This really deserves a long answer. It sounds like a good topic for a future developer blog. To tide you over until then, we can say that some addons do a great job of providing information we really should be providing (and have long-term plans to provide).This includes information like threat, the distance you are from other players , when you have a killer debuff on you and things like that. On the other hand, when addons are too helpful, they are playing the game for you and you’re just doing what the addon tells you to do. When the mod tells you so much information about the fight that you don’t even really need to pay attention to what is happening in the world at all, then we feel that crosses the line. I don’t know that we could put the djinn back in the bottle at this point though. It would feel really harsh to prevent addons from tracking some of that information, and in some cases we’re not even sure how we would prevent it.We continue to try and come up with new mechanics that ask players to pay attention to the fight itself instead of just pushing whatever button the addon tells them to push. You might be alerted to when Atramedes emits a Sonar Pulse, but you don’t know where it is going to be. Sinestra’s Twilight Slicer requires you to look at the battle field and not just your UI. To be fair, we are also trying to do a better job of telegraphing to players when bosses will use predictable abilities. The Conclave of Wind and Nefarian for example do their special abilities at predictable intervals along their resource or health bar.It is a fine line to decide when an addon becomes mandatory. Ideally you could raid without any addons, and some players do. Information is often power in complex raid encounters though, and we agree that in some cases we don’t provide enough information yet. Does that mean Blizzard needs to replicate some of the screenshots produced by players who install thirty mods and completely overhaul their UI? Probably not. Our raid UI is a good example of what we are going for. It provides enough information for many players (and we have plans to add more to it overtime). It’s not going to incorporate the favorite feature of every raider out there, and for them, a very customizable third-party addon is a perfectly reasonable solution.Block DBM PLX! =DD
I am so hyped about the character order on the select screen. You have NO IDEA.
Wow, I can't believe they're actually going to let us change the order of our characters. I thought that would be cool but it seemed like such a small thing to most people >.<
Sounds like they plan to implement something like Panda :DI am so hyped about the character order on the select screen. You have NO IDEA.Me TOO.
I am so hyped about the character order on the select screen. You have NO IDEA.Didn't see that.Would be awesome...
I am so hyped about the character order on the select screen. You have NO IDEA.this was the biggest announcement I've read so far, the amount of joy I have is a big AWWWWWWWWWWWWW YEAAAAAAAAAAH
Yes, we totally understand why this is a problem. The reason we can’t make it work just like other trade skills, is that we don’t know which herbs and ore you want to use. If you have some cheap ore and some very expensive ore, we don’t want to accidentally use the expensive ore. There are a few ways to fix this. One is we just redesign Milling and Prospecting. If they were recipe-based, then we would know exactly which material to use. It would also add a huge list of repetitive recipes to your Professions pages. We could also make some kind of new UI (think of something simple, like the Reforging UI) to let you drag and drop the materials you want to use. The advantage of the “box” solution is we could also use it for Disenchanting.Christ, Remove Milling/Prospecting as a seperate entity, Add them to a tab on Inscrip/JC with something along the lines of "Prospect Elementium Ore - Prospects Elementium Ore, One prospect requires 5 of the base ore", Player selects the amount to "craft", and thus, automated Milling/Prospecting.Surely it's not that hard, Blizzard. Considering half the whole professions tab is generally unused stuff anyway, I don't see how adding 25-30 more ignored crafts would particularly make a difference.
The healing abilities of hybrid classes are being severely limited (eg. Retribution Paladin, Shadow Priest). Compared to this why do DPS Classes such as Rogue, Warlock have strong healing capabilities? Can I get some explanations for this?Wut?What's this doing here?
The healing abilities of hybrid classes are being severely limited (eg. Retribution Paladin, Shadow Priest). Compared to this why do DPS Classes such as Rogue, Warlock have strong healing capabilities? Can I get some explanations for this?Wut?What's this doing here?I edited something and accidentally c&p'd it back in =( Good catch.
Block DBM PLX!Do you have a legitimate reason for this, or is it just because you personally don't like the addon for whatever reason?
Well, most things is to blame on Blizzard's end. Or no, rather, the people ABOVE Blizzard to tell them how to do sh!t. When a game is done in "eezy moude" coding wise, then it is no wonder they have still problems that cannot be solved without overhauling the whole game. It comes down to either rewrite the whole thing... or wait and let it die in a foreseeable future to not further deal with it. Meaning, that we already saw more than half of the life-span of WoW.Now to some solutions;The Combat log is fine, you can customize rather well. Its that people can't be bothered to use several combat log WINDOWS or FILTERS for that matter. I used filters to show me ONLY enemy abilities, another with ONLY player deaths, another with ONLY player skills cast. List goes on. That makes the Combatlog a tool rather than a thorn in the eye.Internal Cooldowns; There are so many ways have them show up. And guess what, they should better implement all of them and let the player decide through the options what suits best. First, the cooldown should be shown on the tooltip when mouse-over the item. Also a procc chance of trinkets should be shown that way. Now how to visualize it when it is ready agan; Having a "ready" flash in addition to the current graphical overlays is doable. Having a message up in "scrolling combat text". Having a "reactive ability" message. Let this all be customized through the options in which intervals a message is been given when it is ready. like; "Trinket B ready in 0:30", "trinket B ready in 0:15", "Trinbet B READY *spellflash*"Saving text space, leaving other ideas behind.Auction House Mail spam; I cannot understand why someone didn't came up with this a long time ago;Have an additional tab in the auction house where you grab the money from that you made with your successful auctions all at once. A list of which items have been sold by whom, for which price and then at the bottom a "collect money" button. Also the "you have been outbid" messages with the returned amount of money go there. Perhaps the "outbid" messages should be the only ones that still deliver to the mailbox, but I do have the strange believe that... if I want to know what is up with my auctions, I CARE for them, so I would visit the auction house frequently and check this tab. But perhaps the Eve-online Trader speaks out of me at this point.Another tab for auction house where your items are relocated that have expired. They last for X days and you have also the option to grab all of them with one button.Alternatively for a short end, you might as well rewrite the whole mailbox. An additional tab for guild mail and auction mail. That is the reason why I suggested the auction house tabs before. Less hassle to implement.Oh well.
I am so hyped about the character order on the select screen. You have NO IDEA.I'm with Ashelia on this one! Out of that entire Q+A the part I'm most excited about is the Character Re-Ordering :D :D :D !
I am so hyped about the character order on the select screen. You have NO IDEA.Good lord, same! FINALLY!
Oh well.Blizzard has Job Openings.Put up or shut up.
Did anyone ask about the Raid Finder Tool? I planned on asking about it but never got around to it. I've been hoping for them to re-work it for forever. ATM its pretty much totally hidden and most people don't even know it exists, and thus don't use it. Obviously pugging Cata raids isn't going to turn out all that well, but it'd be nice to be able to use the tool for previous raids to do for fun. It wouldn't even be that hard to change. Just make it an addition to the Dungeon Finder window or something.
Block DBM PLX! =DDYou say that, but I don't think you understand the ramifications of such blocks. For one, Blizzard would have to completely redo encounter design to make it much more predictable. Secondly, they'd have to shut-off alot more functionality than you'd think. Including
Do you have an idea if one day , we wll be able to send heirloom in another real without the character transfer ? Or where could i found a somewhats answer to this pls :)
Block DBM PLX!Do you have a legitimate reason for this, or is it just because you personally don't like the addon for whatever reason?Actually I do.It's become virtually mandatory to have that addon in a raid setting it seems (or a similar one).But in addition to that, DBM and similar addons can forecast when abilities go off. The timers and the addon's ability to predict when X ability and Y ability are going to happen does seem over the top.Of course, Blizzard could somewhat solve the issue on their end by using random numbered "cooldowns" (i.e. boss will use X ability every random number between 40 to 60 seconds), but that doesn't negate the fact that it's essentially an addon that can announce everything for you. All you have to do is dps and move when it tells you to. Because of this, fights do become dramatically simpler because boss mechanics can be liquidated into flashing lettered raid warnings.Literally, a friend of mine mentioned it would not be possible to do Lich King Heroic without addons. He was relying on the timer for Infest and the like. It was ridiculous.Addon reliance is another problem in itself, but I won't get into it here.
Sounds like Blizzard isn't as smart as we think they are.