Tired of all the complaining with priests. It went back to exactly how it was in wrath with discipline, where they just went through raid frames bubbling, not using one other spell the entire time. It being your main move doesn't mean its the only button you're going to press through the entire raid content.
It has 3 sec cooldown, what else do you want to make ppl use other spells between casts? increased mana cost is Blizzard way to say "Get the #@(! away from that spell".mastery and XXX talents being useless, that spec has no sense now. If at least Penance was stronger.While I'm not fan of any bubbles (especially in PvP), it's signature spell of the spec, it's like removing Arcane Blast from an arcane mage... Once again I have to ask myself WTF is Blizzard doing. They would have made better if they created new class if they are tired of what they have now..destroying druid PvP survivability (both boomkin and feral suxx)nerfing Unholy DK to near unplayablenerfing signature spell of Disc priest to WTF stateI wonder what's next, removing the ability to wear shields from warriors?
Thank you blizz for attempting to equalize shaman healing with the other more effective healing classes. Please make sure you advertise the fact that shaman arn't as effective as other classes right now. I'm not used to being the bottom healer in our group, but PWS is soooooo powerful. Just getting that out of our raid will give me more to do. I'm currently around the same HPS as our druid of same i-lvl. I almost think a better buff (than purification to 25%) would be a consecutive cast of Healing Wave buff. You can't catch up on heals by just using Healing Wave, but with the right spirit you can gain mana by just using it. If HW had an effect like Arcane Blast did (stacking buff) than I could actually be effective using it rather than casting these 2.5 second 9-10k heals... not going to top a raid group off. If this Stacking buff went into effect, each HW would be 10% more effective than the last, so, my 5th should land for around 15k with a 30k crit. I understand this may make HW to powerful, but at least you can buff now, and nerf later. I just want to be top healer for a couple months (like the end of wrath)Thanks again Blizz - keep those healers and tanks happy!
This is all very interesting. Now i appreciate all the posts and the information provided by all these healers and players... BUT... here is my view/perspective.In this game there used to be several TYPES of healers. There were tank healers (originaly Paladins) there were raid healers (originaly Druids) there were sort of hybrid healers who could cover both (mainly priests) and then there was shamans (which i consider being raid healers/tank healers primarily). Today you cannot say that these divisions exist. Is that bad? Probably no... but I enjoyed having a balanced group with certain roles to play in each encounter/fight. I understand that blizzard wanted to get rid of those classes that "had" to be brought to a raid, but i think that making it SOO "equal opportunity" makes the game less enjoyable. There was NO class that was "useless" or neglected, at least as far as my guild (we raid a LOT during the week - different players and groups as well not just a 10 man core raiding guild). This may be that we had a lot of spots for everyone, but no 1 group was ever hindered or unable to get things done. They each had a way of getting through it. Now, as far as the specific "nerf" on PW:S is concerned, i think that the mana increase will not be a decisive thing to consider when playing a disc priest. (for info i have lvl 85 T10-11 healers SHM PAL PRI DRU) I do however believe that the spell should be "allowed" to stay on "top" of the DISC priest rotation, and it SHOULD be the one to use on almost all situations, because lets face it, if your role is to prevent damage from being dealt (or minimize it) that SHOULD be what you focus on primarily. Second, I understand that if you are super geared, your PW:S will have insane absorb and it would become a "this is the ONLY thing ill do" situation. In order to properly tackle this issue you dont raise the mana cost for the spell. Instead you balance it out, mainly by lowering the absorb on the spell. This makes it so that it can be used as often as it "has been used" (?) and it allows the priests (allow may not be the right word, more like force?) to use other spells, such as penance and Gheals. Now I speak from experience and penance USED to be powerful. By powerful i mean that with a renew and bubble a tank half HP would come up to 85%-90% with one penance (and penance was 7sec CD) and it was the same for a Holy priest (talking about priests primarily) they would Gheal a tank on 50%-60% and put em around 85%-90% Hp. So penance and Gheal (the two large main heals for both trees) were equally powerful. Now (with 4.2 out) i see that penance is not even 1/3 of a Gheal powerwise... a Gheal will almost ALWAYS be preferable to penance, not to mention that the holy tree has better CDs and synergy between spells and abilities. Holy is superior prior to this change with PW:S. What does this mean? well from my point of view, many DISC priests will simply switch out to Holy, because it is better overall. This also means that the ONLY class/spec that had "preventive abilities" is now less desirable AND less useful in almost ALL situations. If they make PW:S be very mana inefficient (which i believe raising mana cost for it would make it so) then the DISC priest will find itself healing and acting as a holy priest without the holy tree advantages. Blizzard and the DEVs should focus more on making the two specs different, not just spell wise but rotation wise... and atm that is not the case. I also understand that Blizz wants to add several mechanics which make it more "engaging" to play disc/holy by using DMG spells as buffers to allow certain mechanics to proc and work for better heals... but lets be honest, as a healer i DONT EVER want to DPS... unless the fight simply needs it or requires it to be so. I like healing, i LOVE healing, so why FORCE me (because the mechanics are almost necesary and honestly good - if not too good to not use) to cast smite/holy fire and crap. I can appreicate blizz trying to "mix it up" but when you "mix it all together period" then it becomes annoying. It takes away from the "style" of the tree (i hope i communicated the emotion/point)