Oh look more feral cat druid nerfs.... wonder if theres any "balance" to other abilitys.Wonder if Blizzard notice feral cats are one of the lowest dps on single target :(
The CC changes. If I'm reading it right, a mage will be able to sheep a mob without being put in combat and/or without the mobs pulling?What the crap? I'm not one to toot the "dumbing down" horn very often, but really? CC was that hard? Really?
This irritates me, why couldn't they just have released 4.2 with 4.1 - it was obviously ready (I could have waited an extra 2 weeks on the release of 4.1). Ah well, I'm not as angry with Blizzard as I was going to be.
Hmmm, with these cc changes I am SO going to try stacking a group in such a way that we can go through an entire dungeon without killing any trash :D
FINALLY! Roots won't break on it's own damned damage!*happy dance*butt wiggle*bouncy time
The crowd control change is...interesting. If I ever needed CC it was actually convenient for the mobs to come running to the DPS because it grouped them up for both Avenger's Shield and Hammer. The change will make it significantly nicer to trap however; there won't be any more pulls where the sheep lands before my trap procs and the mob runs off to go kill something, which will be nice.I don't play a Druid but that Innervate nerf looks rather brutal. Was the regen that it was providing really that powerful to warrant a 75% decrease on anyone other than the druid?I love the Speed of Light buff. Divine Protection is cheap and on a 40 second cooldown if talented into the reduction as Holy. Having it as an on-demand mini-Sprint that doesn't cost 10,000 mana to use will be excellent.