Still no confirmation that they're actually working on fixing Ghoul spawns when Death Knights dismount. We're the only class with a pet that has to actually wait 3+ seconds for it get out of the ground. That's a lot of loss DPS when it comes to PvP where you can't just sit there and hope the enemy is like, "Oh, UH DK. Let's wait for his ghoul to come up," as you're charging a flag on a mount.
They mentioned ZG coming back and I was like: "F-ing cool! Maybe I'll un-cancel my account and go back? I love ZG."Then I saw all the rogue nerfs and was like: "F it."
Nice frost dk change. Now my feral druid bear will do great mangle dmg like in 4.0.3 and Sham aoe changes and healing rocks my world.
Hmm Stealth no longer reduces movement speed? Interesting.. maybe that's because of camo heh
At least they didn't make AotH 4 times as powerful or that would SUCK
Nice mage ner- Who am I kidding? Nerf mages? Hah don't be ridiculous.edit : Oh and Solarbeam going from 10 second silence to 1 second with a 0yard range. GG. Compare the tooltips to see what I mean.
if they are going to change the lvl of any ability it should be the shamans rockbiter weapon spell, aside from pvp that spell is useless after like lvl 20 and you dont get it till the 70's >.<
Hrmm Rogue moves 10 % faster while stealthed and have instant cast stealth? Its reduced from 10 seconds to 4 seconds and with the talent points cooldown on stealth is decreased by another 4 seconds >.<
I do strongly hope that the CD on WoG gets reconsidered very early in PTR.Holy - Can get 3 Holy Power rather quickly (at a net loss of overall healing, by healing the Beacon'd target directly), but they get no CD anyways.Retribution - Can use Word of Glory outside of 3 Holy Power (via Divine Purpose procs), but at such a huge DPS loss, it would only be used when soloing.Protection - This is where the CD hurts. Now it is forcing that every other 3 Holy Power (cause Protection is static as hell with it's gains) cannot be Word of Glory. Practically devalues Guarded by the Light.If they sincerely do this big of a nerf to Protection self-healing, a bat better be swinging at Blood DKs too (especially when their hardest hitting skill is ALSO their self-heal, where Paladins have to pick which to use). Prot Warriors and Feral Druids aren't anywhere near as high up.
"Whirlwind: In a whirlwind of steel you attack all enemies within 8 yards, causing 65% weapon damage from both melee weapons to each enemy. If Whirlwind deals damage to 4 or more targets, its cooldown will be reduced by 6 sec."ok that's good, it balances with the nerf to cleave."Intercept: Charge an enemy, causing (AP * 0.12) damage (based on attack power) and stunning it for 1 sec.""Colossus Smash: Smashes a target for 150% weapon damage plus 120 and weakens their defenses, allowing your attacks to entirely bypass 70% of their armor for 6 sec."Really?you killed the only reason to use intercept...And what about Colossus Smash? it was the only thing that partially replaced armor penetration (stat that was converted into freaking useless haste).I had to expect this after the uber-buffs in 4.0.6...