What nerf to shapeshifting?They removed alot of mobility from Feral Druids, and nerfed bleeds (I can understand Bleeds). So we are rogue's without Shadowstep, Blind, Sap, Vanish and more.Disclaimer: Feral Charge is no Shadowstep as it is effected greatly by jumping and lag just like Charge
The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.This is the best change. Cause back in the old days once you had all the gear then any extra badges/emblems/points you got just rotted in the bank. But now there is a reason to keep getting PvP and PvE points once you have all the gear. For the mats. Sure they'll be expansive but not having to race every cherry picking toon to the node you want is a big plus.And in time this should bring down the prices of mats on the AH to resonable levels. Cause if I'm capped on points and I need one mat for a recipe I have 3 ways to get it.1. Farm it. Nice if I'm in the mood but for 1 mat? Not really worth spending ages to find the right node I need.2. AH. I'd rather not let other profit off my laziness.3. Bought with points. When I'm that far in the game that points are rotting in the bank, it's so the say to go for a few last minute mats you need. The you don't have to waste time with point 1 or be at the mercy of greedy people in point 2.Seems like a win-win situation here. Sure AH re-sellers might QQ if the price of mats goes down from this. But it'll teach them to not be lazy and go work for your gold, not just resell things on the AH. So this new change is very good indeed.
i think the new Fel armor may have potential, doubt they will include DoTs or anything, but definitely a good reason to get your DPS and Haste up =)
WTB Arcane Mage buff!
Starfall will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.Fantastic!
The PvE hunter 4-piece set bonus has been redesigned. It now reduces the cast time of Steady Shot and Cobra Shot by .2 seconds...Really Blizz? Really? your going to change the 4piece set from Lightning-Charged Spaulders to this? from a bonus set that had unique creative mechanics for BM, MM, and SV to a reduced steady/cobra casting time?. you cant even at least upgrade what the current version is to something that might be a bit more unique and creative while at the sametime being very effective? Bah, whatever. Guess decreasing my Cobra/Steady Shot casting time from 1.64 to 1.44 is somewhat nice, will help me regain focus a lot faster...that is if I actually manage to get into a group that isnt fail or QQ's about cata dungeons being so dang hard so i can accumulate valor points a bit faster. My biggest worry is that blizz will actually give into the QQers and pampered babies about cata dungeons being so hard that blizz will just turn them into WotLK dungeons. And if that's the case, then blizz you might as well just reward 200 valor points for the daily random heroic.
So lemme get this straight, Bliz the druid spec that can already dispel roots keep the ability to shift out of them? ....cuz casting TREE FORM to get out of roots makes total sense
Starfall will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.How are you now supposed to grind rep and stuff as bala :< Hope they will atleast introduce some kind of glyph for so it WILL hit those not in combat. :)
Warlock * Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.Any warlocks yay or nay about the fel armor change?i think i'll miss being able to take on mobs/npcs and have a small constant heal going, but that's just meim gonna Yay on this since i play destro still, and cast a lot of incinerates and chaos bolts. 95% of my rotation is DD, and not DoTs. if it affects DoTs too, well then thats just spiffy.
Woohoo !Shaman's movin' castin' spell is getting boosted for 50% (Wich is in fact, essential)
Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.Thank you blizzard, you are stepping into the right direction now... it is a $%^&-ton better than what it previously was. The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.This is also a good improvement on the previous 4-set bonus. If Fel Flame does around 4-5k damage then we are looking to have around 15k fel flames x2.
I would QQ about locks healing themselves with a regifted Vampiric Embrace but you guys need a little something something when us shadow priests start riding your asses on the dps meters...
yes, how dare they remove a melee classes ability to break thru almost any way a ranged class has to keep the fight fair. How dare ferals not be allowed to spam shift past every slow/snare any other class has. I love how people freak out about game balancing, simply because they think they are the only ones playing.
yes, how dare they remove a melee classes ability to break thru almost any way a ranged class has to keep the fight fair. How dare ferals not be allowed to spam shift past every slow/snare any other class has. I love how people freak out about game balancing, simply because they think they are the only ones playing.All they had to do was adjust the mana cost of shapeshifting to make it un-spammable, rather than removing something that has been in the game since 1.0. They basically made spells and heals useless for feral and gave them ridiculously tiny mana pool. Now, ferals are gonna be the free honor kill for any frost mage or whatever.
Anyone got a clue when it goes live? This Wednesday is to early I guess?
yes, how dare they remove a melee classes ability to break thru almost any way a ranged class has to keep the fight fair. How dare ferals not be allowed to spam shift past every slow/snare any other class has. I love how people freak out about game balancing, simply because they think they are the only ones playing.It has ALWAYS been that way, and it was never a problem before. It's a problem now because some infinite moron thought it was a good idea to include the "YO CAP THEIR FLAG AND DISS THEIR MOMMAS" battlegrounds into the rated BGs system. In addition feral druids are actually doing respectable damage now. For the most part, barring exceptional players, we would hit like actual kittens so no one cared if we could get to them and tickle them.All they need to do is reorient the damage from bleeds to direct attacks. We still have to waste GCD after GCD to get out of snares/roots and during that time, if our bleed damage isn't so obscene, we won't be doing much damage like it's ALWAYS been. And why don't you take a look at every other melee class and tell me they don't have ways to get to ranged classes. If this goes, the only classes we'll be able to get to to even put up our nerfed bleeds are bad hunters spamming conc shot and rogues using cripp poison.Oh, and remove "cap the flag" BGs from the rated BG system. Those battlegrounds are a joke anyway. Why would you award conquest points to an invariable strategy of OKAI GRAB FLAG AND RUN BACK TO BAIS ALSO HEAL THE PERSON. They're just too proud of their new Twin Peaksong Gulch map I guess.
Any warlocks yay or nay about the fel armor change?Yay, provided it'll count for DoTs as well. I'm Affli, always has been and always will be, and if my selfheal option is crippled because of my spec then I'd feel really nerfed compared to Desto Locks.It will take a bit of getting used to no longer getting healed in between combat, but that's what we have Soul Harvest for anyway. So in that sense, I much rather get this heal in combat to increase my survivability. *wonders how the heal will combine with the heal from Drain Life*
i kinda liked gettin the minor amount of mana back with fel armor tho, but the healing will work too, the second they take lifetap from us, the world will be over forever...
So does that mean Demon Armor is being removed?
Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.Eh. I would've preferred something more like "Fel Armor will not change. We are sorry for even considering. We are fools." but at least someone over there realized that Warlocks need the passive hp (especially Demonology). Keep in mind though that even when specced into , 6% of 10,000 is only 600...During battle (depending on your dps obviously) the steady stream of healing should average out to the 4,000 or so every 5 seconds Fel Armor used to give us... but I will most definitely miss the idle healing.