Unfortunately I am one of the 600,000 forced to cancel my wow subscription back in march. Before I canceled, the content was severely lacking. I breezed through 80-85 content and then went back to finish all of the cata quests. Got my warrior fully decked out in the best blues (minus the bracers that refused to drop for me)and all the epic crafted items. Power leveled my mining, engineering, cooking, and fishing. Got exalted reputation with the Ramkahen, Therazane, Wildhammer, Guardians of Hyjal, and the Earthen Ring. I even began working on my pvp set. After all of that I was just burnt out. I would just log on talk to a few of my guildies, fly around Stormwind a bit, maybe sit on some roofs and people watch, do my daily cooking and fishing and then log off. I hated the day when I had to cancel my wow subscription because I had loved the game for so long. I still love it, which is why I'm still reading Wowhead. I think that the mixture of the content being over so quickly and the need for the $15 dollar subscription fee to go into my gas tank made it a little less painful. I can't wait until I get to log on once again and talk to all my old friends but that is impossible until both the content and the gas prices get better. Although i can't play right now I will resubscribe once my money situation is more stable. I think that most of the canceled subscriptions are due to these factors and Azeroth will thrive again once they are solved.
This has me worried. Not that I really care about the direction Blizzard takes with the game, it has long since lost its charm to me; but Blizzard stepping away from what has appeared to be their plan for years makes them look desperate in my eyes.I do somewhat understand their reasoning though, there seems to be an overwhelming amount of players currently complaining about content not being released fast enough, while at the same time complaining about content being too hard. What these people do not realize is that lowering the difficulty of raids and heroics will ultimately decrease the amount of time it takes to complete them; in the end making the wait to the next content patch feel longer.That people even bring up RIFT is amusing, from what I have heard from friends and people here on Wowhead, it really didn't live up to the hype and expectations. Much like other "WoW-killers"I'd like Blizzard to stick to their philosophy of "Releasing expansions when they're finished", but it seems that is no longer good enough.I say Blizzard should stop catering to the whiners and do what they feel is right for the game. This, in my opinion, clearly isn't it.
In the recent words of GLaDOS, "It would be funny if it weren't so sad..."Now if they only addressed the problem of bots and gold sellers seriously.I have no idea how it is on EU or US realms, but on Russian realms the trade chat is crawling with gold-selling ads. I tried reporting them via the in-chat spam function (which was something the GMs advised me to do), but it had no effect what so ever. I reported them name-by-name, in 3 days time my tickets got answered, and the spambots were banned. But - o hai thar! Same ads, slightly different nicknames, just a few hours later. I reported those, and the cycle continued. None of the GMs wanted to answer whether they would keep these people from registering new chars every other day.It's as if Blizz wanted someone to subtly ruin the game economics...
in mid-june, the community will be thriving again
cata was nothing but a patch we paid 40 bucks for , and was broken from the out set . many people lvld to 85 in hours ! endless patching and hot fixes don't help any either . maybe throw in 5 more lvl's or something , i dunno . i agree re running the same crap over and over is getting old . adding goblins , and those stupid worgen was not worth the 40 bucks by a long shot . once again we took it in the butt from blizzard . fix lol barad , and finish a patch before you launch it . endless hot fixes have to go . and oh yeah , once again thanks for ruining my pally . ONTOS <THREE INCHES OF BLOOD> MALYGOS
There's room for improvement, obviously. I don't see any reason to shout that the sky is falling, though.Games decline over time. People stop playing, people come back. Looking at the numbers, WoW has lost ~5% of its prior active accounts. Breaking that number down, I'd guess that you'd find around half left due to active dislike of the expansion, another .5% left to try other games and may (or may not) be back, and the rest quit due to other reasons (lack of money, real life constraints, etc.).My main complaint - and not one great enough for me to cancel my sub; I'm actually leveling two characters in tandem right now (one solely through PvP, one through LFD) - is the zone bottleneck in high-end leveling. I'm so through with Deepholm right now it's not even funny. I've leveled four toons to 85 so far, and the ability to choose between starting in Vashj'ir or Hyjal was great - but then unless you grind, Deepholm is your only go-to point. I think it would have worked out better to include the Abyssal Maw as a leveling zone to progress into from Vashj'ir, and have Hyjal progress to Deepholm.
I think what we can learn from this is that the players DO NOT WANT QUICKER EXPANSIONS! We want QUALITY EXPANSIONS!Cataclysm felt like it took forever to come out because we ran out of content, not because Cata actually took too long to come out. Cata's out now and we're still running out of content, which means the expansion itself didn't come with enough content (or difficult enough content). People should not have been downing raid bosses two weeks after the expansion dropped.My biggest problem with WoW at this point is the way they %^&*ed up PvP. We all have a #$%^ ton more health, be we really don't do that much more damage. Plus, Blizzard still keeps nerfing and buffing classes based on PvP / Pve, which then affects the other and then they have to nerf or buff something else and the cycle continues. Cataclysm should have included a complete separation of PvP and PvE. Period. Blizzard says they want to keep a consistency between them, but there never was a consistency. PvP and PvE are completely different and should be treated as such.
If people complain about the moving through areas too quickly, no one is making you move out of them. Even back in vanilla I would stay in a zone until I did all the quets, even though they were green or grey, just so I could learn all the stories...
I'm getting bored myself and I've only played for two years. . .well bored and frustrated. The leveling was very easy. But the between the gold sellers and bots, players who use the gold sellers, and the fact that to get the best enchants I have to get exalted with ALL factions on ALL my toons, it just becomes a great big, bore. Plus there is always a couple of really irritating $%^&*!@s who troll trade chat endlessly and nothing ever happens to them. Thought archeaology was going to be fun, but it's instead nothing but terribly frustrating. The vanity items are worthless with extremely short proc times, downright pathetic animations (wind chimes anyone?) for the amount of time/fragments invested. . . and the really good ones are so hard to get. . . and I know that is by design, but at some point enough is enough and you invest hundreds of hours and still can't get the item you need/want because of the RNG. The pets are cute, though. Lag spikes, jerky movement and graphic quality that is lagging behind other games. The issue of getting knocked offline every time you land or finish a load screen while you are tabbed out. Just lots of little frustrations. They've messed with my lock so many times, and I despise the way they are homogenizing the classes, they took away class quests, which I greatly enjoyed. .. which I thought need MORE development, not LESS. I know I'm not alone in those frustrations. I don't want more re-skinned content shoved at me. . .I want the current content made better. If blizz thinks shoving out lots of new content is going to fix things. .. nope.
At the moment I am really bored with WoW, my main has done almost all of the soloable achievements in the game, although I have got tons of raid and pvp achievements still to go which I probably won't ever get around to doing. I have avoided doing any of the heroic dungeons because of thier difficulty (I miss the lolzerg of Wrath heroics and I'm a wrath baby I suppose :D). And I have lost the will to play any of my alts. I myself have been playing WoW for over 4 years and it's not really giving me the "wow" factor (no pun intented) anymore.
I do kinda feel for Blizzard on this one. Just reading through all the comments on this page, as far as I can tell, there are people saying:"It's OBVIOUS that what we need is faster content patches! People get bored with grinding the same things for months at a time!";"It's OBVIOUS that we don't need faster content patches! Quicker patches means Blizzard has less time to work on them, so they'll be less complete, lower quality, and less stable!";"Levelling alts is too easy! You can level up from 80-85 in a matter of hours, and the heirlooms make everything before that a breeze too!";"Levelling alts is too hard! It's a huge grind, and there's not enough variation to make it interesting on the 3rd or 4th time through!"...and so on. Everyone has their own opinion on what the intrinsic problems facing Blizzard, WoW, and the WoW community are, and most of them are completely correct, including all the completely contradictory paraphrases I just pulled out of the air just now. The thing is, with a user base of 12 million (Ok, fine, 11.4 million!), you're going to have people from just about every demographic, people with personalities and tastes at all points along many different spectra, and there's no way that you can accommodate all of them perfectly. People are going to be dissatisfied at times, sometimes seriously enough that they will stop playing altogether, and that's not good for Blizzard.However, they are primarily a business, and as such their priority will always be to make money. They* don't actually care whether people enjoy their games, beyond the point where they continue to pay the subscription fees, and buy the new expansions. Or at least, if they do care, it has to take a back seat to the primary directive of making money. The reason I said, back at the start of this monologue, that I feel for them on this one, is that the choice they have to make is to take all the feedback that they receive, from all the different sources at their disposal (which are legion), and develop the game in the way that will make the most people continue to subscribe, while costing them the least money. Unfortunately, opinions differ so greatly on the direction that the game ought to take that you will always get lots of dissatisfied customers, and it's the Blizzard front-line employees that get to sift through the thousands of pages of vitriol on the forums after every decision the dev team makes.My personal opinion, not that it matters any more than anyone else's (to Blizzard, at least) is that they did an alright job with Cataclysm, but that they rushed it a bit too much. It offended my sense of decorum to break the pattern of level caps by only increasing it by 5, and I think there were game balancing issues that would have been easily solved by doubling the levelling speed from 80-level cap, but raising the cap to 90. Or ideally, not doubling the levelling speed, but just including a few more zones and dungeons on release (and I say this as someone who HATES levelling with a passion), but I understand that they already had rather a lot on their plate with re-making the whole of Azeroth.All in all, it's a great game, even now that huge numbers of people are complaining about it. But there's only so many new ideas that it's possible to come up with, based on a model that's as long-standing as WoW, and eventually people are going to have to move on to something else. However, I don't say that this will be any time soon.*By "they", I don't point at any particular individuals, only at the company as a whole