The content is just fine the way it is, the only reason people complain is so that they can complain. Sure some fights are harder than others, but that's why you practice. The biggest downfalls for cata raiding (PuGwise) are people. Has been and always will be the issue. You have the people that want to see the content, but don't want to do research on it before the fights. Then you have the people who are so elite that they have to rag on people who don't match their dps regardless of being a different class...which turns people off from pugging. Then you have those people forming raids, but only want people that have cleared the content already. Or the people that won't join a pug unless a majority of people have already cleared it. I'm sure there are more types of people, but those are all that come to mind. Key point being that if people are doing hardmodes and people are able to PuG, then the content is fine just where it is.
I agree with MazZer. There should be a third difficulty which is more lenient and designed for PuGs. Something that focuses more letting you experience the content while also helping teach fight dynamics, while not requiring as much skill/coordination (it would be a PuG after all...). It wouldn't even have to drop epic loot, for me... I mean it's not like the gear is going to be good for long anyway, at most only useful for a couple months. And to all you hardcores that think casuals are ruining the game... nobody cares that you downed Heroic Nefarian before 4.2 any more than they care if you beat Kel'Thuzad in Naxx 60. Ultimately everyone just wants to experience the new content while it's still fresh.
Casual raiders can't do the content, which makes me sad. I like having fun with the people I play with, I don't want to tell them they are "bad". I don't want to sacrifice fun for progression.
I, for one, am very glad that the content is more difficult and less accessible. I agree with Blizzard that the highest-end content should be difficult.I would like to see Blizzard go one step farther: For the "low end" content, allow a variable difficulty setting. (This takes the heroic concept from algebra to calculus.) Two possible courses of action here:(1) WIth the setting of "heroic" flag (or perhaps a "dynamic" flag), the instance will scale NPCs toward the average itemLevel (with bosses somewhat higher). Gear rewards might not change, but gold rewards might be increased.(2) Alternatively, allow "boss mode" where the instance leader can specify the maximum boss level (above normal mode, not below), and all mobs scale accordingly.This would renew the interest in mid and low-level content.My $0.02.Nylanmage
I'd really like for them to nerf the raids just a teensy bit. They are doable but incredibly difficult to do so unless you outgear them.
It's the same people that were playing the previous one so the people are not the problem, the programming allowing them to do what he's complaining about are. I'm not agreeing with him, just disagree that the people are the issue and not the mechanics (for someone who is having/seeing a problem).
Funny thing is I consider myself a "casual". I started playing in TBC just as Sunwell was released and barely made it to SSC. I remember how challenging it was to full clear Kara in one night as a "PuG" group. I also remember the day all the wrath talents were released and all of a sudden my Shadowpriest could top the meters and my Ret pally was getting 10K+ Judgements.Then Wrath was released and the same time my son was born and the only time I could raid was on weekends. I tried for a whole year to find a guild that would raid on weekends but never could find it. So I became a PuG organizer. I started my own raids and with practice they went smoothly. Now Cata is released and I finally found my weekend guild. Just friday and saturday for 3-4hrs. We are 10/12 atm just downed Chogal last weekend after about 10 attempts. Everyone who says Cata raids are too hard are in my opinion just afraid to fail. Afraid to organize their own raids. Afraid to gear check, ask questions, and basically put together a successful raid. These people who are QQing are the same ones who just sit in trade with un-enchanted/un-gemmed gear waiting for someone to post in /2 LFM- BoT trash run.Put some effort into it. I have a confession to make, my guild asked me to watch the tankspot videos for our progression fights but I didnt. I learned what I needed to do by asking questions and after 1-3 wipes I learned the mechanics. It isnt that hard really, try learning Al'Akir and how to dodge Ice, Tornados, Windbursts, and you will look at other raid mechanics and laugh:)
I consider myself very casual, playing when i find time. Atm my guild are raiding twice a week, we are 9/12 and we are trying to down Cho'gall. Content is to us just right
Some stats from Wowprogress:This is ofcourse not 100% accurate but gives you an idea of how it's looking at the moment.Blackwing DescentMagmaw: 46675 (93.74%)Omnotron Defense System: 42614 (85.58%)Maloriak: 36205 (72.71%)Atramedes: 29428 (59.10%)Chimaeron: 28916 (58.07%)Nefarian: 10104 (20.29%)The Bastion of TwilightHalfus Wyrmbreaker: 43716 (87.80%)Valiona and Theralion: 36999 (74.31%)Ascendant Council: 27099 (54.42%)Cho'gall: 18487 (37.13%)Throne of the Four WindsConclave of Wind: 32981 (66.24%)Al'Akir: 13977 (28.07%)Hey I got an idea! Let's check out how the 10-man guilds are doing!Blackwing DescentMagmaw (10): 45984 (100.00%)Omnotron Defense System (10): 41948 (92.63%)Maloriak (10): 35242 (77.82%)Atramedes (10): 28481 (62.89%)Chimaeron (10): 27919 (61.65%)Nefarian (10): 9466 (20.90%)The Bastion of TwilightHalfus Wyrmbreaker (10): 42462 (93.76%)Valiona and Theralion (10): 35655 (78.73%)Ascendant Council (10): 25022 (55.25%)Cho'gall (10): 17999 (39.75%)Throne of the Four WindsConclave of Wind (10): 31827 (70.28%)Al'Akir (10): 13646 (30.13%)
The new 10/25 system has really hurt pugs. 10's used to be very puggable with 25 mains (with 25 man gear). you could also pug 25's with 10 mains (who knew the fight well). Now you are stuck pugging with alts, who almost by definition are a step below a main character, generally in gear and knowledge of their class. I'd like to think i play my alt tank very well, but I know I'm not at nearly the lvl i play my hunter.