?I was talking about classes, about who can use what gear.int plate is mainspec for holy paladins...but offspec gear for ret and prot paladins...do you see what I'm saying here?I'm sayig that while int plate is only mainspec useful for 1/30 specs, it is able to be rolled on by 3/30, int cloth is useful to 3/30, int leather is useful to 3/30 or 4/30 depending on how you count feral, int mail is useful to 3/30...however it is MORE useful to 1/30(plate) or 2/30(the rest) respectively but it isn't really any less useful overall than leather/mail/cloth. Yes a person can have a ret/prot paladins and not WANT int plate, but it is technically still offspec gear for them and useable by that character.
Funden: You neglect to realize Int Cloth is actually split into 2 sub groups. Spirit and non-spirit.Pretty obvious who gets Spirit cloth.
Intellect is a primary statistic, along with strength and agility.The sentence "int cloth is mainspec for 2 specs offspec for 1" makes little sense. Every single clothwearer requires int in all three of their specs.On the subject, I think that Warhammer Online is the only game that has come close to perhaps a better looting system. When the boss fight is over, -everyone- rolls and the highest rollers pull a bag out of the resultant chest. The bag contains two pieces of gear, some crafting mats and some money. You may take one item, so if neither of the gear pieces are what you want, then you can at least get some rare crafting stuff, or a fat wad of cash.On the downside this probably results in much gear waste, as even the person wearing full BiS still rolls...
Let's just all wear plate, dump mana for focus and port WoW to the Wii shall we?
I think I overestimated the IQ of wowhead posters...nvm.
I like it the way it is, honestly. I don't think that EVERY plate class and spec should be competing for the same gear, it would make gear choice more boring. It's right that ret pallies should be staying away from tank gear and mages should be excluded from wearing spirit gear. It makes gear feel unique, normalizing stats like that would just make the stats themselves meaningless, you may as well just put an ilvl number on it and not even bother to itemize it and just make your awesomeness factor scale with how much gear you have.
IMO the current loot system is just fine. Some slots are harder than others to upgrade (I'm looking at you, wrists), but otherwise you can always use the JP/VP system for the other slots. What I would love to see instead is a couple of epic, and I do mean EPIC, solo, class specific questlines tailored for 85s, perhaps even 85s with a certain ilvl, that are so long you aren't expected to finish them in a day (Or maybe has a daily section which can't be done in a day), that takes you through lots and lots of solo zones killing boss level mobs (the difficulty level of trying to solo Stonecore normal on a prot pally or something), that has an awesome reward at the end, sort of like the Vanilla hunter quiver quests. It gives another way of getting gear other than instance after instance, encourages people to visit zones that are more deserted, and allows for some cool questing after you hit max lvl.
I think this would work:Remove all secondary stats (including spirit) except crit, haste & mastery (because they are universal so all speccs need them) on chest-, head- glovegear etc, leaving them on jewelry, trinkets, weapons/shields/relics. This way jewelry, trinkets, weapons/shields/relics would be the gear that defines your specc, and forcing us to gem, reforge and enchant for secondary stats instead of just going for Int/Agi/Str 99% of the time. Its kindof the way things work presently for ferals, but taking it one step further.This way less gear would be wasted, but we would still have the fun stuff left to play around with.Edit:If these specc-defining items were to drop only from the last bosses in heroics we would have no more problems with people leaving after first boss or second boss if their wanted loot doesnt drop. Most of the time they are only thereto get a tanking-bracer or whatever, and leaves if it doesnt drop. Happenes to me pretty much every time Im in deadmines, really frustrating queuing for 30mins just to have the tank leave the group after 1 boss...
*cough* Spirit Cloth is useful for all priests as main spec, not just the healing ones.Just want to clear that up, after seeing a whole page filled with delusions.
I want shammy tanks back, was the whole dang reason I lvled my shammy....
Would be nice to have raid drops trade-able with guild mates for 2-6 hour. And the way you cannot join some guild after item has dropped, get the item and then leave guild again. Maybe something reputation cap like that you can trade item to someone from guild with friendly/revered/exalted status for 2-6 hours. Would be good for some 10-man casual guilds.Also some option to DE raid drops even if there is no enchanter in group, but I dont think it would be fair and working. It just feels bit like in wotlk where you had to find shaman to your raid for bloodlust/heroism... now they added Time Warp and that Ancient Hysteria to make people not to take shamans only because of haste CD, so maybe something like that comes for repair bot / vendors (some guild perks or items?) and DEing.
Wouldn't a token drop system work? not just for the tiers but for random epics as well. You can have stuff like "Healer Bracer Token" and all the healers role on them, they take it to a vendor, and they can exchange it for a class/spec specific bracer, and so on for all the other item slots.This could work for weapons too, but then it might take away all uniqueness of high end weapon models. But I used to like it when my paladin, looked like a paladin, not a axe-wielding berserker.