Maybe i'd be pissed off at some pvps cuz they keep stunning me and kill me so fast unless i'm not full pvp geared. and it took me a while to buy only pvp gear so far... i feel so unfair
Already tons of Hunter questions.Hah.
so I have a question why are the guards in tol barad horde side so much more aggressive on the emerald dream server then the alli guards which stand there like tards when horde can just stand right infront of them and they do nothing . Horde guards can also one or two shot you . and is this going to be fixed or what is is actually unfair when you look at it. Starting to become annoying when you cant even make it outta of the base at times as well as the constant GY camping .
Being a PvP junkie; I can't help but notice that some of the level 85 PvP gear looks kind of stupid.Will the designs for PvP gear improve in the future?
they will prolly cherry pick some minor questions that they can answer easily.. i would like someone to ask them about the gods of cc that are mages currently.
on my hunter, i could use Camouflage to get past alliance guards without a hit from them... if you're very carefully
More like QQ&A.
As for warriors pvp situation, do you feel that the nerf to charge and intercept for arms was fair when it was the absurd damage that was the actual problem?You gave warriors charge and intercept in the Wotlk talent patch, and did not nerf it until now, it feels like something could have been done to balance warriors earlier.
Uh, to clear up some confusion, you have to ask your questions in the link Ashelia provided on the official forums.Blizz developers aren't going to come here to answer your questions.
Well I tell you the question _I_ and about 2000 other alliance players in Emberstorm Battlegroup want answered....."What are the long term plans to create a "balancing" mechanism in battlegroups where one side consistently dominantes?There are some "easy" fixes (the simpliest would be to increase horde prices for gear and reduce alliance - rebalancing every 2 weeks until you started to get to equilbrium.It simply is not "fair" when one side pretty much has a .750 winning percentage. Plus the way the game mechanics work that advantage is reinforcing - with Horde able to "gear up" MUCH faster (because they are winning so much more often).
Way to miss the post right above you Roackprime.
Saw it. Also saw 50 pages to wade through the Blizzard site and an overloaded server that gave me a fail twice. I figured I would QQ in a forum while I got that first cup of joe in me ;-) thanks for reading ;-)
Actually, no matter what your class, when your coming from the Tol Barad Battleground, you can get past either guardpost easily. For getting past the Horde, just stick to the left, and walk/jump over the rocks. I do that frequently because I'm a Herbalist, and a Cinderbloom frequently appears just past the Horde guardpost. For getting past the Alliance side, Horde characters can hop down the ledge to the left of the Alliance guardpost, until they are right where the Alliance GY is.For going past the opposing faction when you want to head TO the battleground, Rogues and Druids can stealth, while Hunters can camouflage. Or, if you are a Priest like my main is, you can get as many people through as you want by casting Mind Soothe on the guards, since they are humanoid. I've noticed that many people don't realize Priests can use this spell, even people who themselves play priests.
I really do think Level 85 guards in (Hellsfire or Stormwind , Orgrimmar etc) have ruined achivements like For the Horde! or For the Alliance! and ruined world the very little world pvp or just plain old fun ganking in pvp servers. Are there going to be changes to this? To make ganking or some achivements more easier to do and get ?
You're a tad late.
If I could trust the website above to not get hacked, I'd ask:Since melee are no longer restricted to melee range, why do they still receive a dps advantage over casters? (e.g. Warriors do more dps against cloth than spells do against Warriors) We know this is true, because dps classes are balanced against PvE mobs/bosses therefore, when the Warrior (for example) turns his dps on cloth, he by definition has more dps. Shouldn't one get: A) more dps, but be squishier or B) more armor/resistance/survivability and less dps - all things being equal?