. " I hardly think the keyring icon was that much of a UI issue that this is a justifiable reason for removing it. Why not simply move keyring to a tab, like everything else has been? I never understood why the UI lacked a proper way to determine which instances/raids your character was attuned to (back when this was relevant, of course). Players need more storage? Increase the size of the backpack? Hell no, let's just remove the keyring and leave players with a few more items they'll be pointlessly sentimental about and waste even more of their bagspace! 8)
do not want.
Meh, just means, same as the old world things, such as Dire Maul, Strat, and Scholo, that those sealed areas are now open to everyone: Kara will be unlocked, the HC modes maybe changed to match Wrath/Cata model(only max expac level can run them). They've said that any keys that are meant to be part of a quest will continue to be so, but they will vanish once the quest is dealt with.All in all...Keymaster vanished without any warning; think that is the only reason we are getting this heads up.
Hmm...More inventory to use up on keys that will no longer be in the keyring =(.