Maybe later on I'll update it with number of spells in 'priority' or 'rotation,' though I'd need a lot of help for classes I don't know.And add one class that u forgot..... hummmm... Shaman! Yes, they suck atm, but still a class with some abilities XD
I'm very relieved to find out they're aware of this. I always liked things like shadowform and moonkin form, because they restrict your options. I wouldn't mind it if they cut down on the number of abilities per character, hard. Maybe put more into talent trees.I'd like for there to be a simple, facerolling tree in at least one class I could play on days when I don't feel like doing something complicated. Just one. Let all the rest have gazillions of abilities, I wouldn't care. I could always switch to the simple thing when my brain feels like its melting.
They counted tracking aswell in the Hunter spells, and thats about ~8 off. I feels like certain classes have a very small amount of abilities to use, and others have a larger pool, which can get rather annoying. But one thing that really annoys me is Shaman totems, since they can take up a fair bit of space on your action bars.
Still, Onimushua, that'd make 50+ abilities while most other classes have 10-20 less, it's alotFurther, I for one have always wanted more abilities, not less, I do play a Rogue though, and we don't exactly have tons of choices. A few more would be nice, but it'd no doubt complicate matters.
Portals are counted in yes, if anyone knows the amount of portals you actually have I'll edit the number, but I couldn't find an accurate number.7 8 portals, 7 8 teleport spells, iirc.Stormwind / OrgrimmarIronforge / Thunder BluffDarnassus / UndercityExodar / SilvermoonTheramore Isle / StonardShattrathDalaranI don't think I missed any...did I?Ah, forgot about Tol Barad. (what sense does that make, when there's already Tol Barad portals.. o.O)
Still, Onimushua, that'd make 50+ abilities compared to most other classes' 10-20, it's alotFurther, I for one have always wanted more abilities, not less, I do play a Rogue though, and we don't exactly have tons of choices. A few more would be nice, but it'd no doubt complicate matters.10-20?Extending what Treskol posted.Rogue Base - 45Assassination - 48Combat - 49Subtlety - 50------------------Hunter Base - 72Beast Mastery - 76Marksmanship - 76Survival - 76-----------------MageBase - 78Arcane - 83Fire - 83 (82 if you don't count Arcane Missles, as it fails to proc, though it's still in the spell-book).Frost - 83------------DruidBase - 76Balance - 82Restoration - 80Feral (Cat) - 82Feral (Bear) - 83----------------------Death KnightBase - 57Frost - 61, 62 if you take Lichborne.Blood - 62Unholy - 62---------------PriestBase - 45Discipline - 51Holy - 50Shadow - 51 (52 if you count Evangelism from Discipline)---------------------------------------------------------------------------WarlockBase - 64Affliction - 68Demonology - 68Destruction - 68---------------------WarriorBase - 50Arms - 55Fury - 55Protection - 55-------------------PaladinBase - 56Retribution - 61Protection - 61 Holy - 61Maybe later on I'll update it with number of spells in 'priority' or 'rotation,' though I'd need a lot of help for classes I don't know.Edit: This is just pointing out abilities that are in your spell-book, or tracking tab. Things like open out spells for Warlock pets and Mage portal/teleports, as well as armor proficiencies are counted as spells.
Yeah, it might be more interesting than just spamming Bloodthirst, Heroic Strike, and Whirlwind (even on single targets) like Fury warriors did in Icecrown Citadel, but it’s also just one more thing to learnThe day Blizzard realises that being interesting is more important than being easy will be a fantastic day.You say "interesting", I say overly complex and unfun. As an Affliction lock in Wrath with 6 dots to keep up, raiding was stressful, overly complex and generally *wildly* difficult to do well. I hated playing my class.4 dots though, that's just about right. I like having just 4 dots and a debuff to track.Really?I loved playing Affli Lock because of that....Because ICC was already a walk in the park, I was so glad to have something to focus on...Managing 6 DoT's and Soul Swap at the end on the 12-minute Lich King fight was the most fun I ever had!However, I'm pretty happy what they did with Destruction now, more stuff to look after than ever before =)
Obviously Blizzard hasn't played other RPGs that involve much more spells and abilities.I feel like even now, just as an example, DKs and Warriors have not even half the abilities of Druids or Mages.Slightly out of touch with my DK (haven't logged him since wotlk), but in terms of warriors vs druids and their buttons... warriors are either dps or tank, so it stands to reason we have less buttons to push than a class which can change forms between tank, dps, and heal, regardless of their current spec.Rogues seem to even have more abilities.My pet class this expansion.... we do have a lot of buttons, but it's actually a pretty simple loadout. You have a few abilities that you'll always use in pve or pvp, and a couple you'll mostly only use in one venue or the other. Mages are just a really twitchy class and have a buttload of tools to work with, I agree.Go play games like Oblivion or Sacred 2 where you have a ton of spells to learn and use.Even fighting games have more combos than we have individual abilities.What makes you good is knowing what to use and how to use it, not how to limit yourself to 5 things.Agreed... Aion is a prime example of a massive spellbook. It's nearly impossible to keybind all your abilities, as there's nothing you'll never use and can thus pad away to ctrl+7 or some weird keybind. Honestly have no opinion either way on the amount of class skills in WoW. Everyone likes new toys; part of the leveling up process is becoming comfortable with what you have through repetition of use, so fitting that new ability every few levels into your play shouldn't be too big of a deal. By the time you hit cap sure you have a lot of abilities...but by that time you should have grown at least semi-comfortable with their keybinding/hotbar placement and know well enough how to use them for this to not be an issue.
Oh no....they think we need "interesting" aoe :( I like my hurricane/rain of fire style AoE LEAVE IT ALONE dangit. I hate when they add complication to try to make it "interesting" for me interesting is getting to watch a pile of mobs be roasted by lightning while I channel it. Also, yes the spellbook on some classes is pretty clunky but doesn't seem like a huge problem.
I knew hunters had many abilities, but wow, over 60?You are correct.On another note: I really like the background for the blog.
Portals are counted in yes, if anyone knows the amount of portals you actually have I'll edit the number, but I couldn't find an accurate number.7 8 portals, 7 8 teleport spells, iirc.Stormwind / OrgrimmarIronforge / Thunder BluffDarnassus / UndercityExodar / SilvermoonTheramore Isle / StonardShattrathDalaranI don't think I missed any...did I?Ah, forgot about Tol Barad. (what sense does that make, when there's already Tol Barad portals.. o.O)Awesome, I'll edit that in. Thanks
The only problem with having to use so many abilities in any given situation (core abilities aside) is having enough hotkeys within reach. Not everyone has a Razer Naga or a G15. Personally, I try to keep similar skills to the same hotkeys across classes and try to limit the skills within reach to just the two main bars (12 buttons each). That's 24 abilities, macros or forced procs (pots, trinkets, short-term buffs) within "easy" reach. I think it's too many. There's just not enough room for all the "necessary" skills for most classes.Fire MageTop bar: Flame Orb | Blink | Counterspell | Dragon's Breath | Spellsteal | Combustion / Trinkets | Ice Block | Mana Shield | Every Man for Himself | Mirror Images / Trinkets / Time Warp | Evocate | Health PotionBottom bar: Fire Blast | Fireball | Scorch | Pyroblast | Living Bomb | Flamestrike | Blastwave | Polymorph | Frost Nova | Ring of Frost | Invisibility | Slow FallBandages, the portal and teleport menus, my hearthstone, buffs, professions and their related actions, and other odds and ends are on my left and right side bars, not bound to hot keys. I can hide the entire panels at a click because I use LUI. I use Decursive for removing curses (click the little squares) and to mount up. *Note: ^ is the key next to Backspace on a Japanese keyboard.Some of my other toons are in a similar predicament, where it becomes hard to squash everything in to a mere 24 hotkeys. My rogue comes to mind, especially, but also my priest when holy specced. :/