My guild is really small. We have about 14 people, but we still want to get together and do 10 man raiding.This guild system isn't really working out for us. A lot of the guild achievements are pretty impossible, which would be okay if they weren't linked to things like fish feasts and guild cauldrons. People help out in guilds in all kinds of different ways. If I was awarding rep to my guild I would award it for just logging on and talking in guild chat, because I wish people would do more of that.
Interesting argument and ideals. It does seem to be up for discussion, though to me it hasn't phased me yet. In fact I never realized what the actual cap was until now, but a new way to earn guild rep would be something to help.A repeatable turn-in quest focusing in on your professions that require you to donate a certain item to the guild? A guild daily duegeon quest? Just throwing ideas out there is all. Granted you basically do both of these anytime you want, a specific focused task can help you become more involved with your guild while making sure what you donate not only helps the guild, but you directly as well ( instant rep). Still, only time will tell!
A repeatable turn-in quest focusing in on your professions that require you to donate a certain item to the guild?That's an awesome idea. Kind of like those old AQ40 war effort quests - the guild needs more !
Bring on the fun farming game! That sounds like the best form of helping any guild, be it a raiding, leveling, or casual hang-out guild, that I know of (other than raid participation in raid guild) and would be a much better thing to reward than questing or even doing 5mans.Also I find it ironic that they admit to and some would say endorse gaming of their ilevel limit system but won't give out rep for people putting flasks in the gbank because it could be gamed? wth?
Well remember: the Guild Achieves are just that: Achieves. There was talk of making them count for experience, but they nixed that idea before launch. Achievements have no bearing on your performance.
I think the cap should only exist for activities that could be done without the assistance of a guildmate (ie, doing leveling/daily quests) but you can always continue to get reputation regardless of how many guild run boss kills and guild PvP you accomplish.Kinda like how you would get reputation with the Sons of Hodir or Netherwing -- there's only the set amount of rep you could gain each day, but the only outlier where you could continue to gain rep was the turnins of Everfrost and Relics/Eggs.
Me and a bunch of my friends (Who are also my guildies) had the same conversation about the "Shouldn't GMs of the guilds be auto-exalted?"But these topics do point out the tedium it takes to get guild reputation. Questing for 3 weeks to get just honored kinda tans my hide.Yet, I digress. The rep system in most of the ways sane, intelligent, and reasonable people want it to be would be great, except for the players that want it the easy way, but those people are easily taken care of, by the person/people with the power to remove them.
Bashiok probably doesn't read this, but the original thread seems to have disappeared. However, why would he write:"Guild rep exists to gate rewards based on someone's actual contributions to their guild, not just being some dope on the roster. Jumping in to guild dungeon and raid runs (with 80% members, until 4.0.6 which drops 5 person dungeons to variable gains based on 3/5, 4/5, and 5/5), winning rated bg's, or earning guild achievements, all help earn guild rep. And yes, so do quests, should you find yourself doing them."That was taken out shortly after Cata launch, wasn't it? Is this a hint that it is coming back or that a Blizz employee doesn't remember how it works?
Here's how Blizzard works. They say that things are fine and their way is the right way. Players complain for years about it being broken and not working properly. After years of complaining Blizzard finally changes things to the way players wanted it all along and Blizzards touts it as their own brilliant rebalancing. So complain as we may, offer fixes as we may, they'll ignore us for a few years before fixing it and claiming those fixes as their own. It's the way of Blizzard.
A repeatable turn-in quest focusing in on your professions that require you to donate a certain item to the guild?That's an awesome idea. Kind of like those old AQ40 war effort quests - the guild needs more !Indeed. I always look back and thought how amazing it would be to have every possible guildie contribute to the guild to help others. It seems to make sense right? You contribute to the guild directly by donating crafted items, say a certain amount of rep for blues and a higher reward for epics. In return people acknowledge your work and you become "well known" (rep wise/guild).
Well remember: the Guild Achieves are just that: Achieves. There was talk of making them count for experience, but they nixed that idea before launch. Achievements have no bearing on your performance.Not quite. They counted for experience on the first two days of Cataclysm. Anyone who was online and watched their guild delevel when the hotfix was applied can tell you the idea was most certainly NOT nixed before launch.
Well remember: the Guild Achieves are just that: Achieves. There was talk of making them count for experience, but they nixed that idea before launch. Achievements have no bearing on your performance.Not quite. They counted for experience on the first two days of Cataclysm. Anyone who was online and watched their guild delevel when the hotfix was applied can tell you the idea was most certainly NOT nixed before launch.Yea that was pretty unpleasant :(
I was pretty excited to do guild achievements to earn reputation and guild experience. When they removed that, suddenly the idea of bothering 10 people together just to have a classic 10-man count as a 'guild run' wasn't so hot anymore.
I was pretty excited to do guild achievements to earn reputation and guild experience. When they removed that, suddenly the idea of bothering 10 people together just to have a classic 10-man count as a 'guild run' wasn't so hot anymore.exactly this... I hate seeing grey'd achieves... but having a terrible time to get 3 other people with me to blast some stuff out..,
I am pretty annoyed that nobody is talking about the guild XP cap being reset every day instead of adding on to what's left from the previous day. As it is right now, if you miss your XP cap, you are behind and completely unable to catch up with other guilds until they've hit L25.There's no reason for it to not add on to yesterday's cap. The point of the daily XP cap is to prevent guilds from leveling too quickly, but all it's doing right now is punishing small guilds for not running 3 - 4 heroic guild groups every night.
I am a Guild Master, my guild was made before Cata, and some of the redundant guild achievements are not available, as in "Everybody needs a logo", most of the guild consists of my alts, and a few unique low levels. I spend hours a day on my main toon and feel it is almost impossible to level without doing guild raids or guild pvp. At the rate of doing 25 daily qsts, it will still take me a month to level my guild past lvl 1. I understand Blizz would like a guild to be more like a team than solo efforts, but when everyone on a server already has a favorite guild, and have made their alliances within that guild, it makes leveling a level 1 guild impossible because no-one wants to join a guild they are going to take more time leveling than another guild, which already has the Perk they are wanting. Leaving close-knit family type guilds, and guilds that consist of a few IRL friends, to suffer behind the curve of guilds exceeding 100 members.
Why working on achievements doesn't reward guild rep(best example is probably Critter Kill Squad), is beyond me..Especially for someone like me who likes those sort of stuff and could "grind" it for the guild; only to have another guildie(who play a LOT more than me) grind up the last 200 or w/e and reap the benefits of the actual achievement :<
What about the "known issue" where some guilds have lost upwards of four plus days guild XP as it hasn't reset? Not the guilds fault but it puts them at a disadvantage over guilds where the XP does reset. Are Blizzard g oing to compensate the guilds who are affected? Hell no. I've had GMs tell me there is nothing they can do and we won't be credited with the lost XP, due to an issue they know about and have logs of - yet the big mega member guilds sail onwards and upwards knowing that very little stands between them and "world / realm first" achievements.Guild XP is a nice idea but in practice, in game, it's sucked. I'm a GM and sure I want to earn it with my members and participate every step of the way which is why we don't get auto exalted. I'm fine with that. Sucks, but hey, should a GM who steps down auto lose that XP while someone gains it when they take over? I just feel for the smaller guilds with a tight knit community feel who are losing out while the big top end raiding guilds that knock down raids like a house of cards hit cap within an hour.Had so much promise but in practice, it just don't seem to work for the smaller "family" group guilds.
Take a page from EVE Online, a vastly more complex MMO from which (I believe) many of the current guild mechanics that were introduced with Cata are derived from. Guilds, or "corporations", in EVE can set up contracts for specific members or as an open task. The leader and officers set up contracts for tasks that they feel need to get done, plug in some monetary reward, and let the members take care of it.With guilds becoming more than just groups of people in WoW now, something like this could be implemented. Guilds already started gaining extra money when they hit Lvl 5 for Cash Flow (EVE does it too, they just call it what it is: "tax"), so why not use a sliver of that new income to reward their own members automatically for turning in useful items to the bank?
Cataclysm has some great additions to WoW but also some features that are 100% WTF, with the entire Guild Leveling system being the worst. As the GM of my guild, I definitely wouldn't want to be immediately put at exalted, that's just kind of cheap, so no problem there. However, I struggle to even get my own main character enough guild rep during the week to make some progress to exalted. I expected raiding and downing bosses to give a considerable amount of rep (I mean, isn't that the definition of guild advancement in PvE?) but it feels like I get almost nothing. I've accepted for now that I need to be running the Tol'Barad dailies (oh boy is that another WTF of epic proportions...) to keep my stream of rep coming.I have literally nothing to convince people to contribute to the guild advancement system. This entire system has been nerfed into a state where it's almost something you can't, and eventually don't, think about because there's nothing you can do, that you can put time and effort into, to make a difference. In short, this system is not advancing my guild in any way. It has become a tacked-on meta game that's almost as hands-on as EVE's offline character advancement.And the fact that a blue said they don't want WoW to become a "fun farming game" would be funny if it didn't make me cry. WoW IS A FARMING GAME. And you know what? IT'S FUN, most of the time! Try saying that about 99% of the other MMOs out there. Does Blizzard want WoW to be an unfun farming game? Do they not want it to be a "farming game" (I'll reiterate what the OP said: *cough* flask requirements *cough*)?I was telling myself that Lich King would be my last expansion, then a bunch of awesomeness came out in Cataclysm. Now I'm wondering if the not-so-awesome are worth the awesome =/