Especially with the low mastery rating :(
Wow...more Warrior nerfs. Are we surprised? Not at all.Nerfs? Hmm... the last time I checked, when numbers go UP, its called a buff.The only numbers going up, from what I see above, are numbers that don't NEED to go up. For instance: Spell Reflection cooldown has been increased to 25 seconds, up from 10. Excellent, way to give spell casters an even better advantage against us in a PvP situation. Yes you can argue 'well they should be dead before you need to resort to reflect spam, blah blah', and true they should...but key word is SHOULD. Things don't always turn out too great. I suppose the reflect nerf makes it more like how it used to be pre-cata, but I still call this a nerf to another Warrior utility that should have been left alone. Then we have this little guy: Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph). Mkay so now we can charge more often, but we lose the stun effect. Again nerfing a Warrior's ability to control his or her target when it just wasn't needed. Spamstring/Piercing howl aside, the only other way we can control an opponent is with Throwdown in the Arms tree. The stun from Charge wasn't much, but most times just enough to help us along. Let's not forget this: Shield Bash has been removed from the game. Really Blizz? Okay so giving Pummel to all stances, *sort* of negates the removal. We still get our interrupt. But if you like to PvP as Prot, depending on how you spec'd you may have relied on Shield Bash's daze effect to act sort of as your Hamstring. Granted more War's will spec to get Piercing Howl, but you can't deny that a well placed Shield Bash was just as useful, if not more so at times. Not to mention the effect this is going to have on Gag Order. True Pummel does interrupt & prevent casting for 4 secs...but only for spells within the same 'class' as the one you interrupted. With shield bash, we'd get a straight out hard silence on 'em! That is also considered a nerf in my book. Granted this is all subject to change, but it just seems to me like lately, they're too afraid to nerf any of the other classes *cough*Frostmages*cough*UnholyDK's*cough*, so they said 'Hey no one plays Warrior anymore! Let's nerf the crap outta them some more!'. You are correct though Tacoda, Flurry haste bonus has been doubled to 16/32/50%. IS a nice breath of fresh air, and the change to Lambs to the Slaughter is pretty nice as well. But still not enough to off set the amount of nerfing they've done to all the other goods. (Also note I realize you may be viewing these changes from a PvE stand point, and my view is obviously more concerned with the PvP route, not trying to start an argument with ya, just wanted to elaborate on my reason for calling on the nerf bat).
*Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.Wow, I dont even know what to say to this. Give every one a battle res and get it over with. In fact, why don't you just make everyone thesame all across the board. Game balance is one thing, stripping away the unique feel of each spec and class is something completely different.Oh and can my battle res be an instant cast too!*Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.FINALLY! =D I love using this to get the pack back to the boss quicker in the case of a wipe. Its useful!*Starsurge damage has been reduced by 20%.I don't like it, but I did see it coming. Starsurge is one of my favorite spells because in Lunar I know I will see bigger numbers.I was under the impression that it was designed to be a nuke, now it will be on the same level as a starfire...on a 15 second CD.Only thing I can hope for is that it will scale well with better gear in future patches.They actually buffed Balance mastery for Druids in 4.0.6.I didnt see much of a difference when they "buffed" mastery, did you? All in all its still a pretty crappy stat. Ill take haste or crit over mastery any day in its current state.
Starsurge nerf made me a pretty upset owl. Sure, it may well be a slight bit too painful in PvP, but heck, at it was least some sort of burst damage. Hope they still give something munchy in return for it.Lifebloom nerf...meh. This isn't what needed nerfs IMO. Resto druids top our guild charts in most raid encounters, which involve AoE damage, and Lifebloom is about...well...3-4% of their total heals.Stampending Roar - yay!Warriors with spell ref - about time.Negating Aura Mastery effect for Crusader Aura - uh...I'd like to simply hear, why. At least it was a unique buff, sort of. No OP'ness either...DK with Rebirth - don't really care about it lorewise, let it be.Now I guess what needs fixing is Blood DK self-heals+absorb in PvP. They make it absolutely ridiculous against melee classes. They took away WoG spam for Prot Pallies, so just to make it fair...
Wait. What? My DK will now be able to B-rez?...I foresee approximately 7 DK's rezzing people in battle, or trying to rez as a druid B-rezzes. The sheer amount of DK's vs druids... is abominable. I see more DK's in randoms in 24 hours, than I see druids in a week. Everyone and their dog has a DK, not everyone has a druid.Eh, at least it'll make tanking easier, that assanine DPS that steals aggro with taunts.. or that slip of concentration that gets the heals killed.. or that miraculous recovery and becoming the last man standng after a huge group of mobs almost causes a full wipe....Might actually make my DK worth playing again. I like being able to rez the healer if nothing else. Or the tank if heals aren't capable enough... or the tank's an idiot and kills himself trying to munch two or tree groups at once in BH..Note to self, look into vanishing abilities for DK's. 'twould be nice to be able to vanish during a fight or be immune to damage/aggro, only to come back, B-rez heals, and get the group back up and running.This'd be better if they rezzed as a ghoul, only able to exist for 5mins, but still be able to use their original abilities, but have their abilities buffed by 10%.Then again, all the healers would be running into mobs, dying, then getting rezzed by DK's...
As long as they improve on Frost Spec DK's i'm happy
Ugh. I figured Druid healing was one thing that didn't need to be nerfed. :(Same..sigh.. :[
25 seconds for spell reflection was unneeded. I see more bad than good out of class changes in this expansion. Ret and prot with wog cd.. why? Just, why? A big thing unnoticed by most that bugs the HELL out of me though... is they're nerfing the gold drops from BC raids. Before anyone says anything about being able to solo a raid and get 600g in 15 minutes once a week... I can make three times that in an hour on the ah. I solo a lot of old content, its enjoyable for me. I don't get the nerfing of the rewards from it.
I keep seeing ppl saying lifeblooms mana cost is increasing, Thing is i've checked the official patch notes like a dozen times and they DO NOT show a mana cost increase of lifebloom in the patch notes.I am aware they're not always complete... But yeah.. Figured i'd point that out. If im wrong feel free to tell me and im sorry for wasting ppls time.The one thing that worries me with this patch (so far) isnt that dks get brez (thou i get to have the joy of dealing with trigger happy dk's using up the 1brez per encounter thing on an idiot dps who died) The lifebloom nerf doesn't bother me much either since i rarely let it bloom anyways (pve not a pvp druid please no pvp flaming). What worries me is two things.a) starsurge getting a 20% nerf when we JUST got a 5% over all nerf not a month ago. after we get a starfall buff... anddd then they fix starfall so it no longer drops 20 stars on a single target (from what i've read correct me if im wrong on that.) Why buff us if your going to turn right around and nerf us so we do the SAME dps what is the friggin point?andb) tranq's shorter cd.... meaning it'll be buff for like 3 days, then ppl will &*!@# were to hard to kill blah blah blah and its over all healing will get nerfed to a state to where using TWO tranqs wont even equal the amount of healing the current one gives.... all in all i'd rather keep it the way it is then get a "buff" that turns into a "nerf" it's like druids are NOT supposed to be good. it's like... wows NOT supposed to be fun. and yeah i understand everyone wants to be OP but the thing is DRUIDS ARNT OP. so WHY all the damn nerfs? im seriously getting sick of the way the devs. I think a homeless guy who dropped out of school in the 6th grade has more sense then the development team. i hate the way they're treating this game. no wonder everyones going to rift.p.s sorry for the rant. i feel its justified thou :P
PvP as ProtExcept it's not exactly viable.
A big thing unnoticed by most that bugs the HELL out of me though... is they're nerfing the gold drops from BC raids. Before anyone says anything about being able to solo a raid and get 600g in 15 minutes once a week... I can make three times that in an hour on the ah. I solo a lot of old content, its enjoyable for me. I don't get the nerfing of the rewards from it.So if you don't do it for the gold, and it is enjoyable for you, then what exactly is changing?Now if they barred you from entering TBC raids, then I could see the complaint. But you said you enjoy soloing old content and imply that you don't do it for the gold; so reducing the gold reward does what exactly to you?
A big thing unnoticed by most that bugs the HELL out of me though... is they're nerfing the gold drops from BC raids. Before anyone says anything about being able to solo a raid and get 600g in 15 minutes once a week... I can make three times that in an hour on the ah. I solo a lot of old content, its enjoyable for me. I don't get the nerfing of the rewards from it.I'm not sure if you intended to say this, but you said that you can make three times as much gold in four times the same time. If you're making less gold on the AH, then shouldn't the amount of gold from soloing old content be reduced?I keep seeing ppl saying lifeblooms mana cost is increasing, Thing is i've checked the official patch notes like a dozen times and they DO NOT show a mana cost increase of lifebloom in the patch notes.Lifebloom's bloom effect has been reduced by 20%. In addition, it now costs 11% of base mana, up from 7%.Right there.a) starsurge getting a 20% nerf when we JUST got a 5% over all nerf not a month ago. after we get a starfall buff... anddd then they fix starfall so it no longer drops 20 stars on a single target (from what i've read correct me if im wrong on that.) Why buff us if your going to turn right around and nerf us so we do the SAME dps what is the friggin point?I can imagine that these patch notes are quite incomplete and Blizzard is simply implementing small changes to see how it affects things. This patch won't be ready for at least another month which gives plenty of time for Blizzard to make more tweaks. Besides, you have to admit that starsurge can crit for hugenasty amounts of damage. I'm regularly seeing crits upwards of 70-80k in raids. While it has been nice, it was certainly hitting for too hard for an instant.b) tranq's shorter cd.... meaning it'll be buff for like 3 days, then ppl will &*!@# were to hard to kill blah blah blah and its over all healing will get nerfed to a state to where using TWO tranqs wont even equal the amount of healing the current one gives.... all in all i'd rather keep it the way it is then get a "buff" that turns into a "nerf" I really doubt people are going to complain that a channeled AOE heal is too powerful in PVP. If people are really having issues with druids healing too much by standing still for 8 seconds channeling a heal which, if interrupted, would lock them out of their healing spells then those people probably shouldn't be pvping.What I'm really interested in is how Blizzard seems to believe that Gift of Nature is a talent which can have points put into it. LOL.Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.
DK battle rez? What the ^&*! man?They're the anti-resurrectionThe irony burns...
Shield Bash has been removed from the game.Oh oh...
After years of sitting on my balance druid and laughing at all the nerfs to feral, and after seeing all my balance healing versatility being shoved over completely into resto... they're finally nerfing and annoying us. I'm going to go cry in a corner while all the ferals point and laugh at me for once.bout damned time on that tranquility though. Well, sort of. In Wrath, they HAD a talent reducing the cooldown on traquility to about half. But still. The "rez" on the Dk is going to be very interesting. And praise be to the powers that they're adding some more quests to Northern barrens, I had to go back and complete a quest I couldn't do while there, just to be able to finish the zone achievement. I looked and looked and I couldn't find any more quests. Most zones have at least 5 extras, but not northern barrens for some odd damned reason.
Ugh. I figured Druid healing was one thing that didn't need to be nerfed. :(I agree and I just switch mains from Paladin to Druid *sighs*
DK battle rez? What the ^&*! man?They're the anti-resurrectionWell when you think about it, how annoying was it when you were about to battle res someone, but then a DK uses Raise Ally on that person and it blows the whole res?
More lack of Mage love in DPS. They better be doing a lot of brain storming behind the scenes to leave us with nothing for so long. Especially after in their own words admitting that mage DPS was low.
Don't double post, just edit the last one.
DKs have a Battle Rez? Yes please!