Lol, I hope they increased the sell amount of artifacts by more than just 100%, before they were like 10s or 1g for the big ones and the fact that you have to be at least lv58 and able to fly around Azeroth and farm the fragments means it's more of a waste of time if you're neither an Alchemist nor on an achievement character.
Like the priest Mind Blast upgrade
i totally agree with the rootbreak/shapeshifting AND dot nerf on the feral, was both too op in pvp and had to be tuned down, what i can't understand on the other hand is why to remove the fear break/immunity on berserk?i mean seariously, warriors also got Berserker Rage and they keep it :\\let's see how this will affect arena/rated bgs, im not crying around like many others in here, im just wondering why draining any kind of cc remover from the feral druid :)everything else: thumbs up blizz :)
I think ferals were OP a lot....i think they needed that. They will still be OP on PvP though but this is a good start
I think the feral druid nerf has been a long time coming. Being able to break the most common PvP effect in the game is broken, and all other players have just sort have gotten used to it, and worked around it. Looks like feral druids get to learn how to adapt to root effects, oh noes. Speaking as a mage, it's true that mages can blink out of snares, but I also can't heal myself and transform myself into tank form at will, either. Oh yeah, and because I'm bashing other classes, frost mages PvP do need a nerf, or at least improve the other two specs so there aren't so many frost mages making them seem OP.
I like the new druid skill for me because it will be very useful, but it proves they are really nerfing feral which sucks because feral DPS are really good and tanks can be good too. This time its just not being able to free yourself but whats next!
For those of you wondering why ferals are qq'ing...The concept of a feral druid as a hybrid is laughable. Our hots are like trying to mop up the BP oil spill with a shamwow, and our manapool is about as deep as a drinking fountain. I heard someone mention ranged attacks...lol...sure, I can spend 15% of my mana pool to drop a dot that does a massive 143 damage a tick on you. Look out world, the Hybrid is alive and Well!Our bear form requires specific talents to be useful at all, talents which reduce your effectiveness as dps. If you're not an effective dps, you don't get called on to play, period. So, if you take bear talents, you don't get to raid. Increased armor doesn't do jack against most classes trying to hit you, since most classes do elemental damage. And the increase in hp's shifting to bear might buy you an extra 3 seconds...while reducing your offensive output to the point where the 3 seconds doesn't get you anything. While some other classes are getting buffs to their mastery, we're having the only 2 abilities that are affected by our mastery nerfed.Berserk is our Only defense against fears, without it, there's no conceivable way to beat a warlock/priest/hunter (scare beast). There's also the addition of being rooted after you cast berserk now. What good does a root damage cap do when anyone who know's you're berserking will just let you ride the entire duration out and screw you out of your 31 point talent? What other classes can have their 31 talent just taken away, by such a wide variety of mechanics? Our main form of attack/combo builder in a boss fight is shred. This is not practical in pvp due to it's positional requirement. While this isn't changing, the nerfing of our dots, and the root issue, and the berserk nerf means we're not going to be able to apply any real pressure in pvp.Snare resist doesn't help us against basically anyone but dk's since hunters and shaman will just kite you around the edge of their aoe snare. If you never leave, it will always just re-apply itself. Yes, roots, have a damage cap, but that doesn't do me any good against a shammy or a druid trying to buy himself kiting distance and time to heal up. And it's not really good against mages, considering how god-awful hard they're hitting right now (wow, after 5 k the root breaks...but they hit for 30k in one shot...nice.). Druids dont' have death-grip, or bladestorm/spell reflect, or hand of freedom/bubble, or cloak of shadows. We have no other mechanic in place to help with roots the way other classes do, so don't cry me a river about walking in your shoes, because ferals won't be able to do any walking at all once this patch hits.Feral was basically non-existent in pvp before cata, and it will be again after this patch hits. For those of you who think we're over-exaggerating, try playing a feral in pvp, and tell me how you do. This "hybrid" looks alot better on paper, when you have no clue how it actually plays.-North