I'd like to personally thank each and every future 5 man partner that I have for carrying me though all of the heroics :)I'll do you one better. I'll be waiting for the next expansion wherein the quest gear will outdo all that gear AND the raid gear besides. And get up to the best gear I can get there solo. And wait for the next expansion. And so on, and so forth. :D
I'd like to personally thank each and every future 5 man partner that I have for carrying me though all of the heroics :)I'll do you one better. I'll be waiting for the next expansion wherein the quest gear will outdo all that gear AND the raid gear besides. And get up to the best gear I can get there solo. And wait for the next expansion. And so on, and so forth. :DYou can wait for the next expansion... :) I'll just be waiting for the next nerf!Once the nerf hits I'll be joining those heroics like mad! and sucking rep/gear off all of you geared out people!Thanks!
I'd love to analyze what went wrong in a dungeon but how do you do that? Scrolling back through combat text isn't exactly clear. Expecting players to have additional mods to help parse the combat but that doesn't explain mechanics or chain of effects.
It's about time Blizz told all those people QQ'ing to "suck it up".
The problem here is that Blizzard needs to teach mechanics all along the leveling curve, not just at max level heroic content. If they did, the players will grow and be more comfortable in support roles as part of the learning experience, instead of just blowing through and zerging content until heroics, where of course they are surprised by the difficulty!This.Yup!One of the suggestions I've seen here on Wowhead (that has spread to numerous other sites) are class/spec achievements. These would be achievements for successfully using certain oft-ignored but helpful utility spells during heroic/raid runs.As examples: A Rogue would be able to earn an achievement called Boot to the Head for successfully interrupting a certain (high) number of spellcasts during a heroic/raid at-level; a non-Holy Paladin could earn Spreading the Word by healing X amount of health using Word of Glory on other targets; a Priest might work toward Don't Just Sit There! by pulling X people out of AoE damage using Leap of Faith.These achievements, unlike the inaccuracy of GS and the potential problems with looking at heroic/raid achievements, would actually act as some measure of skill, and would help show that the person knows how to use the utility aspects of their class, rather than just spamming DPS/heals/threat.
Surprise! Blizzard nerfed heroicsSeriously, who didn't see this one coming? After all, Ghostcrawler is the lead for class balance, not encounter design.
I know I said my piece already (page 3), but for those who are still crying about the difficulty of Heroics... maybe WoW endgame content isn't for you.I'm not saying "L2P or GTFO, n00b!", but if this is the stance Blizz is taking and you don't like it - and the general consensus among the silent majority being that we don't really have a problem with it, so it's probably not going anywhere - then maybe it's not your game. The idea is that you rise to a challenge and try to overcome it, not complain until the devs cave and just feed the pretty lights and epic lootz to you like a baby crying for a bottle.Sure you pay for a subscription, but that doesn't mean you deserve to win all the time. If that were true, arcades would have never profited: Pac-Man would be a boring trek through the maze with your undying pellet eater, and Missile Command would be nothing more than an 8-bit fireworks simulator. Doom would be a shooting gallery with meat popsicle sprites exploding in showers of red pixels, and no one would have gone more than a minute or two before turning the TV back on.You are not paying for loot: you are paying for a challenge. Blizzard is providing that challenge, but you're one of the few who don't want to play. All you want is an epic tale of conquest from start to finish. What you want is a WoW movie.And that's totally fine. Cancel your subscription and wait for a WoW movie to come out. The rest of us will keep playing and enjoying the constant challenges they invent for us, finding new ways to overcome and dominate what some people think is impossible, and ultimately come out feeling truly victorious.If, on the other hand, you feel it's too hard to PUG a group: maybe that's the case. Maybe it's time to make some friends on your server. You don't have to just submit to the queue hoping for the best: talk around your server and find a group of people you like hanging with, and possibly join their guild, or make your own. That is why WoW is a Massively Multiplayer Online game.Or maybe you work a lot and don't have time to spend 2.5 hours a night on a Heroic run. WoW's still on during the weekend, ya know. You can run dailies and battlegrounds during the week and Heroic content when you have more time to spare. Even then, Heroic content is intended as the first step towards raiding, and if you don't have the time to dedicate to a Heroic, you definitely don't have the time to raid. Again, maybe it's not your game. I'm sorry, but that's the way things are sometimes: it's not up to Blizzard to fit the content to your lifestyle specifically.On the other hand, perhaps a compromise could be made: maybe they could come out with a separate queue for dungeon bosses only that hooks into the LFD queue. You'd be required to run the dungeon at least once before in order to access it, but after that you could queue in for specific boss battles. Boss loot drops could be turned off or mixed in with higher-percentage green drops, and only the Justice Point reward given for the kill (not for a LFD completion) could be awarded. It'd be more enticing for those not interested in trash or looking for short runs for rep and boss drops; lower loot drop percentages means less chance of hardcore players quickly grinding a boss to get the item they want; and lowered rewards doesn't make them a more attractive option for those who would rather run a full dungeon, but still having some reward given makes it a viable option for players without as much time to spare.All of this would be very similar to the holiday boss queue, so it's not like it's too hard to implement. I know, making games is hard, but the possibility is there.
<circa a well-written summary of why dungeons/heroics are not too hardThank you. It just is not rude, in any way, to tell people who complain about time-constraints or 'real life' that maybe, just maybe, this isn't the game for them.LFD is the equivalent of a pick-up game of basketball. You might wind up with a couple of asthmatics on your team, and either just have to leave the court and come back later, or find another pick-up game to step in on. A guild run is like putting together your own basketball team and regularly going down to the courts to play.And finally, you also shouldn't complain that you should be allowed to play in the regional amateur basketball championships even though it requires a practice schedule that just doesn't fit with your busy life.
I'd like to personally thank each and every future 5 man partner that I have for carrying me though all of the heroics :)I'll do you one better. I'll be waiting for the next expansion wherein the quest gear will outdo all that gear AND the raid gear besides. And get up to the best gear I can get there solo. And wait for the next expansion. And so on, and so forth. :DLol.
I'll wait it out. I'm done with 2 hour runs. I'd like to personally thank each and every future 5 man partner that I have for carrying me though all of the heroics :) Thanks Blizz...and GC!I have to admit that this is exactly the way I feel. If Blizzard and GC want to create an environment where winning is not a foregone conclusion, they have gone about it the wrong way. Create dynamic mobs, bosses, and content that isn't possible to memmorize the strats for. Creating a static hammer and anvil to crush the eggs with isn't likely to keep the eggs comming back for more. I'm happy to wait it out on the sidelines until I can be carried through. Going back to the days of Everquest with it's long ass raids and wipe-fests isn't a challenge. It's old, it's tedious, it's not worth the effort; been there, done that.
I'll wait it out. I'm done with 2 hour runs. I'd like to personally thank each and every future 5 man partner that I have for carrying me though all of the heroics :) Thanks Blizz...and GC!I have to admit that this is exactly the way I feel. If Blizzard and GC want to create an environment where winning is not a foregone conclusion, they have gone about it the wrong way. Create dynamic mobs, bosses, and content that isn't possible to memmorize the strats for. Creating a static hammer and anvil to crush the eggs with isn't likely to keep the eggs comming back for more. I'm happy to wait it out on the sidelines until I can be carried through. Going back to the days of Everquest with it's long ass raids and wipe-fests isn't a challenge. It's old, it's tedious, it's not worth the effort; been there, done that.And it strikes me the right thing to do in this case is to REDUCE THE TIME it takes. Two hours _IS_ a big time commitment. For working stiffs it essentially is most (all?) of the weeknight free time. So...as noted aboveDon't change the difficulty of the bosses but _DO_ cut back, once a person has cleared a heroic, with the number/health of trash mobs. Seriously, they have now quickly become simple speedbumps as average gear level has pushed into the high 340s. That way you are spending game time fighting bosses as opposed to worthless trash. I thought the neft to Deadmines helped - but more can be done....Marking, pulling, and spending 3-4 minutes on a trash fight which we are pretty much guaranteed to win but which is a pain is not "fun"And on this subject, can someone explain to me the game design thiniking with the four trash mobs down at the base of the Foe Reaper 5000? This is PRECISELY the kind of trash clearing that is a chore and time sink. Why should it take me 5 minutes to do something where there is no/limited chance of wiping, that takes a while (next run I promise to time it) and doesn't play into the mechanics of the nearby boss fight. I understand trash pulls that "teach" you something about upcoming fights but, unless missing something, I don't know why it is important to kill those 4 trash things.
To all who claim that heroics are too damn hard and need full heroic equip to handle them:It's simply not equipment that matters. I am now full 346+, tri-specced, doing it all - healing, tanking, dps, whatever. Yet my guild groups wipe no less, perhaps even more, than when I was PuGing with barely over-heroic-prereq gear.Furthermore, for example, I have never had problems in Grim Batol heroic before everyone geared up and thought - hey, we are now overgeared, why bother staying true to lame tactics, let's zerg it in like 15 seconds! Now, with ANY group, be it guild or through dungeon finder - we wipe at least 4-5 times on Drahga/Valiona because people refuse to switch to the adds or...stand in the fire, and - what still baffles me - on Erudax, which was totally easy mode when I was in green-blues. Heck, now I've yet to see a group which fulfills the requirements for the "You don't have to break eggs to make an omelet" achievement - been in like 30-40 guild groups, and at least 1-2 whelps always spawn.A shining example of this new "OMG we're overgeared zerg this crap" gimmick:Erudax at 800k HP after a storm, adds come out, all dps: "Hey, he's got like 15%, let's nuke it. We do 15k dps each!"...15 seconds later:"WTF WHERE DID 2,5 MILLION COME FROM?" *wipe*Even the dreaded Karsh Steelbender simply required the tank to be a bit agile - move a little every 7-8 seconds. Dunno what's wrong with that. Too bad he got nerfed.The problem is not with the difficulty, it's psychological. Just don't think gear matters and you're good to go. I love how the new heroics are doable at low item levels, yet still challenging at higher ones.
I find the problem with Heroics is the feeling that they put tooooooo much BS into them.Its enough to try and tank, heal and dps the boss and the ads but some of the trick guess what you can not do and the mob can also do this and comes from no where is over the top in some places.Ads need to be though out not put in for the bs factorof course I used that word that blizzard is allergic to....thought============================SIX.HEALERS.Six healers, and three DPS.Nobody knows these fights.Nobody has the patience to actually put some EFFORT into it and get this done.wanted to make a comment on this.when wrath was new (last month ROFL) everyone was saying ok cc this and we need to do this and don't do that.Now the tank runs in and expects everyone to know every thing. Then they curse a healer that says drinking.AND DPS you sorry F#$$%^ idiot why didn't you do __________
I disagree with the "easy purples" comment because any one that hoards gold, or pays for it, can afford all of the BoE equipment rampaging across the AH for 10k each. This completely destroys his idea of "making dungeons challenging" when someone can just buy their way to victory.
I made some comments about GC post on the forums and such.I think the issue is kinda simple. Basically The WOW base was used to face rolling things and had either no experience in the original WOW where CC was needed and encounter mechanics were to be understood by most if not all. WOTLK fed the philosophy of easy mode stomping with hardly any knowledge of mechanics just pew pew and the more DPS done was above any other qualification a player had to offer, Cata re-introduced one of wow's founding philosophies and the audience was not ready to return to CC and understanding mechanics.Change s good.
Wow ppl here actually give me faith in the WoW community. This post is also on the WoW site and about 70% of it is all. "QQ, shut up CG you don't know what you're talking about, I payed 15$ blah blah."
Again I must tout out my theory. The louder someone protests, IMO, the less likely they're going to quit. The people who register and post regularly on forums about this kind of stuff are too invested in the game to quit. They want people to validate their opinions, not give them reason to leave.
Again I must tout out my theory. The louder someone protests, IMO, the less likely they're going to quit. The people who register and post regularly on forums about this kind of stuff are too invested in the game to quit. They want people to validate their opinions, not give them reason to leave.I don't think validating our opinion is why most of us are here. I consider this site the last vestige of players gathering together because will still see something worth saving. We want to add our voices along side those who QQ that the game is too hard, otherwise Blizz will only hear their voices and adjust it to their desires. We may not all agree with each others ideas, but that's ok. I leave it to the WoW gods(aka Blizz) to separate the good ones from the bad.I just want to make sure that every time someone says they should nerf such and such, I'm there to say "no they shouldn't".