Tanks have excessive survivability in Cata, even at a low level of gear. I can survive most trash packs and even many bosses for long periods with no heals. I could never have done so in TBC.Part of that is the new healing design. The challenge is not supposed to be in how long you can go without heals, it's supposed to be how long the tanks and healers can work together to keep incoming health slightly higher than outgoing.I agree with the rest of your post though. Trash is predictable and pretty much just as repetitive as it was in Wrath.
Cataclysm heroics.Reminds me of BC heroics.
I don't disagree that the pulls aren't somewhat predictable, but there are mobs that gouge, heal for ridiculous amounts if allowed, have spells that must be interrupted or they can wipe the group, and mobs that melee need to be careful around.So far, my group has been able to handle every pull with a Balance Druid, a Combat Rogue, and a Fury Warrior as DPS. We know which mobs to sap, roots, stun-lock, or burn, and we know that it's important for the efficiency of the run to do so. Since our healer is always random, we don't like to chance forcing him to heal through something that isn't necessary.
I've done the achievement for all the heroics in Cataclysm and the feedback I would give: (short version)
Personally, I've had more problems on some bosses (mostly just the first few successful runs) than any of the trash. That could just be a product of all three DPS and the tank being pre-formed.
Pah, heroics are fine. Learn to CC.I feel like healing can be a little fine-tuned. Or maybe I just need to start running with better geared tanks. When the dps know how to use their crowd control, and the tanks know how to not run right into the sheep's face and drop a consecration, it's a cake walk. Should we take more then two or three mobs at a time, though, I just have a hell of a challenge keeping everyone up WITHOUT running OOM. That's with less then 2% overhealing as well.But then I'm probably just putting too much faith in my full pvp set. Lol
I think the difficulty level of heroic dungeons is fine. Some bosses are not that hard (provided you are in a group with competent, somewhat-well-geared players; i.e.: Asaad, Grand Vizier Ertan, General Husam, Lockmaw), some are challenging but not impossible (i.e.: High Prophet Barim, Siamat, Altairus, Lady Naz'jar), and some are downright impossible without epic level gear (General Umbriss, Erunak Stonespeaker). Sometimes it can get a bit frustrating if you get stuck on one of the latter bosses I've mentioned, but players shouldn't be blowing through heroics less than a month after Cataclysm's release. It's good in my opinion that these differing levels of boss difficulty are present; it gives us some confidence that heroic bosses can be beaten but also reminds us that not every heroic is going to be a cakewalk.Also, I very much like that Blizzard is going back to old school crowd control. It forces people to become better players and to know and practice more of their class' abilities.
i think the difficulty of heroics nowadays is really well balanced, they're difficult enough to not be considered free gear, but are only JUST puggable through LFD (with some patience). although what does sadden me is the 2-3 and sometimes 4 hours you have to set aside just to run a heroic. alot of casual players simply don't have time to sit down for 4 hours on the offchance they might get their chaos orb or a piece of gear. as much as i actually love the new heroics i can never find time to do them, and i've had to give up on an aspect of the game i really enjoyed. ah well, i suspect people will tell me that blizzard bowed down to retards like me in wrath and now the game is for hardcore players, which is fine, atleast i still have title farming =)edit:Cataclysm heroics aren't that difficult... I could never have done so in TBC.wasnt Aestu rage quitting wow over something?
I think the "difficulty" of cata heroics is fine. However they take too long. This could be addressed by reducing the number of trash packes between bosses. Do we really need to do three sets of the same mobs?
I think the "difficulty" of cata heroics is fine. However they take too long. This could be addressed by reducing the number of trash packes between bosses. Do we really need to do three sets of the same mobs?Already happened for Deadmines... haven't noticed changes on other instances yet though.
The problem that most ppl are having is the fact that its no longer "a walk in the park". Most ppl seem to forget that this is a GAME. It is suposed to be fun and and challenging at the same time. I think this expantion was/is a great sucess in comparision to WOTLK. Who wants to keep playing a game that doent add complexity in more than just one way? I like the new and old dungeon mix and the fact that it can take a while to finish. Running with full guild is always going to make things easier because it only take 1 A-HOLE in a full pug group to make a 30min q time(about avg. DPS roll time at this point) a huge pissoff and the group to fall apart. My sugestion to Blizz is to add a screening process to weed out and group together the pricks! lol
The problem that most ppl are having is the fact that its no longer "a walk in the park"yes im still getting put in the occasional group which have a tank thinking its still lich king heroics sigh......... dunno why its always the same realm as well that provide them lolbit of patience, read up the tatics as well for boss fights.............. and wait for the healers mana dunno why i had one that though 17% mana pool was enough