"We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations."Um.. what Ret pally in their right mind would feel like they couldn't use their holy power for anything but healing? Prot I could buy, but grouping Ret into that is bs, imo.. they should just say they wanted to nerf Prot self-healing a little instead of trying to make it sound general.
considering i'm a balance drood and my healing doesn't work so good with 354 ilevel then why should classes that don't get items with spell power heal better?
well then they should just learn to use it when they have to use it or have a balance drood at their team.
I'm really annoyed about the Paladin changes."We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. We’d rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing."As a Protection Paladin, I have two real abilities that use Holy Power - WoG and SotR. I don't have aggro problems, so I don't SotR every time I have 3 charges; I tossed it out as a heal to help the healers some. I really liked it, because for the first time I actually felt like a hybrid tank.Why nerf the healing spell? If healing seems to be more of a viable choice over using Holy Power for damage, then perhaps it's that the damage spells are underpowered. It just doesn't make any sense to me.Didn't read the whole thread; I agree with Gandrazar. ;) Let's also not forget that this is a rather huge nerf to Holy Paladins, unless they're giving them some ability to remove the WoG cooldown.
Unpleased with balance and resto druid nerf. Im getting tired of the whole pvp nerfing pve #$%^.
Not happy with the Word of Glory cooldown. What do I do when I have a fail healer? Pop all my cooldowns and wait 10 minutes between mobs? And even when they aren't fail healers, it's nice to help them conserve a bit of mana with all the healer nerfs inherent in Cata. (Glad they didn't kill my Holy Spec when they removed the CD with Walk in the Light)Also a bit unhappy with the bonus rep of the new guild tabards. I like the fact that I could see who was actually working on achievements and contributing to the guild exp. (I know, I can sort the roster, w/e)Enough QQing though.I like the fact that they're bringing back ZG. I was really sad whenever I flew over the area and saw how desolate the place was.I'm kind of unsure about the "Looking for Guild" idea though. I can see this spawning a whole era of guild ninjas. Safe guard your guild banks people.
Another nerf to the Prot Paladin...Moves like this make people like me seriously think of giving up tanking, then I remember there is such a shortage that it takes my hunter up to an hour to get into a que an instance... That's when it dawned on me, Blizzard doesn't hate us Prot Paladins, just the players in general...They'll only be happy when we wait 4 hours to get into an instance, that way content will last forever...
After the changes and bright ideas blizz is known to have after every thread with suggestions rages or psuedo slaps on the back with promises of new things and lo and behold heres the damn place I spent hours tanking on my warrior because I wasn't viewed as anything but a tank because I had little patience for "OMG dps stop ripping threat". Dps was simple you screwed up you died and got replaceed with range cause melee facerollers weren't needed as much as uber range sleeping healers or screaming tanks chasing mobs from the panicked healer or idiot dps. Anyways end rant. So the pops get old instances of course "revamped" ..the usual "balance" (in complete sarcasm)on healers dps and tanks. Added ideas that should of been done however long ago new icons and pvp spell effects on a trinket. Overalli really dunno why I bothered to play the "game" for so long as I'm just seeing more and more things that made me glad I quit and have no intention of coming back with the way things are. No I'm not playing another mmo or rage quit like a wrathbaby and started back in vanilla right after hunters got mana if that matters any. Doesn't matter anyways. Die harders give ya credit I'm glad I stopped worrying about raids gs and all that crap after realizing I should of stopped back in bc unfortunately the addiction had me and I spent more time and money on something that was good and fun turn into the tired boring grind of redone unfortunate junk it is now.Anyways dunno why I raged for some reason saw all this and it set me off
So let me get this straight, a rogue with night stalker will be faster stealthed than non-stealthed and running?And the Assasination rogue will have the fleetfooted will have the 15% bonus to all speeds?
A little? 20 sec man! prot is a complete crap now. Now playing DK.
WHAT ABOUT WARLOCKS! That is so messed up how locks are being nerfed and ignored! Right before cata was released we got a huge damage boost....then when cata came out, lock damage was reduced....what's up with that? Can someone please let me know if they are adding anything to warlock abilities?
Really blizz really? another prot/retri pala nerf and boost for warriors? time to buy Black Ops!
OMG rogues will be SO op now....clothies better get a plate bodyguard now
Rogues are stealthier when they go tap-tap-tap-tap-i'ma-running.
You think they listen?
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