I've done vanilla questing. I followed the quest lines around the world for the story. I've done fishing: spending hours to get food one can buy at the inn.To me Archeology combines the bad traits of fishing and vanilla questing.By the way: have a try at Archaeology with riding 225.
I have very mixed feelings about Archaeology. I like to be kept busy and occupied, so the VAST amounts of flying on mounts and/or using flight paths tends to get rather boring. I've taken to either using paths, or setting my mount in the right direction, hitting NUM and then reading a book. For me, RNG has been somewhat kind. The fossilized hatchling was my first rare, and my third artifact. I got the raptor about 10 artifacts later, and I have all but one (the doll) of the night elf rares. Also done a vrykul rare, and I am currently piecing together my first tol'vir rare (the ring). I do enjoy reading the tooltips for everything I find, since I am lore nut. And few people realise that selling keystones is a grand way to make money (although personally, I covet them too much. Perhaps when I get Tyrande's doll, I shall sell night elf keystones), so you can make money from the profession too.All in all, I enjoy it more than I dislike it.
Ok, thx. :) I just got to farm a bit more then hehe. I almost got as many nelf as you already...so it got to pop soon that damn trinket! Hehe
I like it a lot. It's completely RNG, can be very useful, but there is no immediate gratification. Closest feeling I can relate it to was playing Civilisation games and their 'Just one more turn' addiction.Also, since there are epics and they are not easy to get, there is also a huge number of 'I want it NOW' type whiners. With the dissapointment of too fast leveling, I really hope Blizz doesn't speed up this too. I'd like to have something to do next month instead of taking a break till we start raiding.Edit: Also, I like how I can dig a site, sit on a flight path and go do something else, perfect when I'm making lunch.
Trollface.jpgProblem, Wowhead?After 100, Archaeology got kind of fun. My trick has been using flight paths to get to the next general area where I'll be digging, and AFK'ing during that time, or simply watching TV the entire time.Roleplaying it makes it a bit more fun, too, even if it's just you. Sometimes running into other players in your same dig site can bring about some fun and unexpected situations, if you're on an RP server.
Have Tol'vir sites spawnrate been improved? Got tons of them today compared to all other days.So far today I got 200 nelf, 120 Tol'vir and 50 fossils.
They could have add low level pickup binded green items for some little reward to do archeology while leveling.It's a real time sink for who's leveling to do archaeology. You could gaining XP, rep and gold much easier.
While I found the profession surprisingly compelling despite how blatant it is as a time-sink (and the almost non-existent return for non-vanity items), the implementation feels flawed for the sole reason that digsites will continue to spawn even if you already have all the artifacts for a faction (I suspect for most people this will be fossil first, especially if you happen to be looking for Zin'rokh or the Staff of Sorcerer-Thane Thaurassian). Aside from making it feel much more like a grind, the 'useless' fragments present a greater if less immediate problem: with the current implementation levelling to the next cap or finding any new artifacts of the 'completed' race will be trivial: just sit down and solve all your backed up fragments. The obvious solutions are either wiping all fragments beyond those being used in the current project(s) every time new content is introduced, or preventing a race's digsites from spawning once all its artifacts have been found.Well, I'm also a little bitter that I've seen neither hide nor hair of Zin'rokh, given that without that particular carrot I probably wouldn't have touched the profession with a ten foot pole, being a fairly casual raider.Also, for those Horde farming the Eastern Kingdoms, don't forget that you can use the zeppelins at Grom'gol, Undercity and the portal from Orgrimmar to Twilight Highlands to speed up travel between digsites. And portals to Stonard, if you have a pocket mage.
I surveyed one site. A single one, and swore 'never again'. Archaeology is a real time wasting waste of space.Cheers.
Pretty terrible. I hate it for all the same reasons I hate fishing.
Arch is for those who can't handle the fast-paced and exciting world of WoW fishing.All kidding aside, it's not bad. I'm a grinder by nature though; so I might be biased. It's not a profession for everyone.
The profession has tons of problems and very little rewards, yeah it's a secondary profession but Fishing and cooking are far more USEFUL than Archaeology. I really think that hoping Blizz will fix the problems is just not realistic, at the very least, I hope they will add more dig sites, 4 is just not enough, I got a mage so I can port between UC and Stonard, yet it's still too tedious. More site will at least gives us less traveling and more digging time, which will translate into getting those ( next to legendary) weapons faster.
This may sound rather stupid on my side...But has anyone else noticed that there seems to be another.....thingy......(dwarf, fossil, Nelf etc) on the....choice screen for Archaeology thats grayed out.....its either a marking or yet another....Faction? of artefacts to discover.Knowing my luck its a lil page decoration but any enlightenment? :)
It was fun using it to level from 83 to 85, but it is getting boring a bit (at 9 rares so far), especially since I've spent all my time on Kalimdor (going until I get the bug mount). Wouldn't recommend to anyone who doesn't have the max flying skill and a lot of time on their hands (and it helps if you're horrible at grouping/PvP so you tend toward the easily done soloable parts of the game like me). I listen to podcasts in the background, or some iTunes radio channel if I have none. That saving your fossil fragments isn't a bad idea, you know they're going to add more things to dig up as a timesink eventually. Also liked the idea of selling keystones if you're resigned to grinding so much that they're only a minor convenience.
Archaeology, is, I think, one of the most original and well-conceived sidegames in World of Warcraft. Players like to trash-talk it (especially those who have taken to it most avidly =D) but the truth is, it's fun, very addictive, and the rewards are clever, with a decent balance between purples and just plain cool stuff. That said, the profession's implementation has several flaws I think can be improved on:
I have to admit im pretty addicted to archaeology atm, it was the FIRST thing i did when i got cata. And i leveled to 85 pretty much entierly on archaeology, only completing the Vash'jir quest chain. I'm a sucker for pets, mount and other random things that make people go 'oh where did you get that?'. And Arch feeds that. I'm also some what of an achievement collector, and so im going for the 'proffesor' title, and have already obtained several of the other achieves.As for tips: A basic one would be when first starting save all your fragments till you reach about 70 skill (when the dig spawns grey out) its will be slower to start with, but boost you towards the end. Same with the the Keystones, i generally try to save them for the bigger fragment grinds.
No tank items, just dps and caster.... not helpful...