An other great video, was fun to listen in :)
Another example of the heroics thing if you are using the dungeon finder like i HAVE to do 90 % of the time.(since i play extremely late at night and most of my guild is already in bed) Last night i did my 35 min que, got into the dungeon(Roic Grim B) it was on the last boss and the other members of the group who were all from the same server and guild said "Hope you had fun in your 40 min que" and all left group. Thanks for being a jerk....So i leave reque, get another group, this time starting at the very front of the dungeon. also was grim b. We do very well with the CC and all, i'm thinking "yes a good group" then comes first boss. One wipe and 2 of the group members turned into people that would make a bitter war vetern sailor blush. they attack, they are rude, and because the 3 of them were in the same guild and server, a vote to kick that the healer kept trying to pass wont go through. it was a standstill of childish mentalities. the healer wouldnt leave (he was the one they were attacking) and they wouldnt kick him, so they just kept on and on exchanging insults. I left group after about 10 mins of dealing with them and trying to reason with them but it wasnt about to happen. I guess what i am saying is that for every one good group you find in random dungeon finder, you will always find at least 2 bad ones. i dont understand when people act the way these guys acted, its a game, it's supposed to be fun, people who act like they did seriously make the gaming community look bad. please excuse spelling mistakes. lol
For those of us who the embedded video doesn’t work for, here’s a link to the video page where you can select alternate viewing formats:http://thelegendary.blip.tv/file/4596133
Seems like Legendary is becoming the Titan Show these days lol
WTB MusiczWTS musics free.Oh by the by, I do believe this is written and played by Mike's band Negative PH, the same dudes that did Tankspot's intro.
I just thought of something considering Ensidia. 10 man and 25 man drop the same loot , so they could actually be running 10 mans to get gear for the 25 mans. Dunno really though , its late ( early ) so dont count on it.
Fhydfjdyfjudf intro music = suicide frhjfjhdfhjf
Heroics aren't necessarily too hard, but I do think the difficulty of the mobs is pushing the time length too far out.This is the first time I've been max level within 2 months of an expansion dropping, so I can't speak to other "starting up" runs. I play a moonkin, so I have a 30-45 minute que right now. Due to life and other social restrictions it is very hard for me to commit 3 hours to the game in a single setting, which is what happens when you factor in a 1.5-2 hour heroic dungeon with a 45 minute que time. I didn't expect Heroics to become something for non-casuals only, but trying to get a single daily heroic done is taking longer some days than guild ICC runs back in November.
Heroics are exactly where it should be. And I think with time it should become even bit harder or new ones should appear for well geared groups.
I agree with Alkony. The difficulty is not bad, but the time it takes to complete an heroic due to this difficulty is what make it bad.
>considering getting back into WoW>see this video>realize Blizzard is still terrible at PvP design.nope...
>considering getting back into WoW>see this video>realize Blizzard is still terrible at PvP design.nope...Well...umm...just go play Runescape or something. WoW will almost never achieve true PvP balance.
>considering getting back into WoW>see this video>realize Blizzard is still terrible at PvP design.nope...Well...umm...just go play Runescape or something. WoW will almost never achieve true PvP balance.Aye. Considering WoW is still a PvE oriented game...
eh, its Blizzards idea of pvp that annoys me.. the pve aspect interests me, but once again Blizzard shows that they cant design a battleground map or battleground idea worth crap. oh, and as a rogue, I've heard that melee isnt exactly getting an easy position in raids.
I think they should make destroying a tower allow the attacking side to caputure faster and make it defending side capture slower. Something like 25% increased/decreased capture speed for 1 tower destroyed, 50% increased/decreased capture sped for 2, and 75% increased/decreased capture speef for all 3 destroyed. The reason why I think there should be increased and decreased capture speed instead of just increased capture speed is so it becomes harder for the defense to capture something taken by the offence.