I think that not all classes must be equals, some must be better interrupting and others must have a different strong.
Interesting topic.I usually agree with Ghostcrawler about balance issues and this is no different. This kind of shows how much goes into balancing the game and how challenging it really is. I wish people would think about this before saying "Blizz iz lazy lulz"
I still think that one effective way to fix this, as well as many other problems, will be to make a third 'PVP only' spec. I know that some think this is not a good fix, specifically because it would make it more difficult for players to cross over to the other style of play. I don't see it. I don't agree with it. I've been playing this game for 4+ years now and I've seen a TON of changes come through the game. We adapt. We learn. We figure a way to work within the new parameters. If you separate PVP from PVE in the design then you can more easily control each. The way it is set up right now is like having 'fade' and 'balance' controlled by one knob on your car stereo. Counter argument to the idea that separating them would make it difficult to cross over: there would be less 'balancing' required FOR EACH once you had achieved stability. This would result in players developing a deeper understanding of their roles in both instances, and would probably make it even EASIER to cross over!Last word for which I am sure I will get blasted, but it doesn't make me wrong simply because I talk about another game. Blizz - I know you are the big kid on the block but, take a few lessons from Trion, will ya? Four different talent trees, and 1,344 different tree combinations possible. Seriously, you could give us a third PVP only spec and solve a LOT of your headaches!
A third PvP only spec would never workHow would you balance a hybrid? You couldn't. Some would want to be healer, some dps, some even tankYou completely destroy any pures options. For example, a rogue has two choices for a PvP spec right now. Sub is better, sure, but Muti has its place if you like big numbers. By making a PvP only tree, you force all rogues to be the PvP spec. Where is the options? We might have a balanced PvP, but we wouldn't know. No-one would play it after a month.
I think you have look at everything Ghostcrawler says here as a whole and not just pick on one or two statements. There must be differences among the classes. If all classes play the same, we only need one class unless the way they look is important to you. But -- in PVP each class should have a chance to defeat any other class. In PVE, each class should be able to level. In dungeon and raid, the groups should be able to have a varied mix of classes and still have chance to succeed.It is also true that one small change can snowball into a game changer. Maybe, the butterfly cannot cause a hurricane, but a small change to one spec can cause a storm of player protests.I personally am amazed Blizzard does as well as it does to manage something a complicated as World of Warcraft.One final thought, I sure hope I can get the captcha right to post this. What is an elyturie anyway?
I'm thinking GC's post is in someway a response to Darnell's BlizzBlues video: 13% << In the beginning he mentions the buffing of Blizzard. Just a thought as Darnell's AndroBots video got a quick (indirect) response as well.
Too bad I don't have PTR...This almost tempts me to download the client...almost.
how about we add more interrupt immunity moves? that would make interrupts the same for pve but add the ability to ignore them in pvp. seems like a simple answer to me...
As a rogue I approve of this less mobile caster formula.
alternatively this could be fixed through pvp gear, add an element to the pvp gear that causes immunity to interrupts for so many seconds after being interrupted.if this is too powerful it is possible to make it have stacks that after so many stacks gives an immunity buff.
My only real question is when will blizzard nerf mages for pvp. Assuming equal skill for a melee character the mage should win every time. DK's arent immune to a frost's snares, and they have many. Any decent mage can slaughter a decent death knight.Mages have been the pinnacle of pvp for so long. I can't remember a decent time to face one and I've been playing since BC. Blizz please learn where the nerf bat really belongs.
Increase cooldown for Wind Shear? Sure, no problem.But uh, how about buffing up Elemental Shaman's mobility, first? We are going for balance and whatnot, right?Also, since I was ganked today, I demand Feral Druids be nerfed to oblivion.
I think the best thing to do, would be to give interrupts a sort of diminishing returns. That way, it becomes necessary to time interrupts in pvp for larger spells that could put the odds against you, and it keeps you from just interrupting every spell you see being cast.
So really, you want 6 talent trees, which would be the same but different.I'd still rather have the current system. The balancing for that would be even harder, as they would have to make every single talent tree viable for every class, which is something that doesn't happen right now. It would also require a complete overhaul of certain trees to make them viable.If this was too happen, and PvP trees were to be implemented and certain talents changed, how would they stop people using it in PvE? You can't currently change spec in Battlegrounds, and if they changed it so you could change in BGs and Arenas, World PvP and duels would be affected even further than they currently are because everyone would be in PvE specs
They don't want to make instant cast spells more powerfull than time casted spells but they are increasing the damage done by ice lance? Can someone please explain this logic to me?