I highly doubt it's enchants for rings, since only enchanters can enchant their own rings.
See... this is how you appease the masses after pissing them off... Now as an enhance sham I don't mind trying to find new ways to avoid fear or having to purge a few extra times because when I get there,WF is gonna blow foos up!Give & Take is a good thing... take only? Bad
guess who will be re-rolling a hunter this upcoming patch....XD, auto-shot while moving is like, insane. they might as well say "Mages can now cast all spells and move and move their AoEs. Oh and it wont cost any mana."
Wow...Blizz is all over the place with hunters right now. Let's see what tomorrow brings. Heroic deadmines didn't need a nerf IMO.
I'm really hoping they fix the worgen female laugh, im tired of my worgen sounding like a demonic chicken =_=
lol @ druids crying nerf. get snared? SHAPESHIFT! get a slowing effect on you? SHAPESHIFT! get transformed into (insert animal name here)? SHAPSHIFT! tbh it was getting kind of old
Well, that was...unexpected. Two things that have pretty much been left untouched since vanilla WoW get completely changed. Hunters will be able to fire auto shots while moving, and druids won't be able to powershift out of roots. Both will have some major implications, especially in PvP.Hunters have long been using the jumpshot method of kiting: run away from your enemy, and to fire instant shots you jump, pivot 180 degree midair, fire, and turn back around so that you're facing away from your enemy again when you land. With the new Steady/Cobra Shot and Aspect of the Fox system to PvP that was effectively available with Cata's release, this needed to be interchanged with the strafing method (running sideways away from your target, trying to keep them in your LoS without letting them gain ground) when focus ran out. But now, to keep on using jumpshots, a hunter will need to jump with the swing timer as well as pivoting and strafing to get off Steady/Cobra Shots. So, I imagine that strafing will become a lot more popular, despite the fact that lapses of LoS are not uncommon when strafing (your enemy is at the very edge of your 180 degree LoS).As for the druid shapeshifting nerf, I can see how that stings. I also see how the Berserk nerf will make warlocks and spriests a PITA. But both at once? Can someone say 'overcompensation'? I admit bias wiht regards to Berserk - I was particularly attached to my CC immunity in The Beast Within, and was decidedly unhappy to see it go while arms warriors keep their IWIN button, spriests keep their panic button, and frost knights gain glyphed Pillar of Frost. Seeing a similar nerf to Berserk, I do feel rather sympathetic. As for the shapeshift nerf itself, I think that was a mistake. Is powershifting out of almost everything while a flag carrier OP? I'm going to have to say yes to that, I'm afraid. However, that doesn't mean that this change is the answer. Rather, I think that putting a small cooldown on the root-removing portion of all druid shapeshifts would be a good solution. It won't really impact individual encounters - the cooldown would be shorter than the CD on any root ability that a class has. Well, anything but Entangling Roots. Rather, I think that the short CD would prevent druids from being able to spring themselves out of roots being cast by multiple players. The only time you would see so many CDs being willingly blown on one player is if that player is a flag carrier.
DruidShapeshift: Druids are now kitable by all classes, any time, anywhere.
You don't have to be one of those people in WSG that have the flag nonstop to be unhappy about the changes they've been making to druids lately. Berserk not granting fear immunity, okay. But being able to Polymorph and Root a druid? Wtf is that.