still think they should tailor gear drops to what's actually IN your raid, so i stop getting 2 pieces of shaman gear from Argaloth when I have no shamans in my raid.
It always makes me happy to see him talk about the real challenges he and his team are facing.
Makes sense to me, he just needs to work on his class balancing.
I put this on the facebook blog, but I don't see the harm in putting it here as well...I think everything should go to a point/token system similar to JP/VP. Instead of having bosses directly drop armor, downing a bosses partially completes a sort of "checklist" if you will. Each checklist grants x reward points (diminished for completing the same content over and over), and a significant bonus (or a wipe to those diminishing amounts) for completing all of the content at your specific tier (i.e. Bonus for completing all lvl 85 heroic content). For example: An individual runs Stonecore-First time throughCorborus down- 10pts.Slabhide down- 10pts.Ozruk down- 10pts.High Priestess Azil down- 15pts.Second time throughCorborus down- 5pts.Slabhide down- 5pts.You get the point... However, this "checklist" stays intact and if you leave mid instance, then you get even further diminished points (or none at all) for completing the same bosses before completing the instance, but resets to the proper level once completed.I think this would increase "obsolete" content being replayed due to eliminating boss encouters(or entire instances) that certain players no longer "need", and would also cut down on "leavers" dropping out after the first or second boss doesn't drop what they're looking for.
Vanilla stats were really, really funny. Remember when everything was pretty much base stats, and spell power only existed on blues? Last time I tanked on my bear was in BC, and I actually somewhat liked the challenge of having very limited, specific items for each slot. There really weren't alternatives, and you needed specific things. Obviously that sucks on some level, but it does make things interesting.Currently healing, I don't find gear exciting at all. "Meh, it's leather, and has +20 more int than what I have. Yaaay." I'm not complaining about upgrades, just somewhat distanced from gear dilemma.
WTB Bear specific gear.
WTB more options for retrieving said equipment instead of a single place. I'm staring right at you Corla, ... you and those leather intellect bracers. Grrrr..
I would think that making a Holy pally get SP from str plate wouldn't be hard. Add it to their specialization that strength gives all the same bonuses as int, but none of strengths attack bonuses. They could also make their spirit to hit talent a hit to spirit talent, and since 90% of the time a pally will try for dps gear anyway since it's possibly an off spec it wouldn't hurt the other plate wearers too terribly much.
As long as it's not the WOTLK approach on stats for gear it's OK for me....a more specific approach on gear would be great ... as long as the items that drop can be used by someone in the raid if they figure out a way to make the loot to vary on the raid that would be the best frickin think ever .... no more shaman loot if there are no shamans in raid xD
I think instead of the stat gear everyone has to get make the stat system more for preference rather than the cookie cutter gear. This way players would enjoy the game more with their prefered stats and not every class or even region wouldn't wear the exact same gear. Why not add spirit to a holy pally's spell power and healing power. Make the game more about choice rather than a grind. ;)
I think they should do away with stats on all gear except rings and trinkets, but have a set number of gem slots on each piece. That way, you can add whatever stat and enchant you want while keeping the look you want (gear restrictions apply). For example: Downing a boss at level; the boss would drop gold, random stat tokens that are class restricted, armor patterns, and possibly trash. Let's say a pair of plate shoulders drop from Ragnaros. They would have the same number of gem slots and armor as a pair of shoulders that dropped from Scarlet Monastery, only the design would be different. An armor smith could take them apart and learn how to make them, or someone could equip them and use them. Everything would be BoE (except stat tokens) and enchanting gear would bind it as well.Gems would have to be level restricted even more than they are now, though, since gem slots would be on the lowest sets of gear.Just a thought.
I have no problem with the stat weighting. It's not been an issue for me as a frost mage. What is more problematic is the dearth of gear options. Within a couple of weeks of Cataclysm's launch I had finished all the new zones and was out of options for getting gear other than the slow grind to get Valor Points. I know that's faster with raiding, but I don't like raiding because it's monotonous.I also really wish drops were tailored to who is in the run. It makes no sense to spend all that time downing a boss only to have unusable gear drop. I have done Argaloth every week since he first came available. I have never seen mage gear drop. It took me 68 consecutive days doing Corla runs before I got her wand. I'm still trying to get Setesh's helm to drop, 74 days and counting. I can't even count how many Right Eye of Rajh's I've seen disenchanted.