My main problem with the blue responses is that they don't acknowledge the middle ground:They say 'raiding is the pinnacle of WoW' and hence, buffing the content to facilitate easy PUG'ing is not what they want, because it trivializes the content. But they could easily leave the last half of easymode bosses still tuned above PUGable levels, and of course not touch the hardmode content. Because in reality, the hardmode content is the pinnacle of WoW. 84% of guilds can get 6/12 easymode progression, while only 60 groups have killed 13/13 heroic. You can't tell me that in that spread, there's not a middle ground, such that they could make Halfus, Magmaw and Omnotron PUGable without denting the impressive nature of further and/or heroic raid progression.
Current raids aren't incredibly hard.Trash before Magmaw requires tank swapping, and Magmaw itself is cake once the mechanics are understood.Are players expecting to be under-geared, un-gemmed/enchanted, wrong talents, and just get PuG-carried into a raid which rips through 4 bosses in an hour?
OK, yes, 4 months into BC, everyone I knew was still struggling through Kara. 4 months into Wrath, however, we were facerolling Naxx and were pretty eager for Ulduar to come out the next month. It really was reasonably easy to throw together a group and roflstomp the place at this point. It'd be nice if Cata raiding were a little easier and VP were a little easier to get. It'd also be nice if they had kept the single epic from the final boss like they had in BC and Wrath - running heroics over and over for badges was a little less soul-sucking when there was at least the carrot of a void/abyss crystal at the end. Previous expansions also had much better craftables - prior to stepping into a raid, you could have an epic cloak, weapon, and two other slots filled if you had enough cash. In Cata, all the weapons have been relegated to insanely low archaeology drop rates, there are no cloaks, and the quality of crafted epics varies widely. Granted, reputation gains HAVE been easier, but itemization is spotty, with some classes finding something from every faction while my resto druid found that only the Wildhammers were worth her time.That said, no, we don't need a 10% buff. Like the blue said, they put the buff in there to make it easier for people to see the end content of the expansion because Arthas was an epic storyline that everyone remembered from War3. Raiding may be difficult but it's far from impossible.
I would have to agree on the side of regular raid modes, they should be easy, not faceroll easy mind you but easy enough that if mistakes are make you don;t have to spend and hour wiping waiting for people to catch the rhythm of the fight. This is why Heroic Versions of the raid where instituted. Now I fully Realize that WoW will never be perfect to everyone there will always be something people will QQ about. I do disagree with the Loot being the same in 10 and 25mans. It takes alot of work to organize 25 people to be on and prepared every week to raid. And regardless of whether there aren't any extra mechanics in 25 mans they are more difficult do just to the fact of the added people. Sure 25 mans drop more loot but essentially its of no more benefit than a 10 man. Which at maximum is 20%. 2 pieces in 10 man 5 pieces in 25 man. So I think they should either go back to higher ilvl gear in 25 mans while not adding any extra mechanics , or increase the number of drops in 25mans by 100%. Or even some other viable suggestion, I just think you should get something more for doing raids on 25 man. But overall with the exception of a few fights that I think are complete Bull$%^& and the loot issue for 25 mans I am happy with the content.
Content is certainly a lot harder than it was previously. What I do not understand is that Blizzard has the ideal mechanic in Normal Modes vs. Heroic Modes. Heroic Modes are for people who need the ultimate challenge. What is wrong with Normal Modes being more PUG'able?Or, if necessary (though I don't see it), why not make a 3rd level then of difficulty? PUG'able level with 353 gear, Normal mode with 359 gear, Heroic mode with 372 (or whatever ilvl balance desired).Some of the bosses/content in Cataclysm are very difficult, others are ridiculously easy. It would be nice to see a more uniform consistency of difficulty or speed of learning/executing an encounter to a successful completion. And it would also be nice to allow even PUGs to make it through all of the content to see the story, just give them less rewards, less valor points, less ilvl gear as a result.
What you guys have to think (the ones who want PuGs) is
I think people are putting too much stock in claims that content isn't killable in PuGs. A lot of the players who have been describing themselves as casual say they have a select group of friends they wish to raid with, and I would suggest to them that it would do you a lot of good to get them together, read some strategies and make some attempts on the early bosses in Cata raids. Conclave, Halfus, Omnitron, and Magmaw are all killable by PuGs, Ive been as far as through Maloriak myself. Also, doing research on fights and getting yourselves into the best gear your have available to you will make things much easier. You can't and shouldn't expect to enter raids with mixed normal and heroic dungeon gear, or without knowing fights and hope to be successful. Profession gear and BoE items are very casual friendly and with the dungeon finder it is easy to get 346 items and occasional Valor pieces.Finally, I don't think it is reasonable to compare the current tier to past tiers. Looking at the overall picture, there are a lot of more casual guilds raiding a couple nights a week that have progressed through 6 to 8 bosses. That being the case, the fact that PuGs can do 3-4 bosses really isn't that unreasonable at all.
I personally think the raiding content in WoW is perfect now, it is harder than wotlk (Though thats not a hard thing to accomplish) but is not unpuggable like the first things in BC
I just wish I wasn't screwed for Magmaw if we didn't bring some sort of AoE slow along.
It has been suggested before and I'm going to bring it up again: Three (3) stages of difficulty would save the wonderful internet for all these annoying discussions.Personally I feel that the current raid-difficulty is on target. It's where it should be. It's not too easy, and it's not too hard. It's not likely to go 12/12 with a PuG. But this is a MMORPG - It's a MULTIplayer game. I don't think it's less then fair to let non-team-players who despite organized guilds to not be able to progress as far as people who isn't afraid of joining a "team", and build up good communication with that team, to progress through content that we pay for.This is coming from someone who's officer for a average 10-man guild, running 3 raid-nights a week (if we have people for it which is about 2/3 nights a week) and have only 10/12 down. I want to go further - but I'm also willing to spend the little spare time I got, outside of work and irl-social life, to do so. If you don't have that interest in the game then either don't play it, or be happy with what you get.Once again: Three stages of difficulty would save us from these discussions that is getting rather annoying by now. Get a newbie-stage for "casuals" and "puggers". Get a "average-stage" for the average semi-hardcore/casual guild that runs raids 2-3 times a week (like normals is now in my opinion). And finally keep the heroic-modes the way they are now (not that I have tried it, but I'm figuring they are fine as not too many people have killed it all).Regards, Mazzer.
No raids are puggable now simply because the people who do pugs don´t want to spend time wiping to learn the mechanisms or going to websites to learn them.When people use the word ´puggable´ what they really mean is that you need 2 tanks (not them) and a couple other players who can carry the load, while the people from /trade come along and dps stuff. BH is puggable. You need tanks who know what taunt is, and healers who know what dispell is, then you can have 6 dps who basically don't do anything but dps the boss and move out of fire.Magmaw is probably the easiest raid boss now, and it is not puggable because you have to have 2 dps for the chains, and it requires planning before the fight ( you cannot react to what is happening).LK only became puggable after you got to the point where half the dps did not have to do anything special except dps..