I got bored when my character stopped in time (no progression). Now, I am raiding and finally killing bosses. And... I don't want firelands yet, I want to clear the raids... yet, with a casual guild, maybe Cho'gal will be killed only next Monday...But I reduced my time spent on WoW, maybe because of extreme easy heroic dungeons (after the nerfs plus 357 item level). Maybe with 4.1 I will play more, because I love mounts and want the new ones. =)
While, prima facie, this seems like a good thing?Long before their acquisition by Activision, Blizzard had built a solid reputation for releasing products When They Are Done™. I feel that this commitment to quality has been slipping, more recently, in favor of release dates. The most recent patch, being an excellent example of this. Crazy bugs everywhere. My entire raid team, after being mass-rezzed, ended up floating in the air outside BWD and falling to our deaths. (MORE durability damage) Reentering the raid instance required half of us to quit and restart our WoW clients. Ridiculous.I would rather have solid content, less often, than buggy as hell content, more often. I'm not paying to play Microsoft Online.
I'm still not convinced that there is a complete lack of content. Just like in wrath everyone is farming the same heroics over and over again to gear up for raids. Back in wrath when I had gotten to the point where I didn't need anything from heroics I didn't play as much. I'd only log on to raid or do solo stuff and daillies but still had a lot of fun playing. In my opinion it may seem that there is less solo content for players since they introduced archievements in Wrath and tons of people got a lot of the soloable ones done then, so when cata came out there were only the new cata and the old world quest achievements to do. But I think there is still plenty of group content in Cata, 2 raids with a descent amount of bosses and 1 raid 2 bosses, and of course there is Baradin Hold. Overall it isnt much different from when Wrath launched, We had Naxx which was a really big raid, we had malygos and vault which were both 1 boss at the time, and we had sarth which had 3 mini bosses and 1 big boss. If anything there was less variety in raid content in wrath than in cata when they both started. Leveling in Cata did go very quickly, but I think its important to understand that the main point of the game is to do the end game content. I have several friends that i've gotten into wow for a time but had to stop because of money issues, Their number 1 complaint though was that leveling was boring as hell and they just wanted it to be over so they could really play the game. This is why I have no problem with making the leveling content smoother and easier. All the tons of herilooms and the new guild xp perks make it very easy to level. I kind of wish they would let me give heirlooms to my friends so they could catch up faster.Now I've seen a lot of people complain that faster leveling means people don't learn their class and thus are doomed to suck at the game. But let's be honest, when we first hit level cap on our very first toon whatever the expansion may be we probably sucked at the class. A friend of mine that did stick around to keep playing sucked when he first hit level cap back in wrath. His hunter almost always had the lowest dps in any dungeon or raid we did. But once he got some tips and experience about playing his class from other people he became one of our guilds best dps. Moral of this story is: No one is going to be fantastic at first, and we all sucked at one point. Well that's probably enough of a rant. Thanks for reading my opinion if you made it this far :D
While the idea of faster content is good, I just hope they don't increase speed while decreasing quantity. Sure, putting out new raid tiers with 7 bosses is fine, but putting out ONLY one raid tier with 7 bosses isn't. Hope they'll do more "beefier" content like Firelands but with more than one place.As for Diablo III. We're waiting Blizzard. Get too it!*Leap Attack*HEEEEEEE!
I'm not amazed nor worried too much but I think Blizzard needs to do more than push content out faster. Right now they're catering to all the hardcore raiders and pvpers rather than the casual player. A lot of the 'shiny stuff' is only obtainable if you have time to do all this. There are a lot that don't have that kind of time. I really liked TotalBiscuits idea that had us doing different levels of raid content more than just normal and heroic. I really wish Blizzard would implement something like this.
BTW 600,000 out of 12 million is only 5%. That's not really a very noticeable drop-off in subscribers, and we don't even know if it's really an overall downward trend, or a lull.I think faster expansions are a good idea. I don't really care right now, but I know that a lot of people do. I'm working on leveling alts, so I'm not going to get bored of content for quite a while. But I can imagine tons of people who have single or one/two toons who have cleared the Raids and will get bored quickly if new expansions are too slow.Cheers.
Oh great,crappy and rushed expansions inc.
IMO, Blizzard needs to come up with new game content and not recycle content from other times. Who cares that Deathwing came back? I did not, all I was worried about is trying to get to 85 on all 9 of my 80's. Creating more expansions does not make me want to renew my subscription, it just means more crap I have to do to be at max lvl. What I would like to see if an expansion comes out pretty soon is make the leveling damn near impossible to max out in one or 2 days. That's just retarded imo. Separate the quests for alliance and horde. Make it fun again! Make the game unique!
I feel that Cataclysm's declining "freshness" is a major part of people canceling their subscriptions, and content patches aren't going to help too much going forward. Cata brought with it 5 new levels, some major changes that simplified a lot of the game, and very linear questing areas. Many people got to level 85 in very little time at all, and perhaps felt that Cata wasn't offering much by the time they got to the new level cap. There are dungeons, there are heroics, there's Tol Barad and raids, but ultimately... there isn't much left to do anymore.I got so incredibly bored of the heroic content while waiting for my guild to get raid-ready that I accomplished a lot of the "other" content: I maxed all my primary and secondary professions, acquired all my primary profession's Cataclysm recipes, worked on sideline achievements in the newer areas, did some of the new Loremaster achievements just for kicks, completed some rare Archaeology items, ran the holiday quests and achievements, got a Mekgineer's Chopper, and so on.Yes, that shows how much there is to do in the game, but for most of these things it's done when it's done: there's no reward from trying to complete these things again. At the same time as I've been bored enough of my 85 Hunter to try leveling a few alts, I have no desire whatsoever to go that far into the "completion" of those characters.WoW, as a thing, is starting to lose its edge, in my opinion. What was once just a fun experience is now only sustainable if you're one of three kinds of players:
Hooray for faster patches.
IMHO there were several design flaws that I wish Blizzard rethinks1) The entire raiding structure (10 and 25 sharing lockouts; 3 raids released simultaniously; no tiering among them) seem to have been major flaws in reducing both the interest of hard core raiders AND puggers. The shared lockout has radically reduced the frequency of pugs or GDKPs. The lack of tiering meant that you had hard core guilds starting to raid 3-6 nights a week, both burning members out and closing off routes for less hard cored players to raid. Releasing three raids at the same time didn't extend interest and participation, just increased grinding and time investment.So the fix. Eliminate the 10 25 shared lockouts. Tier raids. Don't release 3 at the same time but spread them out over time.2) Limiting expansion to 5 levels seems, in retrospect, a horrid mistake. Left players feeling like they got "half an expansion". Tthe fix. Make expansions 10 levels. Stay consistent. Perceptions matter3) (and by far the most important) The lack of "new" time sinks for upper level toons. I think the KEY flaw in this expansion was the mistake of thinking that players would want to "slow level" back through EK/Kalmidor to see all the new cool things that Blizzard had done. Probably a few are. But more are saying "Well, I grinded up for 85 as fast as possible for a reason.) Moreover, if all you are interested in doing is having an alt; Blizzard has added content (LFG, Heirlooms, BG exp) which makes leveling trivially easy and fast. You can just BLOW through levels now, easily getting a toon from 0 to 85 in 2 weeks or less. So the only way for a majority of the player base to experience new content is to decided to SLOWWWWWWW down and appreciate the artistry Blizzard put in. Clearly most are not.The fact that the majority of time was spent on the 1-85 content meant that comparatively few resources went toward adding content geared for those at 85. The new trade skill, Archeology, someone became MORE boring than fishing (and it took real genius to do that) and yielded rewards only a small minority of the player base is going to appreciate. They did not introduce either a new class or a new heroic class. A look at servers will show people just how popular DKs were and why their introduction was key to giving 85s mains something new to do. The introduction of flying in the old content was interesting for about a day and then was the same old same old as tooling around Northrend or Outland. No new holidays were introduced and, at least as of yet, no server-wide events either. Thus it feels like the same as WOTLK with about 10 new dungeons and 12 raid bosses. OK.....nice...but that is the same thing we have been doing for 3 years. Not sure that is going to keep customers coming back.Fixing this is the hardest thing (and I think the reason why opinions are so divergent in the previous 100 posts). Candidates for time sinks for 85s would be, I would think, toon housing which would open up options for trade skills as well. Guild housing/halls would also I think be vastly popular, giving folks something other than dailies to waste time while raids were forming up or LFG ques running down. They should try hard to get a heroic class out no later than 4.3 - with some sort of ranged dps/healer being the most obvious candidate for inclusion. A server wide event should correspond to 4.3 - whcih would be particularly good to connect the hard core raiders to the rest of their server mates. Finally, they should consider ways of incenting server wide PvP events. I am sure all of us lost s few nights last year putting together a 40 man group to go get our warbears by downing NPC bosses in enemy cities.Keeping a MMORPG going is very hard work. You have to make it accessible enough to attract brand new subscribers while challenging those that have put in THOUSANDS of hours into the game. So I am ready to be kind to the folks at Blizzard for taking a wiff with Cat. But the fix has to address the fact that upper level toons are bored by this expansion - logging on likely because it is a relazing way to blow off a few hours in the evening. If a more exciting mousetrap comes along - that 5% net decrease in subscribers could start to look like the gold old days.