"Daakara transforms into two of the four remaining avatars at random"Actually he always picks bear or lynx the first time and eagle or dragonhawk the second time. So first is random only between bear and lynx. Second is random only between eagle and dragonhawk.
I know this is contrary to everyone´s opinion, but I am going to put it out there.Tanking phase 2 of the last boss of ZG is very easy.. and takes burden off bad dps. Simply mark your healer, and then run around in big circles kiting all the little adds. I make sure every few seconds to stop by the healer and get a good aoe near him but otherwise i just run in big circles aoeing whenever they are off cd.. The adds never touch you if you keep moving, and the zerker barely does either. It allows your dps to focus on the slams and chains. Especially in pugs, if you ask dps to kill them, either they are swarming the healer, or the dps are trying to kill them and not getting slammed on shields.I have done this 4 times now with full pugs without a single wipe, and it makes it so much easier. Just never stop running and hit your aoes on every cd. I tell dps to ignore spirits and only kill zerker after second bubble is popped
The last boss in Zul'gurub is giving me a headache , I'm a tank and had about 18 parties fall apart due to the fact that the lass boss can't be killed without 2 ranged dps dealing with spirits. Of course I had the couple odd parties where 1 ranged did just fine , but most of the time we go through the whole instance to then just leave before last boss because we can't do it, so disappointing.So can the GM do something e.g when people queue for this dungeon make sure that only 1 mele is allowed and there's always 2 ranged in party ?. Get back to me on this one people. Kthxbye
Missing death knight abilities for Malacrass in boss strategy. The 3 abils are listed in Malacrass's comments
lord malacrass infos outdated. he has only 2 out of 4 adds with him (bloodelf-priest, undead wraith, snake and imp) and siphon soul dk is missing as well as some cata skills, which he is using now (e. g. heroic leap, smokebomb, leap of faith etc)m2c
I'm quite shocked about some of the comments we find here lol.First about "At 66% and 33%, Halazzi will summon Spirit of the Lynx and heal to 100%. DPS should switch to the Spirit of the Lynx"Just ignore the Spirit if the Lynx, healer can basically just easily heal through it. It's one of the easiest boss of the instance, it's just long since he switch form and heal back up etc.Secondly, about Jin'do the Godbreaker.... It's such an easy fight too. I've been tank and Ranged DPS for this fight often. The ONLY thing is you have to explain some little thing to your group or assign people to do something before the fight, afterwhile, it's a piece of cake. Tell them to make sure to get into the deadzone. Hell, even if they stay there 100% of the time, phase one is a piece of cake, as long as you don't miss the deadzone.Phase 2, assign ONE ranged dps to be on the spirit only. Even a melee dps can do it, more it's more work since he have to move more, but we had a DK do it without a problem.You need to tell people to stay "near" the chain. Not ON the chain. Because he will cast shadow spike on you and.. one the chain, will make it harder to dps the chain with the AoE purple stuff on the ground. Also spread out on the 3 chain, if you all stay on the same, it's not going to go right.My third point :
May have been high when the guide was first written, but since then, I think they lowered it to the min of 225.
A cruicial info is missing on the Jan'alai encounter, I think. If he reaches 35% of his health all remaining eggs are opened. If there were a lot eggs left the Flame Buffet of the spawning Dragonhawks can easily overwhelm a tank.
Why can't i see that Bloodlord Mandokir drops that raptor mount?Add that please :d