seems that blizz decided to give smaller guilds a way to level faster is all this is accomplishing.. doesnt see to do anything for guilds that will be level 25 by the time this patch comes out..
I was more interested in gaining guild rep faster than xp, but as one of my guilds is all family and a couple of close friends, this will help speed up the abysmal levelling rate.
I think i'd be kinda cool if they added non combat guild challenges like "craft 3 epic items" or "have 4 different guildmates gain an achivement". but I do know this isn't done so we will have to see.
it seems as tho blizz is going downhill, lack of new content, rehashed content, models to try to reinforce the already hated grouping system in the game. It's just not working blizz. I hate to say it but WoW had a good run, but it's dead to me now. Sheeple will continue to play it and like drug addicts will try to get the buzz they got when they played for the first time but it's just not going to happen and this is one of the signs of it dieing. I'm not one of those people who sit around and troll for hours on boards, i've been a long time fan and player since before hunters had pets at all and have seen since Cata the game designers go downhill with their models and their forced cookie cutter design and their ignoring of the fans wants in the game since the end of WotLK and i'm not happy about it and I'm certainly not alone in this observation.
Well, i never group for quests, unless its a impossible to complete group quest and i just find someone else that is doing the same quest.I tend to only group with dungeon runs and then its only with the guild, so this is a good way to encourage more guild runs, since most guilds that don't need to do any dungeons or heroics, they just do raids and nothing else.
I was hoping, as a guild master, to be able to pick daily quests for my guild members. Quests similar to the Gates of Ahn'Qiraj war effort. "<Guild Name> needs Whiptail!" Each daily would require a turn in of 20 of the associated item.To prevent cheating, where one stack is turned in by multiple people, the items would be mailed to the guild master or picked up from the guild vendor (or similar NPC) after a set amount of time, such as weekly or 48 hours after turned-in. The same guild daily would only be available once per week.The player doing the turn-in should receive guild reputation for their efforts. Unlike other dailies, I don't think the guild should get guild experience from doing the guild quest. The purpose is to provide another small way to increase your standing with your guild as well as help the guild grow its coffers if you will.These items then would be used to craft flasks, cauldrons, epics and other items the guild needs or they may be sold on the auction house to provide the guild with additional funds for other purposes. The issue of trusting the guild master with these contributions is somewhat moot as guild members must already trust the guild leadership with anything they deposit into the guild bank.A similar idea would be based around other achievements. For example, ask guild members to kill a predetermined number of critters or fish from a certain number of pools each day. While these achievements no longer grant guild experience, I don't see any reason why an individual should not be rewarded with guild reputation for contributing to the guild's accomplishments.I know I wasn't the first person to think of this so if I stole your idea it wasn't intentional. :)
I dunno. Levelling a guild started out hard and now we're being sold some kind of a medicine.Looking further: the 40 man raids and 25 man raids got trashed. They had their issues with organisation. Really is this what Blizzards wants to get in place instead?yay greek captchas!
This is really just a way to help small guilds catch up in level to the larger guilds.Simply because of the number of active players, large guilds - especially ones near the roster cap - have progressed so much faster because they were hitting the exp cap every day, where as a large number of guilds, being smaller, could not since to equate the exp received, they would need to have every member farm guild dungeons and/or raids and/or rated BGs virtually all day long for every day of the week.While I don't think much of the actual way it's designed, I do like that this is coming out, since it will allow smaller guilds to level faster when their fewer players are online. Then, when they get to a higher level, they can be more appealing to players looking for a guild to join.