... out of all the Hunter questions/suggestions/complaints, they addressed traps, which basically amounted to "yeah srry, Vanilla mechanic".Classy.
Don't traps work against stealthed targets ANYWAYS? Why would this be such a big deal anyways? Rogues can disarm traps. Ferals I can understand, but rogues?
Someone 'translated' this on the forum thread at the Blizzard official forum threads:
Everyone who thinks Blood is terribly OP is correct....1v1. It requires at least 2 of you to bring me down, and that's absolutely how it should be. I'm a tank. You're not supposed to be able to kill me 1v1 very easily. If you're hanging around trying to kill a Blood DK so long that he can kill you, you're smashing your head against a wall. A really really big, wall. With a weapon. And another floaty weapon....yeah.....
lol @ them thinking Frost mage has a high skill cap. Please, it has to be one of the lowest skill caps in the game.
As a person who has PVP'd since vanilla, all the time except in Wotlk, this shows that Blizzard has given up.
I just laugh horrendously at the amount of people who QQ about Blood DKs.TL;DR: Blood DKs aren't overpowered, you just suck.Blood DKs are overpowered in situational environments, the top 3 being:
Blood DKs are not unbeatable at all, unless you're a warrior.
Wait, Dark Succor was nerfed because of Blood PvP...?NOOOOOOOOOOOO THAT WOULD HAVE SO ROCKED FOR TANKING D:
I've been in a few Heroics (Deadmines & Stonecore to name a few) where Blood DK tanks absolutely did NOT need a healer and Holy Paladins did NOT need a tank. They were the most amazingly disgusting tanking/ healing displays i had ever seen.There should never be a case in-game, where ONE player can defeat a heroic boss - by himself......on the strength of a few Tier/Raid pieces, HUGE self-heals and tiny dots... I've seen it with both aforementioned specs on two different occasions.