Warriors and clothies will be happy to learn that ZA / ZG will also feature appropriately itemized pre-raid ranged slot weaponsOH THANK GOD! I still think it was the dumbest decision to NOT include those types of weapons with Engineering.Archaeology being used in ZG seems nifty. Though I wonder how they'll balance it if no one in the group has any archaeology, or lower level one, if they'll make the drops "lesser" then the other bosses.That said, it probably wasn't too big of a problem with ZG / SSC where you needed a fisher so it may not be too big of a problem with ZG2.1
Awesome, simply awesome.
Archaeology being used in ZG seems nifty. Though I wonder how they'll balance it if no one in the group has any archaeology, or lower level one, if they'll make the drops "lesser" then the other bosses.Chances are extremely high that if you don't have a properly leveled archaeologist, you aren't starting the Edge of Madness event. Same as old ZG where you had to have an alchemist craft Gurubashi Mojo Madness (though at least those weren't soulbound) to extinguish the brazier to trigger the event. However, with old ZG you technically did not have to have the alchemist in the group, you could have one (a main or alt or whatever) craft the potion and then simply send it your way. The only way I can think of it being done with the current archeology system is by simply allowing them to complete a quest (similar to the keystone quests). Maybe it would use Troll Tablet, lol.
Maybe it would use Troll Tablet, lol.YEEEEEEEEEEEEEEEAH
I'd really like to see more info on these Guild Challenges. I suspect that they're similar to the weekly raid/Wintergrasp quests in Wrath that require you to complete them in a guild group. Perhaps this is a way to return to the days of "Kill Boss X in Heroic Dungeon Y" but this time you must be in a Guild Group to get credit.I'm glad to see them working some additional functionality into Archaeology. It's a slog at times, so it's nice to get a little perk now and then to make it feel worthwhile (besides the mounts, companions and heirloom epics).
... I suspect that they're similar to the weekly raid/Wintergrasp quests in Wrath that require you to complete them in a guild group. Perhaps this is a way to return to the days of "Kill Boss X in Heroic Dungeon Y" but this time you must be in a Guild Group to get credit. ...I certainly hope not. If they are, what makes them any different than the currently atrocious system? It would be better, I think, to reward people who contribute to achievements like That's a Lot of Bait, among others. Perhaps you can task a member with fishing 20 fish from a pool. While that is just an example, it would instead make more sense to allow a guild leader to simply put a static value on each fish, or a number of fish caught, from pools.This system should be simple enough that it could easily be applied across the board.I'm also very anxious to see what they have in mind. However, given some of the other ludicrous systems in place and considering the time it took to create their current model (LFD comes to mind), I don't have very high expectations.
Here's still hoping for the Tabard option in the Character Pane. (crosses fingers) :)
Yay for wands!
I love that ZG is coming back and there is a bunch of new stuff (although it will take me a while to gear up for it as I can never get a good group together for Heroics). I understand using Archeology for the Madness boss (I had previously posted on WoW's forums using Archeology for the ZG mounts and Naxx recipes), but I am saddened that I will not be able to use my Mojo Madness recipe for it.Also, when I first saw 'guild challenges,' I immediately thought that you could challenge another guild, even one from the same faction to some type of PvP or farming event. Oh well, I think adding guild quests is a good thing. Anything to increase a guild's opportunities is good.
theres a serious shortage of easily optainable rogue thrown weapons in the game right now as well (outside of dungeons) hardly any quests give a level 85 weapon much less a ilevel 333/346 item to use until a heroic item can drop. Seriously patchy work imo. Wonder if when they are speaking of adding ranged items to the runs of these dungeons they don't just throw a single warrior gun into the dungeon and that be the end of it like they've done in the past, seriously crappy work if so, guns and bows should be agil/crit first strength/defense second.
So they are adding guild quests?...just like rift....
for everything... i'm drooling :) and what is this?Guild Challenges (new guild quests)
I don't have any specifics to share at the moment, save for one I think is cool. Those with the appropriate Archaeology skill will be able to unlock one of four additional bosses (chosen randomly) for their group in Zul'Gurub. These bosses were previously known as part of the Edge of Madness. The four bosses will share some loot, but also have some loot unique to each of them.Leet.I'm actually liking Zarhym's posting here, especially involving 4.1 and 4.2. I suspected as much when I saw Firelands got kicked to patch 4.2 (i.e. Firelands would come out on the date they planned anyways and ZA/ZG is to have some content in between until then)It's amusing how people cherry-pick Bashiok's comments (especially the one involving Ulduar-ToC, which was a mistake, but other points are pretty concise) as an excuse that the content is getting delayed.So for all of you who still think so.NO, it is NOT (at least by much).So they are adding guild quests?...just like rift....Maybe they'll read my suggestions. No, I'm not saying where I hid them.
I like the idea of making sure that Firelands is ready and not released too soon. Be patient, guys, we don't want more bugs than necessary. As for Warrior DPS class using wands. . . . you've got to be kidding. I never saw Conan carrying a wand. A wand is for those with magic. They'll ruin the lore (more than they already have) with silly things like this. Give them a gun, give them a bow, but leave the wands to the magic users. Here's a thought. . if Warriors get wands then can my Mage get Plate?
As for Warrior DPS class using wands. . . . you've got to be kidding. I never saw Conan carrying a wand. A wand is for those with magic. They'll ruin the lore (more than they already have) with silly things like this. Give them a gun, give them a bow, but leave the wands to the magic users. Here's a thought. . if Warriors get wands then can my Mage get Plate?They mean a wand for casters, silly. Due to their being a lack thereof.Along with that Warriors will get a tanking gun and rogues will likely get a throwing star.Also, to Wowhead Staff, i just got a Nordic Ü character in my captcha. Fix it. >:(