Ok, post is too long to quote the whole thing, so I'll address the part that made me go "WHAT?"
So access to a raid boss and the other half of the dailies isn't an incentive enough? I mean really? That's enouogh pressure RIGHT there if that's your guild's raid day. I'm sick and tired of this crap. It's literally impossible to attack TB. The defending team doesn't even have to DO anything, like hold a flag or prevent us from entering an area. All they have to do is stack in a node. It's hor$e$hit and the post by the devs is after the fact design, as in, oops, we didn't think about this before we designed it, but now that it's like this let's just say it was intended. Yeah, not buying it. What's that, you have waterfront property in Kansas for me? And @ the retarded posters (not all of you) above, I submit a list.1. Learn to speak English before posting, or just type it in another language, at least then SOMEONE can understand you.2. @ the guy who said paying for a beta : yes, you didn't just pay money for TB. However, this isn't the only mistake, either.3. @ everyone else responding to 'defensive lean' : TB should be stand-alone fun. Even without the rewards, Wintergrasp was FUN to play. Not so with TB, it's really like gouging your own eye out with a cold dull spoon, from the attacking end. From the defending end, it's a borefest. I don't care what Blizz says, TB and WG before it NEED to change hands every so often. However they manage to design that into it, it has to happen, or nobody will play, thereby ruining the game. As it is, I and so many others on my server have just given up. It's instant q to attack because there's likely not even a full team attacking any more. We've tried guild runs, we've tried premades, we've tried logging on to the other side and BRIBING them to not play. We've tried everything. It's literally not possible to win. FIX THIS CRAP NOW BLIZZARD!
I think everyone is in agreement that TB is much easier to defend than it is to attack (the whole rotating zerg strategy for defense is killer). Instead of changing the victory conditions, which would be a dramatic change to the gameplay of the zone (some of you would probably be strongly in favor of this, but blizzard probably would not), spawn times for defending players should be increased. This would pump up the pressure on the defense, well, to play more defensively. It would also mean that kills scored on defending players would mean more to the offense. PVP should be about defeating the enemy player by using your character's abilities, not about one side having an extreme tactical advantage where character deaths have almost no impact on the gameplay.
the fact is lol barad will be known as that forever. yeah you paid for a beta, blizz made 138 million in one month. you got 5 more lvls . whoopy doo! the only thing i have liked is the way they have changed it for the low lvl toons. i had given up on bringing up another toon , but with my dwarf shammy its been a blast. my only complaint is that the gear available is crap. at lvl 56 he's got nothing to work with. healing has been a challenge, which i don't mind. i can keep from running out of mana if the tank isn't a complete idiot., but i i get attacked i'm dead in like 3 hits. on a bg i'm a sitting duck, one hit i'm dead. i don't even go into them right now , its just not worth it when you spend all the fight in the graveyard. <THREE INCHES OF BLOOD> MALYGOS
What was fully broken? What doesn't work? I have 0 problems at this time, sure there were a few unbalanced things but as a whole the game works fine. And yes, aside from letting millions of people test the beta, they did everything they could to test the game.Besides the 'cheesy honor' fix, what have they done wrong the make game 'sooo broken' that millions upon millions of people stopped playing.Wait, what? They didn't stop? It's just a few whiners who are mad at one zone? Oh, my bad.
The biggest problem I see with the easier for the defender approach is those 3am local battles. Even assuming most of your server populace doesn't have jobs you've still got to sleep some time. So even if your the most awesome defenders ever 10 people can just take it that stayed up late. Thats not something blizzard can fix. I think they should just make the sides balanced. How many people want to keep doing PvP that is not balanced? I'm willing to bet not many.I have been fighting in TB everytime its up and I'm online but its only because I wanted my rep faster (exalted now) and my tokens. Once I've got the other couple of things from there why wouldn't I just go do a battleground that is balanced?
Tbh i'm not nearly as concerned about how unbalanced Tol Barad may or may not be, so much as how often I spend the 45 minutes (15 in Queue, 30 for the fight b/c attacking forces continue to destroy the towers even though it only delays the inevitable) outside the battlefield. It's to the point that I just queue up and don't bother even going to TB until it's been going on for ~25 minutes or so.*Tol Barad is not a world pvp zone. It's a bg hiding behind another Isle of Quel'Danas while dressed up as Wintergrasp.*And they're going to fix the last-minute-bridge-run soon anyway, so...
The very big problem about Tol Barad? It's almost IMPOSSIBLE to be called! Me and my guildmates always queue at least 3-4 times/day and only a couple of us are called and just 1 time. How can we help winning Tol Barad if we cannot enter the battle?
ive found that if im in tol when i que i always join but if im in sw or questing i rarely get to join, hope this helps
I understand the Meta-design (winning means something that extends over several hours) but how does that square with the "deep of night" on most servers when population falls? At that point essentially TB reverts to whichever faction has the higher percentage of insomniacs. And yes, on medium population severs there are some periods in the small hours of the morning when population is pretty low. I have seen TB battles of 16 vs. 9
I like pallylock's idea, as well as CrunkJuice's idea about tower destruction increasing the defenders' respawn timer.
I actually think Tol'Barad and Tol'Barad Peninsula was a great idea. It is definetly better than WG where nobody would be in that zone until WG time. The amount of fun I've had questing and ganking people in TB Peninsula while I wait on my BG que has been awesome. You can really get into some great world pvp fights! After a TB battle there are lots of people in the zone trying to Rep up and do quests, which means there are always people to gank. As long as Blizz makes it so that people will continue to do those quests in TB Peninsula, and fix some problems with TB, it will be a successful zone.