I'm actually pretty content with the holy pala nerf. As long as they keep Divine Plea regenerating more over less time, 10% mana cost increase is fine with me. Holy palas have a crapton of regen these days, and no matter how people QQ, I still tend to top healing meters in most Cata encounters. Though it still beats me why Crusader Aura should not get affected by Aura Mastery.Everything else - meh, okay.
I think the holy paladin nerf is a good start, but not quite enough. I've been playing multiple healers, and my paladin still feels pretty OP - more than 10% mana cost will fix. They just have so many "I win" buttons and so much mana-free healing. If they increased some cooldowns (holy shock, for example), that would bring them in line with the other specs, IMO.Looking forward to having something to do with all those extra JP.
I just started healing normal CATA dungeons as a Holy Paladin and I'm not too sure the nerfs are warranted. I'm having a f-n tough time trying to get everyone topped off during boss encounters. Of course it's probably gear issues and people standing in fire but still, I'm not liking my 1.5 sec "fast" spam heal and even then I gotta watch my mana usage. I have to use every trick in my book to insure we don't wipe.But as I said it's probably just gear issues and it'll just get easier later on... at least I hope so.
Kinda happy about the 85 dungeon change. I've lately been leveling a priest to 85, and it's nice to know it won't be quite so grindy for my second 85. :)
Off hand int enchant nerf is a pretty big deal. Down to 40 from 100, wow.
On the point of Justice Points. Anyone know why there aren't any 346 Trinkets you can buy with JPs? That's a gap that extra JPs could fill. There were 264 Trinkets you could buy in WOLK, so why the cut off?Cheers.
I just wonder if the added points isn't as much about "catering to casuals"...Queue times have been insane to look at...on 3 different characters I regularly play...Hunter - DPS - ~37 minutes per heroic/regularDruid - Resto - ~3 minutes per heroic/regularDK - Tank - ~instant per heroic/regularNow this isn't about feeling sorry for the dps, but when healers and tanks can finish 2 dungeons for every 1 that a dps does, it gets to be a very slow grind for a dps to gear up. So much to the point of not even enjoying playing my hunter...But on the flip side, tank and healers will SERIOUSLY be able to gear up quickly now...yikes...
Noooo now my alts can potentially get all the sh1tty instances as the daily heroic >:(
Stop whining about the JP cap, because since you can't use your JP for anything, you're not wasting them. If you want to accumulate a huge amount of JP so you can just buy all the next-tier gear in the next content patch you're out of luck: that's exactly why the cap exists.And there actually are ways to convert your JP into cash, you not directly. You'll have to make an educated decision about how you do it. I believe currently the best way is to buy Wotlk gems, cut them into something and vendor those.If you're lazy, you can still just keep buying the dagger and vendoring it.But why would you want to convert JP into money anyway? JP is a currency for buying gear, money is a trade currency. If you have all the gear you can buy from JP, they become useless to you and you shouldn't worry about it.In any case, why is it such a problem you can't get anything for you JP? I believe it's just a false feeling of unjust.