i think that the only really WORKING way would be implementing a calculator for each spec according to item values.By this i bring the simple example of darkmoon card greatness ilvl 200 at 80 lvl and any trinket from lets say ulduar 10 with item level 219.For a retri pala it would be much better(according to stat values back then) than any of those 219 trinkets. So performance is not exactly a mirror of the gear. Thats one point.Second thing is that ninjas are more often now since they need items just to increase their average item level since items in bag count for it.these are 2 issues that affect gameThe first one "forces" people to use some items no matter if they prefer some others or if they go for a special cap/stat.whatever they aim.Second is that competition for gear is unfair and i must admit that its rly pissing losing items you need cause someone rolled to increase his average item level with gear in bags.Thats my thoughts :)
No. I actually like the new system. It makes people have to work to enjoy the harder difficulties and that's something that I think has been taken away from most of the playerbase since the release of WotLK. I also like how they make players have to find the dungeon entrances before they are able to queue up for them.Bottom line, WotLK was completely catered towards the complaining casuals and carebears. It's nice to see that Blizzard is wanting to bring back difficulty on some sort of level. Harder instances means you feel like you've accomplished something when you get a new piece of gear. Making the harder instances require a higher iLvl is great as it has players play through the normal ones instead of just hitting a heroic from the get go.Forgot to add that the gear in your bags should be ignored.
speaking about 5-mans: BC>Cataclysm>Vanilla>Wotlk
I think people are just mad because this isn't Wrath Heroics. They actually have to try, and if you're not cut out for it, you need to grind dungeons for the experience and gear. Wow used to be easy, but this system weeds out the bad/inexperienced players. Its heroic for a reason, and you need to earn the gear to do them.
I think they should get rid of random dungeon rewards all together and have the rewards come at the end of any dungeon run.
Should the Dungeon Finder ignore gear in your bags altogether?I didn't realize it paid attention to unequipped gear. It shouldn't, but I don't think Blizz will change it. Nothing to get really upset over though.
Its heroic for a reason, and you need to earn the gear to do them.Which I'm sure most people would be okay with, if earning gear didn't mean running the same two or three dungeons over and over and over and over again for rep, without even getting the chance to buy any JP items (unless you do the daily for what, two months?).The system is working pretty well as it is, but they really need to implement some JP for every boss kill; less than heroics, but enough that by the time you're in mostly 333 gear, you'll also have enough to buy one or two 346 items.
I'd love if they made running the regular version necessary to run the heroic (maybe except for SFK and deadmines)
I'm of the opinion that:
* Should Blizzard make a change to the way the current iLvl average is generated?Yes. Personally, I feel PvP gear should either have its item level decreased or not affect average item levels for queuing, among other things. * Should the Dungeon Finder ignore gear in your bags altogether?Probably. This would potentially punish hybrids, especially new hybrids, because they often have specific gear sets for each role, but then again they can grab a ton of gear and inflate their item level...so...I'm kinda split on this one. * Would bringing back attunements work?Sort of. There shouldn't be attunements as extensive as say, the Onyxia's Lair attunement, but something as simple as running the 5-man regular once to allow access to that Heroic would probably, just probably, suffice.
I really don't see why all of these people fuss over such stupid little things. If someone in the group can't do their job right, vote kick them! That's why Blizz gave us the option! Bloody well use it and quit your whining.In my opinion though, ignoring the gear in your bags and bank would help keep bad players from cheating the system and creating issues for people who want to enjoy the game. Nothing is worse than being a dps and waiting on a 45 minute queue just to get a tank or healer that cheated the system, only for them to be kicked, then making you wait another 45 minutes for another queue. And attunements would be nice, so everyone at least knows the fights.
Blizz is doing a good thing with the ilvl. Yeah it sucks for some, but we were all at that point where we had to take time to gear for heroics. I mean, they are right, we always have the option to do it the old school way. There wasn't always DF, and many of us did just fine without it. With the new guild achievement system, it actually works in our favor to run the old way.
I haven't done Cata HCs yet so I can't comment on the difficulty, but to be honest I love the fact that you can only get into the normal dungeons using the gear from questing/drops, and not the heroics. It gives a player a great chance of learning the layout before hitting the harder content. I know for sure that I would be next to useless in a HC as I currently am, so I welcome the chance to gear up without feeling pressured to do HCs straight away.
Its heroic for a reason, and you need to earn the gear to do them.Which I'm sure most people would be okay with, if earning gear didn't mean running the same two or three dungeons over and over and over and over again for rep, without even getting the chance to buy any JP items (unless you do the daily for what, two months?).You don't have to run the same dungeon over and over again for rep. To get into heroics, I got a bunch of level 333 gear from quests and from random dungeon drops, so I really don't know what you're talking about. I didn't buy one piece of rep gear until after I had hit the ilvl for heroics.
I think the main issue is that iLvl should be talent sensitive. If someone has a base talent stat of Str, gear checks should be based on Str. if Stam then Stam checks. that way people can have whatever secondary stats but at least have some useful gear. That leaves no incentive for rogues to ninja Int gear or DKs to ninja Spirit gear... as well as makes the gear they do have useful. so instead of checking for some nebulous iLvl (which is somewhat arbitrary) we would be checking for base stats, which are the real standard of Gear. the only issue I can think of is the lack of base stats on items like trinkets, but that could easily be fixed.
another issue right now is the points systems are a joke until heroics... if we could get JP in normals, then there would be a point to running them, we could upgrade to valor at heroics, then make some other system for raids. that would be a much more fun and productive way of "gearing up" without gaming the system. right now we just have to grind our faces off in relatively few monotonous dungeons. or pay 20k for a piece of gear...
To me what should be done with the gear check system is that everything in the bags should be ignored. The gear check should only work on the item levels that the toon is wearing at the time of the que, so that those players like myself that have 2 sets of gear (Fury and Tanking) can switch back and forth and have different dungeons to que for.Plus what I feel should be done in the way of attunement is to have it where you have the achivement of each of the normal dungeons before the heroics open up. This forces the player to go thru all of the dungeons first and have a feel for them before they go in the heroic dungeons.
another issue right now is the points systems are a joke until heroics... if we could get JP in normals, then there would be a point to running them, we could upgrade to valor at heroics, then make some other system for raids. that would be a much more fun and productive way of "gearing up" without gaming the system. right now we just have to grind our faces off in relatively few monotonous dungeons. or pay 20k for a piece of gear...only problem with this is that even less people would do heroics. The que times are ridiculous as it is for dps. If you could just farm points in normal mode (yes not many points, but for every normal dungeon?) then why que for heroic and waste time with a harder, longer wait? Point system is fine, it just requires time. Either do it, or don't.
I like Blizzard's outlook on this. They trust the players to make their own decision about whether they feel ready enough to enter a dungeon, and it allows those players a little bit of gaming power in order to get there.Some of us have been through so many expansions that I think Blizzard realises just how much experience some players have. We've done it all before. We know what we're doing. It's refreshing to see Blizzard agreeing with that. Would I complain if the iLvl requirements were made more strict? Not necessarily. But I do think it would be a step back. Blizzard would be treating us more like children, as if we can't make our own judgement about whether we're ready or not.Yes, some people may game the system for the sake of gaming the system despite not being ready for heroics. Some others might do it to troll. But let them -- their enjoyment will be short-lived: things like that get boring very quickly. Blizzard is doing the right thing here. It's a small freedom granted to those loyal fans who have gone through up to ten tiers of raid content and thousands of 5-man dungeon runs in the past. Let us keep it.
I wasn't aware that items in bags affected the ilvl.. This does, however, explain why I had the same level for my Pally's tank gear and healing gear, even though I was sure the healing gear was better. My question is, if items my bank affect the ilvl, does that mean I'm being gimped because I have old Kara weapons and armor lying around for sentimentality reasons?