Excellent guide, dear Master of Dye. 10/10!
i love when the gear snobs chime in about how blizzard is ruining the game with welfare epics . these are usually the same guy's who won't let anyone into a raid that drops max gear that doesn't have it all ready so they can spam it for hours on end in trade chat for 7 - 10 k . we know what your real worry is , your bottom line in selling gear . you aren't worried about game content , you wanna spam this crap for sale . tough cookies , other people need gear too . blizz is finally responding to what you have been doing to the poor toon's and alts out there . and yes i do hope it ruins your little pathetic monopoly .
what about stam plate for tanks? Why would you close the gaps for healers and dps but not tanks?
Protection Paladins:Your Hunter/Feral Druid might hate you for this, but consider the Amulet of the Watcher over the Amulet of Protection. The difference is small, but if you're a perfectionist and like to disprove people who inspect you then go for Agility.(The Hunters probably already stole your Necklace of Strife though, so you should be clear on this one.)Now you're thinking, "But that's ridiculous! The Amulet of the Watcher has Agility! How could you recommend it for Paladins?"It is at this point that I would recommend that you stop playing a Protection Paladin.60% of Agility translates into Dodge for Paladins. You can also reforge the Crit rating off the Agility neck. Let's do a comparison here.Neck Agility Strength Mastery AvoidanceAmulet of the Watcher 180 111 50Amulet of Protection 180 102 130Let's subtract the similar stats.Neck Agility Strength Mastery AvoidanceAmulet of the Watcher 180 9 Amulet of Protection 180 80So right now we're looking at 9 Mastery versus 80 Avoidance. The 'traditional' tank neck is in the lead.Converting Agility to Dodge (60%) and Strength to Parry (25%).Neck Mastery AvoidanceAmulet of the Watcher 9 108Amulet of Protection 125Subtract the like stats again.Neck Mastery AvoidanceAmulet of the Watcher 9 Amulet of Protection 17Now we talk specific values. For every 179 Mastery on gear, you gain one point of Mastery which is worth 2.25% Block.Once we narrow it down, 1% Block can be gained from 79.5 Mastery (we'll say 80). This means that 20 Mastery is worth 0.25% Block, and our 9 Mastery is worth 0.1125% Block.For every 172 Dodge on gear we gain 1% Dodge (based on a character with 10% Dodge).That means this 17 Dodge rating gains us 0.098% Dodge.Conclusion:The difference is so small, the only place you'll ever notice it is in this post. Bear in mind that Strength is a superior threat stat to Crit, so that could be the deciding factor. Just make sure you grab either if the opportunity arises.And get those Hunters to stop stealing your Necklace of Strife.
Perculia you're fast becoming one of my favorite "Volunteer" members of Wowhead... *prepares to spend the next 4 hours in item comparison virtually upgrading alts*Also, one of the most exciting things to me about 4.1 is the fact that these epics can (and will, after a few weeks) be d/e'd into much-needed Maelstroms! Finally I can enchant for Power Torrent, Major Intellect, Lava Walker, etc.. without crying inside at the wasted money. I mean come on... 1.5k+ per Maelstrom to enchant equipment you're going to replace in a few months? Wasn't worth it to me.And no, i'm far from poor. But I didn't become rich by being a spendthrift.
BranArm? I don't get it...(jk)
Very useful. Thanks!
Hmm I look forward to the patch. Only thing that I could want now is Blizzard to give us a day for release. So that I can log in the next day after the bugs are attemped to be fixed.Also off-topic but is there a off-topic post somewear that explains the different titles that the Mod's/Adm's have and how they got them?
Thanks for all the comments and kind words:) It was a lot of work, but I'm personally glad that it's all just comprehensively *there* instead of having to track down little bits at a time. As for my own alts, I try to do enough dailies to hit exalted with my best faction--along the way getting some JP gear and lucky drops. After that, I see about guild alt runs and less frequent heroics even if there are a few holes. My warlock dove undergeared into raiding several months back, my priest got pampered with crafted gear, my DK got lucky in BH, and my 2nd rogue (leveled with herbalism) still needs some help due to unlucky drops. I like playing other roles in alt raids to best understand the fights on my main, but as my primary purpose for rolling alts is for a project to collect most profession patterns in the game, I prefer not to be alt raiding 24/7. I am a raider in a server-first guild as well. I'm not really bothered by the influx of epics and feeling like something is stolen--great, my alts gear up faster! I've never really cared about ilvl, but I really stopped thinking about epics as a 'status symbol' when I was flying around on Invincible yet failed to see Gunship loot drop every week while clearing ICC. And early this tier, some blue trinkets were better than epics for me. If you wear poor epics for your spec with ridiculous gems and bizarre reforging...serious guilds will know. Even back in vanilla, when 'full tier' was considered a status symbol, there was something to be said for 'clown suits'--blues with actual useful stats like +hit and +spellpower, amazing random items like the +expertise gloves from Molten Core/Dire Maul, ZG 2 piece bonuses destroying t1-2 set pieces. People that matter will care about *how* you wear something, not what you wear.I'm not familiar with all the forums as I just started last month--so this may be elsewhere--but I got my title after collaborating with Ashelia on the April 1st joke about Delicia Fay and armor dyes (http://www.wowhead.com/forums&topic=186248). I created the NPCs (including posing my night elf as a blood elf with the orb of deception/barbershop changes) and we kept pushing each other to come up with absurd details that somehow convinced a lot of people. If there isn't a thread somewhere, it would be a neat idea to have one and share stories.
Back in December, heroic Tia's Grace (346) was better than Halfus' Essence of the Cycle (359) for me as a mutilate rogue. Mastery/agi > agi with a weak crit proc. Also, look at all the casters using the 359 Darkmoon Card: Volcano, which is better than many 372 trinkets.That said, a 372 version of a similarly itemized 359 item will obviously be better. But there are some lower-level items with unique stat combos.
Excellent guide, much appreciated
;o. Gratz on the sticky.