Thanks for the infos
Incredible useful, thank you.
Just a note on the tabards, you can also get them from the Argent Tournament (with the exception of Gilneas and Bilgewater). The faction quartermasters at the AT all sell the tabards, which now cost money instead of Seals. If you're low-level, that does you no good, but if you can get to the AT easily it'll probably be faster than traveling between all the capitals. Just remember to hit up the Gilneas and Bilgewater quartermasters in Darnassus and Orgrimmar if you want those tabards.Another note, if you already bought the tabards through the AT back when they cost Seals, then I believe you should already own the "new" tabards. They've just been given the new championing functionality and put on some more vendors, but they're the same tabards as before.
how about a more clear guide as to what non-expanded players get/got. I am still confused about if non-expanded players can up their skills, and learn the new secondary profession.
"The achievement “Stood in the fire” is granted when standing in a zone boundary different than Deathwing's spawn location. In addition, players can now get this achievement by walking into the wake of Deathwing's fire after he has passed."Much easier, source: http://us.battle.net/wow/en/blog/1232869 (December 7th)
Really useful! Thanks!
I'm wondering about guild rep / xp. Because there's a cap of how much XP a guild can earn daily, does it mean that players who log late in the evening, when the guild XP is already capped, have no "influence" on the guild and because of this will not be listed higher in the "most influential members" list in the roster tab? (using word "influence" cause I forgot what was it in the game and I can't log atm, at work :) ).So for example if 10 guild members log in at 1 PM and play for 5 hours, cap the guild XP and log off and then 5 other guild members log in at 10 PM and play for 7 hours doing much more quests, doing dungeons etc, but will not give the guild any XP because it's already capped and so their impact on guild XP will be much much lower than of those first 10, even tho they actually play more / are better players.
WERE IS TEH ROPE AND WISKEY!1?
Great to see you guys using your analytics data in this way. Whoever's doing your analytics should keep up the good work!
@Dude:Guild rep and guild XP are two different things, with different caps.Guild rep is your character's reputation with the guild, and has a weekly cap. So right now you're probably "friendly" with your guild and this number will not advance again until the reset next week. The guild gets no particular benefit from your rep, but you can only unlock certain rewards with higher rep.Guild XP has a daily cap. However, each player's potential contribution is still tracked and reported. If your guild is like mine, when you look at the "top 5 contributors" sidebar, all of the contributors have the same score. Furthermore, we've got another 25-30 players who also have the same contribution score. My guess (based upon who is on the list) is that these were the 5 players who hit the cap first. But as long as the guild hits or exceeds the cap, nobody really cares who the points came from. To visualize this, it's as though all of us contributed points into a pool, and then the guild XP was withdrawn from that pool. They're not "individual" points anymore. Then, the pool was drained, scrubbed and filled with... sorry, mt.Even low-level characters can contribute - we have some level-6 characters that have contributed more than some level 80s. This is mainly due to amount of time played - the level 80 probably logged in, did one or two quests and then logged out.
Ooooh more mounts hehe!
Ah, thx for info, that clarifies it a bit :)