Great change. Why are you people complaining about having to do the quests? The new quests are AWESOME. I always hated doing the old, repetitive Vanilla quests, but these new ones have all be great. The fact that they all have something to do with the main story/racial story is great. Not to mention the fact that it's really cool to have cutscenes in the main story quests. I've been having a blast playing through the Forsaken story-line with a friend. God forbid Blizz makes you (and gives you a good reason to with the new, fun quests and gear) actually play the game the way it was meant to be played *eyeroll*.I also find it funny that the other commenter is saying there aren't any good arguments for the change. Really? Where are the good arguments AGAINST the change? All I see is people complaining that they can't get crazy xp from dungeon quests and other people who can't read that the mobs still give the same xp. You people can still get tons of xp from dungeon runs so stop complaining.
I have to disagree with Blizz's take on the Dungeon quests. I thought the quests gave the perfect amount of XP to allow someone to finish one dungeon, then move to the next appropriate dungeon thereafter. Like last night's progressionStarted out in Ragefire Chasm. we leveled while in the dungeon. The next random we we're placed into was Shadowfang. Once again, we leveled. Proceeded to move on to Deadmines, then Blackfathom, then Whailing Caverns, etc...It proved to be quite an enjoyable way of leveling, did not feel like a grind, offered enough of a challenge with the new difficulty some of the dungeon mobs, Had some time to quest in the new areas as well. I know Blizz's mommy personality of "do this stuff so uncle developer's hard work does not go to waste, I don't care what you think", may have contributed to this change, but I think this was not necessary in all my time waiting in the queue, we had plenty of time to explore the new content.TLDR: It was fine the way it was, still experienced new content, I just prefer dungeoneering as opposed to questing.
I just wish they had held off on it for about a week and a half. My mage is level 51, and I need to get to level 80 before cata drops.
The main problem is that the dungeon quests were giving out a #$%^ton of xp. I am talking around the 10-15k xp at higher levels which is higher than outlands quests This is not supposed to be so
Ya know when it comes to questing you do it for one of two reason to level as fast as you can or you love questing and the storylines they provide. Me im the first one i quest to level so i love getting a ton of xp in instances. but my guild has a gentleman and ive seen many like him who is the storyline type guy and he will run the quests no matter what level he is or they are.Basically the moral to my story is dont take the extra xp out of instance runs and quests if you wanna do the quests do em you still get xp for doin them and you'll still get your story but if your so worried about what level you are in what zone then you are not questin for the quests your doing it for the levels.
Good change :)I wanted to do all the quests in my starting area. I ran a couple of dungeons and a couple of battlegrounds (as in 2 of each). I ended up leaving my starting area at level 24.
I think it was necessary, this change.First LFD made getting into these a snap (my first toon only did dungeons when levelling, when a guildie felt like carrying me through one, as a noob hunter, i could not bring myself to pug into a group).Then they moved the quest givers INTO the instance and removed the quest pre-req's in most situations, so they were just SHOVELING the quest rewards and xp at you.i have been toying with an alt, and it is beyond easy to just queue up, work on professions, then click into a dungeon, and not only do you get the outrageous XP and gear drops in the instance, but there's a monty-hall of stuff at the end too?You could never leave an inn and be level 70 in virtually no time (if you tank).
The amount of nerd-raging, soapbox-mounting, high-horse riding, and all-out-flame-warring over this change is truly appalling.The fact of the matter is that an open-world MMO like WoW is supposed to have an abundance of options.Viable options, even. Not options where one of them just so happens to be so huge, so significant, so fraught with rewards and bonuses that all other options seem like a form of PC-Game seppuku.Blizzard did not 'nerf' dungeon experience just to be d-bags. They lowered the experience because when a player compared Dungeon-farming to World-questing, the dungeon-farming would always win out, even if that person didn't particularly want to run dungeons. People could enter a dungeon at level X. and come out X+3 in a single run. There's something very wrong with that. If you are participating in only dungeon-farming, you're missing out on a massive database of quests, lore, storyline, and all the goodness that comes with experiencing the content you pay for.Blizzard doesn't want that. Blizzard wants people to have options that are all equal and viable in their own respects., not have one vastly outweighing all others. Blizzard may also want people to stop the mile-a-minute power-grind-to-level cap game.When you get to cap, the game becomes all about responsibility. Having to live up to someone else' standards, to have the right gear, have the right spec, have the right DPS, have the right achievements.. The quests that Blizzard added are actually really, really fun! Slow down, guys! Take the scenic route!People complain that they only want to power-level because they've 'seen it all before, done it all before.' Well, that's fixed.NOW ENJOY YOURSELVES ALREADY.Life is not a race.
The change will be trivial. One or two pulls of 4-5 mobs will probably make up for that.
I still see no valid point why it was wrong to get that much XP once per dungeon. Especially since nobody forced the Lore Lovers to take them so that they wouldn't outlevel their zones. It's a means of making alts faster to level, and it is, as you all like to say it, ONLY FOR THE NON REPEATABLE QUEST. Then, DON'T DO THE BLOODY QUEST. Once again, I am afraid the IQ of the posters doesn't reach sky high in the responses and reasons behind why this is a good thing. They are not part of the Lore, they are just there because instance grinding isn't fun at that level, for example, BrD. As they are not part of the Lore, there is no reasoning supporting the "Omg good riddance" people. It is a nerf and like all nerfs, it makes some people happy and some not. Fact of the matter is there is nobody that is in favour of this change that can provide with a good reason why it is, that isn't simply countered by a "Then don't do them".
Wow, way to be a jerk. Too bad your attitude just lost you any credibility you might have had. Have fun complaining while everyone else is enjoying the game. Your sense of entitlement is baffling.
Yeah, because "don't use it" was seen as an alternative to the Real ID fiasco...Seriously, if RFC quests are giving 2,100 XP after the nerf, they were giving around 3,500 pre-nerf. They went from giving three times as much XP as a non-dungeon quest to twice as much. Just the three quests in RFC would have leveled you all the way through 15. That's ridiculous.