I think in the long run this will backfire on them, badly. Rather than addressing the reasons why people won't tank/heal and so increase the number of tanks they instead decide to bribe the tanks that do exist to play more.That aint gonna work. First, the novelty of it will wear off rather quickly. Second, players don't have a unlimited amount of play time, which drastically limits the upside. There are only so many hours in a day. As for this tempting more people to take up taking/healing don't make me laugh. If no wait times isn't enough to convince someone, throwing some bling at them isn't going to make a substantial dent in the issue. It might sway a few people at the margins but that's it. The whole blue post reeks of desperation.Edit:
As a hunter/mage player, I am severely not liking this. Tanks and healers get all the hard to farm stuff, while we pure dps classes are supposed to just be happy that more tanks and healers may queue up?Bull^&*!. Don't reward the %^&*!@#s who will only ever queue up when their class is in high demand so they can (and probably will), rub it in the DPS's (especially pure DPS), that they get extra goodies for gracing us with their presence
That is true.I do get some enjoyment out of the role of Damage Dealer, however. Fun to Bladestorm through mobs and all that.Now I wonder what would happen if Blizzard implemented some arbitrary role instances (i.e. no role required, requires 2 tanks, requires 2 healers, etc)...Maybe then it would be SOMEWHAT fair.
Blizzard would wait till I quit playing to introduce tank welfare.
This has a good motive behind it, but I think the Blizzard team has a bit too much faith in the WoW community... As a pure tank, this rocks for me, but it is a very unfair system fr the other classes. Not only will this give tank HUGE benefits over the others for the coming months after it's released, it will also feed the steadily increasing supply of terri-bad tanks. They state in the Blue post that they hope people might go as tanks on their off-specs. A flurry of bad tanks is never good, not to say that any bad player is acceptable. This, with the new limitations on kicking members of a heroic and all the bugs currently revolving around that is sure to bring even more QQing, wipes, broken groups, and I imagine queue times that are not significantly reduced.tl;dr - This sucks, given the current WoW community.
As a pure DPS class I am completely fine with this, if it actually is a success and shortens queue times significantly then I will be content. Although I am slightly peeved for mostly tanks getting 'goodie-bags', I think it's a necessary step in shortening queue's. The bigger picture is that this will benefit everyone, maybe not equally but it is a step in the right direction.
Unless I'm totally not understanding this correctly, pure dps classes (aka hunters, mages, rogues, locks), are not only getting the same queue times (approximately 40-50mins on my server), now we're going to be matched up with those that potentially *can* tank (druids, pallys, dk) when they shouldn't be just because they're getting rewarded for jumping into an instant queue?I'm not one to qq, I understand it's a game, but this really doesn't seem "fair".*let the flames begin*
As a person that plays a tank and a healer I like this but for some reason I think tanks are going to be the ones in demand most of the time.
This is, I think, rewarding the wrong side of the equation. Shouldn't it be the DPS with the 45 min wait times getting goody bags? Goody bags with gear, instead of vanity items, making the gearing up process easier for DPS? Wouldn't that make more sense overall?Rewarding anyone is going about this the wrong way. If people aren't tanking because it's hard and/or not fun, why not turn down the difficulty and up the fun factor? Same goes for healing. Re-engage the players so that a wider group of them want to play different roles.
DPS want shorter queue times. The only way to achieve this is to get more tanks in the queue. The only way to get more tanks in the queue is to give them big enough incentives so that they'll want to queue. So DPS, do you want shorter queue times, or not? Because there's not much you can do to give incentives to tanks that will seem "fair" to the DPS that don't get those same incentives.
As a tank, I get in right away, be it solo in LFG or in a guild group. I have no incentive to tank a random group. This gives me an incentive.Right now, I ask in guild chat if anyone wants to run. If nobody wants to, I queue as DPS, and proceed to do my dailys. The dungeon usually pops before I finish, and I'm happy with that.I don't get the QQ from the DPSers here. You claim you're not getting anything? You're getting shorter waits, which means you can run more instances and get more loot. And this just might be enough to tank the group with that caster that winds up his big nuke when he sees me hit Enrage for the boss pull. (Yes, I do let him die. Every time.)
Ok first thing is I like the general idea but Blizz will have to make a few restrictions.1) Make it a requirement that both tanks and healers have successfully completed all bosses in normal modes.2) Make sure that they have Spec/gear to do the role that was choosen. And are not clicking the window because there able to.3) Make it that if the get vote kicked for a horrible job that they are allowed 3 attempts per day. If they get kicked from 3 dungeons then they are locked out of the feature. And are not able to use it until instances reset.To me thats they only way to succesfully allow the feature to work the way that it is designed to work. And not be a failed attempt to start solving a problem with those 30-45 minute que times.
The question still remains is this only for heroic dungeons at 85 or any dungeons...
My stance still stands. I run heroics on my main (hunter) for nothing but my daily valor points. I perform just as valuable role as any tank or healer, as do all other dps. Why single out certain roles when the dungeons need the team to complete them? I'm still not convinced that this bandaid will do anything to fix the queue times. Nothing like getting a 15 minute queue instead of a 45 minute only to have a dk "tank" in holy pally gear say "oh hai guiz, i hope i getz a pony".*edited for spelling
Very veeeeeeeeeeeery disapointed... tanks get the legendaries, the ultra fast queue tons of gold AND now they will get the mounts that cost ME days and days of farming? this is just wrong. I chose a Warlock as my main because I loved the idea behind it, learn about the demonic magic to use it against the evil (I know I´m RPing a lot here) what I provide to the team is just as valuable as the tank... much more when some noob tanks cant control the pulls and I end up CCing the extra mobs on the bad pull. In my opinion the only thing this will get is more incompetent tanks.