I think heroics are perfect right now. Imagine having to use ALL of your abilities instead of AOE'ing every single thing in sight, what a concept. And that sounded way more condescending than intended. :POnly tiny complaint I have is the transition from a regular dungeon to heroic. It goes from a lot of people treating it as a business-as-usual-WOTLK-aoe-fest to single targetting and CC in order to not wipe in a giant mess. This is coming from a person who's tanked/moonkined a bunch of dungeons.Either way? Having a blast with Cata especially heroic guild runs. Hope everyone else is too.
pug-wise is hard (so many noobs out there) they should at least give a 10% dmg/hp/heal buff to random heroic pugs.
I had to actually use my hex on Cataclysm, so its awesome. Heroics are fine, learn to play.And just in case, go with a guild.
Stonecore h as melee dps and Blackrock caverns h as tank makes me cry. Too hard, but i love the others. Tough hcs, but not stupid tough. Its difficult to practice doing the ones i dont like when i failed a couple of times and have the mindset of "this is too hard for me, i cant do this", but thats my fault, not a design flaw. Yet to try Throne of The Tides, havent even done it on normal yet. But from what i have heard its very fun and semi-difficult on h.
Maybe it's just me, but this is like when WOLK released. Most of the heroics were stupid hard - well for me as a tank. I particularly remember the bosses and gauntlets in UP, OK, AN, and Gundrak to be hard. HOL was damn nearly impossible with any pug due to the last boss. But with gear, these became increasingly easier to the point of an AOE fest towards the end of WOLK. So I think, and hopefully this will play out the same for Cata.Also I just did deadmines for the first time last night. Last Boss. OMG.
I'm really happy with the skill level required for heroics. Anything blizzard can do to keep gear out of the hands of nubs is good. I haven't started raiding yet, I'm hoping there's a similar leap in difficulty. Epics should be epic.
What's NOT to love about the new Heroics?Hexing and Binding in the same pull... Dropping my Mana Tide totem outside of a raid group... Fail tanks and healers quitting their classes left and right... Loving it!I had to make a quick decision on whether to lock in the Humanoid or the Elemental as my focus target once, and it made me giggle like a baby. Restoring the "old ways" was a great move by Blizzard. I even wish they brought the Heroic keys back as well. I'm all about achievement motivation.I do mildly miss one thing from the LK days though... my welfare epic at the end of the Heroic Run. The final boss blue drop doesn't quite give me the same warm and fuzzy feeling. But then, that just takes me back to the old days. That jerk, Baron Rivendare, never did drop my rogue's Shadowstep gloves, or whatever that Tier 1 junk was called. Oh well, I smash him under my boot on a regular basis nowadays for that...
This is pretty much my conundrum with WoW at the moment, and why I recently cancelled my account. I decided to play my Death Knight as my main going into Cataclysm. I got him to 85, and I did regular dungeons and got gear and also got Blacksmithed gear. I managed to get the ilevel for heroics. Also, on recount, on regular and heroics both, I'm doing about twice as much dps as the second highest person. So, honestly, I feel like even though my gear isn't really perfect that I know well how to play the class.But that isn't enough. Even if you have the minimum average item level, people will still refuse to have you along and near instantly boot you. And on my server/battlegroup, for dps, it takes 44 minutes or so to get queued into a random. I also don't have a guild, because the server I am on seems to be horrible these days, and every guild I join I find it filled with idiots who do nothing but solo and never do anything together.And so, since I don't have anyone on my server to queue up with, I'm stuck with LFD. Or transferring off the server. 44 minutes to join a heroic, seriously? And then get booted when the tank and/or healer puts blame on the dps for not doing interrupts even though we are, or at least I was. It's a stupid joke, and a colossal waste of time. I'm not sitting 44 minutes of my time on WoW doing nothing just to do a heroic for 5 minutes and get booted by some retard who doesn't know how to play the game.I really had high hopes for this expansion, and I even digitally preordered it. I wish I still had that money right now. And the sad part is, this isn't even really a failure on Blizzard's part, it's mostly just the elitist pieces of garbage that comprise the game's community.
Honestly, I don't find the Cataclysm dungeons difficult at all.Even the achievements are easy; most of them you get without even trying to get them.The problem is the time it takes to finish them... by the time your 40 minute queue finally puts you in a group, you have to drudge through for well over an hour just to get your Justice/Valor points, explaining the same strategies over and over, sometimes to scrubs or idiots who cheated their way into the instance in the first place and end up just being kicked, sometimes wiping or having to force a reset purely due to bugs that were overlooked during the beta...Even if you've got a great group, even if there are no wipes, bugs or shenanigans... you're still blowing a huge amount of time in the instance.It's not fun at all; it's a headache, a chore.
I joined in Wrath (not even early Wrath, I had just turned 80 around the time Ulduar was "the raid") and the only raid I ever did when it was "the raid" was ICC and due to certain circumstances I never completed it.I remember when my Wrath dungeons were hard and when they were easy. I enjoyed raiding because it was engaging, I had to pay attention and do things. Steamrolling heroics was boring for me, I spent much of the time either browsing the internet or spamming Holy Nova and the space bar.Cata normals are engaging in that respect, I'm having to pay attention and re-learn what it is I'm doing. If something, somehow, goes wrong on a trash pool I have to immediatly prioritise my skills. Unlike in Wrath a misused skill is probably going to get someone killed.The new heroics are hard, and yes I would complain about that, if only for the fact that I feel my gear is thus far sub-par (my spell power feels like it's too low to heal my boyfriend's tank, my haste isn't high enough yet for some of my spells) and I've not yet learnt all of my class in this new environment.I know people hate him with a burning, fiery passion, but I have to agree with TotalBiscuit: I'd rather raise myself to the level of the game.
That's not what I'm saying either. I don't want a single trash pull in any heroic made easier. But I want to see about half as many of them in about 90% of heroics.
Cataclysm heroics aren't that difficult; they are much closer to WotLK instances than TBC in structure and difficulty. They will be zergable soon enough. That said, they're a step in the right direction.For Cataclysm heroics to be as difficult as TBC heroics, mob damage would have to be dramatically scaled upwards, enough so that mobs can't be safely AoE'd and their damage is instantly lethal to anything that is not a tank.A major problem with Cataclysm heroic design is the predictability and consistency of trash packs. Almost every pull in every instance is 3-5 mobs, a few melee and casters; there aren't the kinds of really unusual mobs or styles of trash there were in vanilla or TBC, such as random pats with really long circuits, magic-immune mobs, mobs that had to be kited, Arcatraz Sentinels (lol), mobs that mana burn, gouge, polymorph, AoE fear, explode on death, etc. Tanks have excessive survivability in Cata, even at a low level of gear. I can survive most trash packs and even many bosses for long periods with no heals. I could never have done so in TBC.