I'm really, -really- confused by the Guild info. Mostly because it doesn't actually look like anything is new whatsoever. It's like they're just re-explaining everything that I learned from trial-and-error over the past month, or by simply reading the freakin' info on the tabs.Seriously, honestly, am I missing something here? Can someone help me out? :|
The guild progression thing is interesting, regardless of it all depending on what kind of guild you are in, can make for some very bad experiences for individual members whom will accept abuse for the perks. To top it off makes it wholly difficult for new guilds to form as it stands currently players want guilds with perks and have little interest in joining guilds that have none or less.The experience bonus fast track is a concern, so is the gold to guild bank and so faster mount speeds.I read the "Dungeons Are Hard" post by Ghostcrawler and I realise Blizz wants to make the game fun and challenging however...Just from my own experience I goto say the dungeon finder is not an asset thus far. To often I am dealing with people that are under geared even though the ilevel req is a good thought it makes for some very difficult runs if not outright impossible. The dungeon finder often forms groups that lack CC. So add together players that are fresh 85's along with mal formed groups and we got a miserable experience.Regarding Paragons first kill..It is very disturbing that they were hot fixing the encounter while it was being raided. I am kinda speechless about that divulgement as I would expect that Blizzard play test all encounters and raid bosses before releasing them.
Paragon's Sinestra: She was not on the Beta servers. Specifically because the devs wanted a fresh boss for the top guilds to meet. One they would have to develop strategies for on the fly. It was a test of their skill, and not just an auto win like many of the others because the guild raiders were in beta and already knew the mechanics. Tuning on the fly? That's actually appropriate. If they do not have Beta test data, they have to watch for things while the encounter is going on. What it really comes down to is, don't judge them by what they did, but instead by why they did.
Thank you Faraque for paying attention:)Sinestra was not on PTR. I still stand on the fact that all encounters need to be tested and play tested before release and those initial tests should not be done on PTR's. PTR is for players to test sure and that is logically understood. But the encounters need to be scripted and tested in house well before hand.Adaptation on the fly on part of paragon and blizzard is fishy and perhaps should not be regarded as the first world kill. The encounter should have been cemented without having to clear bugs before any kind of live release. Clearing and debugging on a live server just maks the kill even more questionable and I am sure I am not the only guy that think so.
Adaptation is what seperates the good from the best.I can't find it since they moved websites, but the old Ensidia site had Kungen raving about how Blizzard were wrong to strip them off their kill of Lich King, and then went into a detailed explanation of Blizzard and their impressive record of hotfixing.If you haven't noticed, I'm at a loss as to why you think;
Agan... The encounter needed to be tested in house well before hand. Extensive testing in house would have prevented both sides from working so hard. Bugs and issues with an encounter can be seen and fixed it's not like a huge big deal. If Blizzard employee's raided the boss in house and broke down the encounter like they are paid to do...Fixes would not have been necessary on a live server and if the encounter was garbage and needed a ton of fixing they should not have released it live. Not to mention Hot patches are a thing of the past. Hot Fixes are automated via the new client for Cata.So no I do not have much admiration for the feat.
LOL I aint hatin!I am just sayin if people are playing this game like a sport ( which I do play as a sport ) bending the rules around with the Referies is not very admirable is it? How can that be construed as a legit victory? Sure I can respect all members of Paragon that were in that effort but hell they should feel cheated also.Blizzard had to make changes while they were attempting to be a legit world first with fixes!Blizzard cheated Paragon of a Legit Victory. So now it is written said and done in the history books with a cloud over it!Bah!
Yer trolling me.Not sure if serious.Sorry dude I am sticking to it. Blizzard should have the encounter well tested before putting it on live. Maybe a fundamental difference of Philosophy. You do not see this in todays modern sports. You do not see rules being changed during the course of a hockey match do you?Patching live during world firsts is not acceptable in my book.But hey if Blizzard does business this way thats fine what ever, it's there business.I am of the thought that they ought to end this sort of practice. I am sure there are a million other threads about this whole thing that discuss this in far more detail.
How, pray tell, am I trolling?Then stick to it.But know thats how Blizzard have done World Firsts since release, so this isn't new. Their fundamental difference of philosophy is obviously different to yours as well.
Just because Blizz devs can make a polygon model and program fights doesnt mean they can beat it...if they want a fresh boss, they cant put it on the PTR either. They have no choice but to watch until a guild gets there and let them playtest it for them. I am sure they tested the encouter in-house, but that doesn't mean much since they were probably using pre-generated characters with custom equipment and stats. Until something makes it on a live server, they can't possibly account for everything.Beyond that though, even if it was shady that Blizz was hotfixing the encounter behind the scenes(If that's how you see it), I don't think it says anything bad about Paragon...it isn't like Blizz helped them get to the fight in the first place and then said "here you go, we're gonna fix this up while you guys play it". They did it on their own merit and deserve accolades for it.Honestly I wish they did that more often...theres pages and pages of bugs in WoW that have gone unfixed for ages and caused all sorts of headaches for people. I'd love to have a GM follow me around and fix bugs I find on the fly while I play.
"Just because Blizz devs can make a polygon model and program fights doesnt mean they can beat it...if they want a fresh boss, they cant put it on the PTR either."Uhmm why not put it on PTR first? Is there some god in the universe that prevents this and if so why? The urge to have something fresh? Really? How fresh does it have to be to qualify for this sort of freshness you speak of?Cuz other guilds would get the same amount of face time with a new encounter thus result making the whole event more challenging for competitors/guilds once live? I am not sure of the logic in any of this. PTR is made for a reason. Live server is Live.Not developer time.Just my 2 cents! Get over it.
Dottey, you don't even know what you're talking about. Zarhym said that they were "hotfixing issues" which does not automatically mean they were making it easier. Using a little logic, it can be inferred that by the time Paragon was able to down the boss, the issues had been fixed, meaning that any guild can now go and kill Sinestra under the exact same conditions as Paragon did, with the exception of having the privilege of using Paragon's strategies. Whether it had been For the Horde, Ensidia, or any other guild, the same situation would have occurred, with the raid wiping time and time again while Blizz fixed issues. And hey, you didn't consider that maybe Blizz was simply fixing bugs that otherwise made the boss unbeatable.EDIT: Treskol and Ticien, you rock.
OH god. I didnt say Blizz was making the encounter easier. Where did I say that? I said its fishy especially where concerning Blizz Employee's being in the top guilds and within these events in someones previous post. Which honestly I know nothing about right and frankly I do not even care.My point is PTR has a purpose and so does live.You guys want to defend Paragon on the kill thats fine, you want to defend blizz for hard work done thats fine, again I am just pointing out a flaw in thier process.You do not see rules being changed during hockey or soccer matches do you? Why so evasive about the fact that the encounter was changed and fixed while being played on a live server. Better yet why does this not bother you if you are truly competitive? Look eventually Bliz will dumb down Sinestra along with everything else as the expansion carries on but lets regard each encounter as a piece of art and understand that these encounters before any change ought to be combed and not released as a sketch for the masses.I do battlegrounds/Arenas thats my thing in WOW and if the rules changed during my battleground I would actually be annoyed. It could potentially effect my performace and effect the outcome.
Yer trolling meObviously you are not reading what I am saying and what you are reading you take out of context and even misquot to some exhistential point that has little merit to what true competition is.And yes it is very much like a sports match. It has an audience, these events have players and these events have referee's and the out come is news breaking.Hey if Blizzard chooses not to polish it's encounters before an event takes place thats thier business. But it does invite skepticism by the masses whether you like it or not.Yes I think PTR is important, yes I think all encounters should be on PTR before a live release.You do not think so? Thats fine I do not care.