If you think it's too hard now, just wait six months and try it again. Everything I worked hard for in the past I can now get for almost free. Expect the same of the current content as well.
I think that I'm making sure that I'm well-geared in dungeon drops and rep gear before I set foot in a heroic - and even then, I'll be running with my guild, not in PuGs.I remember the fun of running Shattered Halls heroic. I'm looking forward to similar challenges in Cata - but I'm darn sure going to be ready before I even try them.This is the correct outlook on heroics. Make sure you're geared for them properly before attempting them.
After yesterday's post on upcoming changes and tweaks, where healing was quoted as "working as intended", I was pretty frustrated. I play a druid healer and I seemed to go OOM during every boss fight when I feel I haven't done as much spam healing as I used to.So last night, after reading the mostly positive feedback here, I got on and did a really hard once over my talents and gear and decided to try again. I was fortunate enough to get grouped up with 4 other players who had a good mentality. All three DPS had and used their CC/Stun/Interrupt mechanics and the tank not only marked the targets in a kill order, but he properly used his CDs during intense fights. With everyone in the group working together, being positive, having patience, and communicating we were able to get through it all without a single wipe. I only had to drink after boss fights.It is a night and day difference between grouping with people who are willing to work as a team and grouping with people who still think this is Wrath.Last night it felt like a much better return to Vanilla/BC dungeon runs and I really enjoyed myself.So are they too hard? If you only think of yourself and arent willing to work as a team, probably. If you work together with your group and everyone communicates properly, not at all.I still think resto druids could use a few tweaks to be on par with other healers I have seen, but I didn't feel debilitatingly underpowered last night.TL;DR - Have patience, take it slow(er), and be a team player and you can get through heroics just fine.
Failing healers taking MB after every packI'm not sure how much I agree with this comment. It isn't always the healers failing if they have to take a mana break after ever pull. If the group is r-tards and there is _no_ CC then the healer will have to drink up after the pull. If the tank thinks he is gods gift to the LFG tool and doesn't pay attention to patrols or mechanics of a group of mobs then the healer will have to drink after every pull. Don't blame the healers for the groups mistakes.As a healer (currently have an 85 shaman and paladin that heal 5 mans), I completely disagree with OP. My paladin has it much easier than my shaman does with mana, but when fights are done properly and CC is maintained I can keep a full mana bar after a great majority of trash pulls.For the love of god, if you can interrupt or stun, please do so every chance you get. Don't stand in fire, or any other ground damage. If you are going to be hit by an avoidable crash, please move. If you don't know a fight, don't be shy or embarrassed to ask. Tanks also need to know when to blow their CD's. And for everyone but the tank...expect to be healed 100%, 60% of the time. I actually got kicked from a group because I didn't keep dps health bars to full. In blackrock caverns, no less...with no cc on the earthshapers and 2 paladins that don't know how to stun. Yes, I am a fail healer cause I can't keep 5 people's health bars up with that amount of damage going across. With a smart group, the 5 mans are heroic are for the most part easy. I've run some dungeons that I end up going "wow, that was really f'in easy" only to run it with another pug and I start looking for a noose to hang myself five minutes into the dungeon.I was talking about healers who go OOM even when people do proper CC and don't stand on any color of fire. I know that healing is harder and I always over appreciate a good healer's work, but some just like to spam that BIG HEAL button with their left hand while eating pizza with the other.
I'm having one hell of a time trying to learn the General Hussam Lost City fight on heroic. I try my best to avoid the land mines, while dps-ing, while watching out for his aoe, only to eventually be picked up, and tossed into that pillar, where conveniently enough, 7 or 8 land mines are their waiting to melt my face. And is it just me, or do those land mines have an actual radius outside of the mine itself? Because, it seems even when I'm not standing on one, I'm still taking damage from one of them.Are Projected Textures on in your graphic settings? You'll miss a lot of things without projected textures, including the actual radius that glows from the landmines.
I completely agree with Blizzard. Why do ppl want it easy? I don't get it!It is supposed to be hard, it is supposed to be challenging and therefore have great rewards.Heroic means:(Adj) Very imposing or impressive; surpassing the ordinary(Adj) Having, displaying, or characteristic of the qualities appropriate to a hero; courageous.I see that people crying just want kick-ass gear for free without effort. I'm a very old school raider and nowadays the content is sooo simple, there was the time when you got a group for an instance and wiped for hours just to get a boss done, and it felt great when you defeat it. I would even like more differences, the more difficult the encounter we should receive better gear:
I've completed every dungeon in heroic multiple times, as a Tankadin. I don't think that heroics in general are too hard (but I feel that a few specific trash packs are quite tough, as well as a few bosses - but honestly, the difficulty is decreasing as my gear improves).The biggest problem is that most people just facerolled the normals, or skipped them all together. The result is a batch of people who think that they're awesome enough to run heroics, when they aren't - honestly, it should be a requirement that you have completed the instance on normal, before you can complete it on heroic. That way you have an idea of what is expected, and 'what does this one do?' turns into 'what's different on heroic?' which is a lot slimmer of an explanation.As for what's too hard? I think Stonecore as a whole is a tough instance for a poor group composition. You need good amounts of CC (particularly for the hall of fanatics) and some ranged as well for the first boss. Admittedly, only one good ranged is required for the first boss, but the more the merrier. Also, the last few pulls in the side corridors of Throne of Tides with the gigantic faceless ones + giblins are a bit rough on the tank and healer.
Hahaha, I was telling people during cata beta that heroics were 10x harder!I thought it would lighten the blow... XD
I used a macro when I went into heroics for the 1st time. It pretty much let them know that I was a credited raid leader (with achievs linked) on my server and reminded them of the 40min queue awaiting them if they wanted to kick due to me being in there for the 1st time..All the groups I got into everyone was cool with me, including all other guild groups I found myself stuck in.
I'm very happy with heroics. I got my Cata heroic dungeon achievement today. So I am very happy to say I accomplished this when the Dungeons are still challenging. I'm not gonna lie it wasn't a easy task, but I am very pleased with the Heroic Dungeon system as it is now.
Honestly, coming from someone that tries to see everyone's perspective and understand why they have that view, the view that heroics are too hard is completely wrong. Heroics are easy. Sure, they are miles harder than Wrath heroics, but they are still easy.I barely use CC anymore in my guild groups and a few times we have accidently facepulled two groups at once and got through it. If you did that as a 70 in BC doing heroics in blues you would have wiped. Heroics are very easy for guild groups because they have the patience and competence required to complete themHeroics are a nightmare for LFDers because they are used to facerolling content with no regard whatsoever for encounter mechanics, CC, mana pools or cooldowns. They wipe once and say "grup sux lul" and leave when in fact they are the ones that suck./EndRant
I'll say that randoms in WotLK were a huge boon on the casual player -- I think that Blizzard here is completely off-base when they say otherwise. Even on normal, I generally don't have 1-3 hours to run one at this point, even though I'm geared for heroics.
I remember when Lich King came out, and how OFTEN in UK! Come on people, think back.... You were not always OP! Less QQ more Pew Pew!
I think that heroics are too difficult for those with the minimum iLevel required to enter it.I think the iLevel requirement should be raised to 335 to use the random dungeon finder. That would solve 50% of the problems.
I think Heroics are tuned perfectly. Making the player think on their feet(so-to-speak) is way better than running a boring dungeon you have done dozens of times that is just no fun to you anymore. Also, for all of you out there that are way to serious and rage on people over a mistake, remember this. It is a game, not real life. The next time you wipe, think back to when you started playing. We are human beings, we learn from mistakes, make some and always remember to have fun.
I think that heroics are too difficult for those with the minimum iLevel required to enter it.I think the iLevel requirement should be raised to 335 to use the random dungeon finder. That would solve 50% of the problems.But then we would be getting to the arguement that gear>skill.All it takes is to just listen or read.The next time you wipe, think back to when you started playing.Not all of us failed completely and wiped on everything when we first started. we learn from mistakesLOL if only this were true..
i'm so happy i was doing dungeons in TBC or i might have been an inpatient incompetent nerd-rager today. XDthis posts recaptcha was: filed moreen
Heroics are just fine people need to slow down a bit more though and not expect them to take only 15 minutes to complete.
The heroics are not too hard nor are they too easy, Just like TBC, get over it QQers*Puts on shades* Deal with it.
But then we would be getting to the arguement that gear>skill.I think that most people aren't really thinking clearly when they argue against raising the required iLevel.While it may be that one feels like they can survive/do well/contribute with a lower iLevel due to experience and skill, I don't think that the trade-off is worth it. For example, I think that the biggest frustration with the heroics now is getting into a group and looking around to see that no one is geared as well as you. Or, the tank or the healer (the two most important players..let's be honest) are right at 329. I think that raising the required iLevel is a small price to pay, even if you're one of those that feels confident that your skill overcomes gear shortcomings. I'd be much happier if I zoned in and knew that everyone else had done the grind of normal dungeons to get up to 335.