Content is not TOO hard, just HARD-ER. Perhaps just right?
I think content is just right now! As an average player with dreams of hardcore deeps, I think my progression has been just where it should be (12/12, starting on hard modes this week after some attendance issues). Don't understand the qq. A group of 10 decent players can clear everything, even in a pug, but the game should be balanced around what a guild can realistically do. No one was complaining about difficulty in BC when almost nothing was puggable until the next tier was released.
I think the raids indeed need te be nerfed or the players buffed, atleast in normal mode.I'm a casual player without time to raid 3 nights in the week, this wasn't an issue for me in ICC times because I could always pug a fast run in the afternoon or weekends wich where effective and fun to do.Now in cataclysm, me and a lot friends of mine who are also casual players, have actually never entered a raid in cataclysm (exept a few BH pugs). Because of that I really feel like I'm just missing a lot of the new content just because it has been almost made inaccessible for casual players like me.I think it's a good thing to make normal raids much more accessible for casual players and make the heroic version for the people who do actually can afford to raid in mid-weeks from 20:00 to 00:00.
I'm not new to the game and have been playing since Feb 2005. I've done my time raiding MC, BWL, AQ40, original Naxx - took a break after Kara because raiding was eating up too much of my time and came back to raid in pugs in WOTLK because it was possible to do so. By the end my GDKP pug of ICC25 was one of the most progressed groups of any sort on our server. In short, I'm not bad and I don't generally run with bad players.Having said this, I agree that the raid content is an issue for those with my current playstyle. I wan't to be able to raid without having to be in a hardcore guild that has required attendance and might raid 4 hours a day five nights a week. I was really enjoying being able to form up with my friends once a week and kill some raid bosses. It was such a breath of fresh air from the nose to the grindstone feel of vanilla and BC.What I don't understand is why regular raids couldn't have stayed at or slightly above WOTLK difficulty - despite what everyone says most people weren't facerolling all of ICC and Ulduar the minute they became available - and then have the current generation of raid guild members to consider HEROIC MODES to be their standard raid content. That way the more casual raider can still raid realistically, and there's challenging content for the hardcore raider. I don't understand why it needed to be made harder because heroic modes existed already. A lot of the people on my server who complained about the easiness of WOTLK raiding did nothing but farm regular modes week in week out and had hardly any heroic kills. If people wanted it to be hard why not just run heroic modes?If heroic modes become too easy, perhaps it's time to look at a third, superheroic mode to challenge those who have the time to commit to that level of raiding. More options for more types of playstyles can only be a good thing.
You say remember when the mobs were buffed, and give examples of Sunwell and ICC, but keep in mind, those were the last tier of raids for that expansion, so we might see something like that again, when we go against deathwing.
The biggest problem with raids are isn't that they are are too difficult, but the things that make raiding in Cataclysm extremely difficult are long established guilds who already have a monopoly over the player base, raid attendance difficulties, jerks in general, impatience from raiders, and the increased difficulty in recruiting due to the new guild level system (Everyone wants their new lion mount and phoenix. H'yuck! :B)
i'm sorry i was under the impression that we ALL paid for this game per month. i didnt know some ppls money ment more than others.
I don't mind the new content. It's forcing us to learn our class and learn the mechanics of the encounters. I raid 3 nights a week, for 3 hours a night. I do miss the seperate 10 and 25 mans. But we can't just carry people who refuse to do their research before an encounter. Those people hold us back when they expect to be told a strat and carry it out, it just doesn't work anymore and I see where the devs are coming from.I like the game more because it's challenging. some nights we'll down a new boss, some we won't. But we are progressing. It's not especially pug friendly and it's not especially friendly toward 25 man raids. Why do 25 when it's easier to organize a 10 man and it's easier to down a boss in 10 man? But in the end it is doable.
A raid by definition must be hard, since it represents top-tier content that also drops top-tier loot. Complaining that raids are too hard is akin to whining that the standards of winning a Nobel Prize is too high.
What is the goal? I think it is having fun to game in a group and enjoy the social aspects. Pugs are just an extenion of this - playing with new people and maybe making a couple of new friendsWhat is in conflict with that goal - raids that presently for many are too hardSolution - make it WORTHWHILE (but not that worthwhile) to go back and do old content. For example, what about dropping 25 VP at this point for ICC bosses? Maybe make it be HEROIC bosses? With 4.1 looming it wouldn't unbalance things that much, would provide an outlet to casuals who want to raid but are "stuck". They would still feel like they are progressing. They would be doing it slower than the hard cores.And they are going to be back in the same place if come Firelands the present 4.0 raid content does drop VP. If just JP people are going to say it isn't worth their time, bang heads on walls, and then be frustrated.
But if you're not willing to put the effort in, why should you be rewarded by seeing it?I know plenty of people that are married happily and have kids, and they raided. It's not hard to say ' can we have a 5 min break? Need to put the kids to bed.' or '10 min break, need to make cuppa for wife and stuff' These aren't exactly basement dwellers either, my main tank was a huge 6ft 4 Scottish guy who had spent 10 years in the Army, and was married with two young kids. He raided just fine.
Wow needs a better system of multi tiered difficulty levels. Having just normal and heroic isn't enough. Dungeons and Dragons Online had a great system. Wow needs at least one more difficulty. I think 5 is better.This way you could have the uber hard raids for the super hardcore raiders. And you could have the super easy, PUG friendly version (with lesser gear of course). And 3 different difficulties in between.
*Grabs flameshield* WoW doesn't have many things that you can just hop on for like 30 min a day and get much done unlike (yes I'm going there) Rift where you can hop on and do a few Rifts and actually do something