I think that I'm making sure that I'm well-geared in dungeon drops and rep gear before I set foot in a heroic - and even then, I'll be running with my guild, not in PuGs.I remember the fun of running Shattered Halls heroic. I'm looking forward to similar challenges in Cata - but I'm darn sure going to be ready before I even try them.
I am actually quite pleased with heroics. I feel they are tuned properly. Some encounters and dungeons are a little bit easier or harder than others, but ultimately they all are fun. These heroics are however a great stepping stone into raiding. New players or rusty veterans are being shown the value of crowd control, spell interrupts, and as always avoiding the fire.Some trash or some abilities are a little gimmicky or over tuned perhaps, but overall a great learning curve leading into raiding.
I think I'm getting somewhere. I really think I am. I was ready to give up healing simply because it was too hard, but the past couple days I've actually , geared up, tried to resolve problems (i.e. 2% Haste which was pathetic) and healed through a boss. That, to me, is an achievement in itself.
Glad to hear it. I think Heroics are just fine, even though I've hardly done any myself.
It's nice to not meet as many people who ragequit over a wipe.
I like the fact that Heroics are challenging and difficult. It makes we want to gear up first and so it will take a lot of time during the period while Cata isn't superceeded by another expansion.Cheers.
I am glad that Heroics won't be/aren't faceroll.I could run Heroics in Wrath with one hand on the mouse and one hand holding a drink.Im only lvl 83 so far, but taking time to enjoy the new zones etc.
I like the difficulty level of heroics a they currently stand. I can see how it would be frustrating with a full PuG group (or just people who don't listen), but running with mostly guildies it has been fun. That said, they can/do take a while to finish sometimes, so I won't always run one when I know I can't commit the time to it. It's just a start of expansion thing, in a few months/patches, no one will care anymore. For most bosses, I've noticed little things won't kill you, you just have to pay attention to when he does BIG BAD THING and avoid that, but not so the thing he casts every 3 seconds will deal 90% of your life and there's nothing you can do about it.
They aren't hard enough. Retards still can win pressing a single button trough the whole fight.Failing DPS doing 4-5k, failing healers taking MB after every pack, failing tanks not using their cooldowns...People still can do the dungeons because they are easy, they just take longer time and require a few more tries. Heroics shouldn't be doable by people who can't master their classes AT ALL. They should stick with normal dungeons and normal raids.
I haven't completed a heroic yet, but it's not because they were too hard, it was because people don't have the patience for them. No one wants to learn through trial-and-error because they're so used to just plowing right through LK heroics. People need to realize that they need to actually use their brains again and not take cat naps at their keyboards.
I'm having one hell of a time trying to learn the General Hussam Lost City fight on heroic. I try my best to avoid the land mines, while dps-ing, while watching out for his aoe, only to eventually be picked up, and tossed into that pillar, where conveniently enough, 7 or 8 land mines are their waiting to melt my face. And is it just me, or do those land mines have an actual radius outside of the mine itself? Because, it seems even when I'm not standing on one, I'm still taking damage from one of them.
</3 Those Deadmines Oafs with the mean bleed.
I think heroics are just right now. Although i am starting to stroll and becoming a bit bored of doing them as my gear has already reached a point where i am doing some raiding with the guild. Initially there was a bit of a hard loop passage from normal to heroics , but a justified and perfectly acceptable one. My issue some times is the lack of patient and will to listen on a pick up group by someone who has done it right and knows the mechanics of encounters on a heroic run. Don't know if this is happening because a lot of people got "lazy" with Wotlk heroics and how simple it was made to just queue on dungeon finder to grab a group and do a few runs to farm points.Concluding , i am more than happy with current heroic level and would even accept some harder modes for that extra bit of frustration and fun (:
I agree and disagree....they are more challenging but I feel as though the gearing via questing and drops are sub par. Yes there are a lot of R-tards out there that stand in fire, but over all some of the dungeons can take upwards of an hour to complete. A dungeon should be around 45 minutes not a raid.Im sure as more people get better geared it will be easier....BUT I have yet to find areas of questing that help prepare me better for dungeons and dungeons that drop loot that helps gear me for heroics better.THERE NEEDS TO BE A HP REQUIREMENT FOR TANKS IN HEROICS....I HAVE had 1/2 a dozen (MAINLY pally tanks) with 108k health....Mages have more health then these fail tanks.Blizz needs to find a better way to filter people from quing into these encounters and wasting other players time.(ive been using the hell out of Gearsocreaddon.com playerscore rating system (with the updater downloads server specific ratings to your computer)I Hope people utilize this feature more to build up reps for bad players.
I'm really happy blizz isn't nerfing dungeons for scrubs.
I think they are okay. People need to re-learn how dungeons should be, and I agree with the statement "Not only were they too easy(...)". The only time you actually failed on an heroic dungeon was when you got a bunch of people who were afk most of the time and didn't know how to press a button. The bad thing is that people got used to that and tend to rage-quit, pull w/o letting other use CC, and then blame others because "they suck".I hope they will get used to this one day and stop being so selfish and angry in a game that requieres communication and gaming skills.
I for one LOVE LOVE LOVE the new heroics. That being said, its a bit of a headache to find a group of competent people who understand the subtly of CC and basic fight mechanics (kiting, interrupting, etc.). It makes PUG in dungeon finder more difficult, but at least they have the iLvL requirements (wish it would be higher). I'm an old vanilla wow player and love the return of dungeons that require you to think and react more inside it instead of just clicking a few buttons. The main reason they take so long is that us vet's have to teach (often slow thinking kids) how to actually play. I'm all for instruction but I can only take so much.The next step would be to require some more dungeon experiences at lower levels and incorporate these aspects into them to get people used to them sooner. I hate having to a DK tank what classes can do which CC, what their uses are, kill ordres, and how to kite (NOT BACK-PEDDLE).